use of mods.railcraft.client.gui.buttons.GuiBetterButton in project Railcraft by Railcraft.
the class GuiContainerRailcraft method drawScreen.
/**
* Draws the screen and all the components in it.
*/
@Override
public void drawScreen(int mouseX, int mouseY, float par3) {
super.drawScreen(mouseX, mouseY, par3);
int left = guiLeft;
int top = guiTop;
OpenGL.glDisable(GL11.GL_LIGHTING);
OpenGL.glDisable(GL11.GL_DEPTH_TEST);
OpenGL.glPushMatrix();
OpenGL.glTranslatef((float) left, (float) top, 0.0F);
OpenGL.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
RenderHelper.disableStandardItemLighting();
InventoryPlayer playerInv = mc.thePlayer.inventory;
if (playerInv.getItemStack() == null) {
int mX = mouseX - left;
int mY = mouseY - top;
for (Widget element : container.getWidgets()) {
if (element.hidden)
continue;
ToolTip tips = element.getToolTip();
if (tips == null)
continue;
boolean mouseOver = element.isMouseOver(mX, mY);
tips.onTick(mouseOver);
if (mouseOver && tips.isReady()) {
tips.refresh();
drawToolTips(tips, mouseX, mouseY);
}
}
for (Object button : buttonList) {
if (!(button instanceof GuiBetterButton))
continue;
GuiBetterButton betterButton = (GuiBetterButton) button;
if (!betterButton.visible)
continue;
ToolTip tips = betterButton.getToolTip();
if (tips == null)
continue;
boolean mouseOver = betterButton.isMouseOverButton(mouseX, mouseY);
tips.onTick(mouseOver);
if (mouseOver && tips.isReady()) {
tips.refresh();
drawToolTips(tips, mouseX, mouseY);
}
}
for (Object obj : inventorySlots.inventorySlots) {
if (!(obj instanceof SlotRailcraft))
continue;
SlotRailcraft slot = (SlotRailcraft) obj;
if (slot.getStack() != null)
continue;
ToolTip tips = slot.getToolTip();
if (tips == null)
continue;
boolean mouseOver = isMouseOverSlot(slot, mouseX, mouseY);
tips.onTick(mouseOver);
if (mouseOver && tips.isReady()) {
tips.refresh();
drawToolTips(tips, mouseX, mouseY);
}
}
}
OpenGL.glPopMatrix();
OpenGL.glEnable(GL11.GL_LIGHTING);
OpenGL.glEnable(GL11.GL_DEPTH_TEST);
}
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