use of micdoodle8.mods.galacticraft.core.tile.TileEntityTreasureChest in project Galacticraft by micdoodle8.
the class BlockTier1TreasureChest method isProvidingWeakPower.
public int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) {
if (!this.canProvidePower()) {
return 0;
} else {
int i = 0;
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityTreasureChest) {
i = ((TileEntityTreasureChest) tileentity).numPlayersUsing;
}
return MathHelper.clamp_int(i, 0, 15);
}
}
use of micdoodle8.mods.galacticraft.core.tile.TileEntityTreasureChest in project Galacticraft by micdoodle8.
the class BlockTier1TreasureChest method onBlockPlacedBy.
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor_double((double) (placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
state = state.withProperty(FACING, enumfacing);
BlockPos blockpos1 = pos.north();
BlockPos blockpos2 = pos.south();
BlockPos blockpos3 = pos.west();
BlockPos blockpos4 = pos.east();
boolean flag = this == worldIn.getBlockState(blockpos1).getBlock();
boolean flag1 = this == worldIn.getBlockState(blockpos2).getBlock();
boolean flag2 = this == worldIn.getBlockState(blockpos3).getBlock();
boolean flag3 = this == worldIn.getBlockState(blockpos4).getBlock();
if (!flag && !flag1 && !flag2 && !flag3) {
worldIn.setBlockState(pos, state, 3);
} else if (enumfacing.getAxis() == EnumFacing.Axis.X && (flag || flag1)) {
if (flag) {
worldIn.setBlockState(blockpos1, state, 3);
} else {
worldIn.setBlockState(blockpos2, state, 3);
}
worldIn.setBlockState(pos, state, 3);
} else if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3)) {
if (flag2) {
worldIn.setBlockState(blockpos3, state, 3);
} else {
worldIn.setBlockState(blockpos4, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
if (stack.hasDisplayName()) {
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityTreasureChest) {
((TileEntityTreasureChest) tileentity).setCustomName(stack.getDisplayName());
}
}
}
use of micdoodle8.mods.galacticraft.core.tile.TileEntityTreasureChest in project Galacticraft by micdoodle8.
the class EntityBossBase method onDeathUpdate.
@Override
protected void onDeathUpdate() {
++this.deathTicks;
if (this.deathTicks >= 180 && this.deathTicks <= 200) {
final float x = (this.rand.nextFloat() - 0.5F) * this.width;
final float y = (this.rand.nextFloat() - 0.5F) * (this.height / 2.0F);
final float z = (this.rand.nextFloat() - 0.5F) * this.width;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX + x, this.posY + 2.0D + y, this.posZ + z, 0.0D, 0.0D, 0.0D);
}
int i;
int j;
if (!this.worldObj.isRemote) {
if (this.deathTicks >= 180 && this.deathTicks % 5 == 0) {
GalacticraftCore.packetPipeline.sendToAllAround(new PacketSimple(PacketSimple.EnumSimplePacket.C_PLAY_SOUND_EXPLODE, GCCoreUtil.getDimensionID(this.worldObj), new Object[] {}), new NetworkRegistry.TargetPoint(GCCoreUtil.getDimensionID(this.worldObj), this.posX, this.posY, this.posZ, 40.0D));
}
if (this.deathTicks > 150 && this.deathTicks % 5 == 0) {
i = 30;
while (i > 0) {
j = EntityXPOrb.getXPSplit(i);
i -= j;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
}
}
}
if (this.deathTicks == 200 && !this.worldObj.isRemote) {
i = 20;
while (i > 0) {
j = EntityXPOrb.getXPSplit(i);
i -= j;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
}
TileEntityTreasureChest chest = null;
if (this.spawner != null && this.spawner.getChestPos() != null) {
TileEntity chestTest = this.worldObj.getTileEntity(this.spawner.getChestPos());
if (chestTest != null && chestTest instanceof TileEntityTreasureChest) {
chest = (TileEntityTreasureChest) chestTest;
}
}
if (chest == null) {
// Fallback to finding closest chest
chest = TileEntityTreasureChest.findClosest(this, this.getChestTier());
}
if (chest != null) {
double dist = this.getDistanceSq(chest.getPos().getX() + 0.5, chest.getPos().getY() + 0.5, chest.getPos().getZ() + 0.5);
if (dist < 1000 * 1000) {
if (!chest.locked) {
chest.locked = true;
}
for (int k = 0; k < chest.getSizeInventory(); k++) {
chest.setInventorySlotContents(k, null);
}
String chesttype = RoomChest.MOONCHEST;
if (this.worldObj.provider instanceof IGalacticraftWorldProvider) {
chesttype = ((IGalacticraftWorldProvider) this.worldObj.provider).getDungeonChestType();
}
ChestGenHooks info = ChestGenHooks.getInfo(chesttype);
// Generate twice, since it's an extra special chest
WeightedRandomChestContent.generateChestContents(this.rand, info.getItems(this.rand), chest, info.getCount(this.rand));
WeightedRandomChestContent.generateChestContents(this.rand, info.getItems(this.rand), chest, info.getCount(this.rand));
ItemStack schematic = this.getGuaranteedLoot(this.rand);
int slot = this.rand.nextInt(chest.getSizeInventory());
chest.setInventorySlotContents(slot, schematic);
}
}
this.dropKey();
super.setDead();
if (this.spawner != null) {
// Note: spawner.isBossDefeated is true, so it's properly dead
this.spawner.isBossDefeated = true;
this.spawner.boss = null;
this.spawner.spawned = false;
if (!this.worldObj.isRemote) {
this.spawner.lastKillTime = MinecraftServer.getCurrentTimeMillis();
}
}
}
}
use of micdoodle8.mods.galacticraft.core.tile.TileEntityTreasureChest in project Galacticraft by micdoodle8.
the class BlockTier1TreasureChest method onNeighborBlockChange.
@Override
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
super.onNeighborBlockChange(worldIn, pos, state, neighborBlock);
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityTreasureChest) {
tileentity.updateContainingBlockInfo();
}
}
use of micdoodle8.mods.galacticraft.core.tile.TileEntityTreasureChest in project Galacticraft by micdoodle8.
the class TileEntityTreasureChestRenderer method renderTileEntityAt.
/**
* Renders the TileEntity for the chest at a position.
*/
@Override
public void renderTileEntityAt(TileEntityTreasureChest chest, double par2, double par4, double par6, float partialTickTime, int par9) {
int var9;
if (!chest.hasWorldObj()) {
var9 = 0;
} else {
var9 = chest.getBlockMetadata();
}
ModelTreasureChest var14 = null;
ModelTreasureChestLarge var14b = null;
var14 = this.chestModel;
this.bindTexture(TileEntityTreasureChestRenderer.treasureChestTexture);
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) par2, (float) par4 + 1.0F, (float) par6 + 1.0F);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
short var11 = 0;
if (var9 == 2) {
var11 = 180;
}
if (var9 == 3) {
var11 = 0;
}
if (var9 == 4) {
var11 = 90;
}
if (var9 == 5) {
var11 = -90;
}
GL11.glRotatef(var11, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
float var12 = chest.prevLidAngle + (chest.lidAngle - chest.prevLidAngle) * partialTickTime;
float var13;
var12 = 1.0F - var12;
var12 = 1.0F - var12 * var12 * var12;
if (var14 != null) {
var14.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
var14.renderAll(!chest.locked);
}
if (var14b != null) {
var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
var14b.renderAll(!chest.locked);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
Aggregations