use of mod.azure.doom.entity.ai.goal.RangedStrafeGladiatorAttackGoal in project MCDoom by AzureDoom.
the class GladiatorEntity method initGoals.
@Override
protected void initGoals() {
this.goalSelector.add(4, new RangedStrafeGladiatorAttackGoal(this, new FireballAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.gladiator_ranged_damage).setSound(SoundEvents.ITEM_FIRECHARGE_USE, 1.0F, 1.4F + this.getRandom().nextFloat() * 0.35F)));
this.goalSelector.add(5, new WanderAroundFarGoal(this, 1.0D));
this.goalSelector.add(6, new LookAtEntityGoal(this, LivingEntity.class, 8.0F));
this.goalSelector.add(6, new LookAroundGoal(this));
this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
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