use of mods.railcraft.common.fluids.tanks.StandardTank in project Railcraft by Railcraft.
the class TESRHollowTank method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileTankBase tile, double x, double y, double z, float partialTicks, int destroyStage) {
if (!tile.isStructureValid())
return;
if (tile instanceof TileTankIronValve) {
TileTankIronValve valve = (TileTankIronValve) tile;
StandardTank fillTank = valve.getFillTank();
FluidStack fillStack = fillTank.getFluid();
if (fillStack != null && fillStack.amount > 0) {
OpenGL.glPushMatrix();
if (valve.getPattern().getPatternMarkerChecked(valve.getPatternPosition()) == 'A') {
prepFillTexture(fillStack);
int height = getTankHeight(valve);
float yOffset = height / 2f;
float vScale = height - 2f;
OpenGL.glTranslatef((float) x + 0.5F, (float) y + yOffset - height + 1, (float) z + 0.5F);
OpenGL.glScalef(1f, vScale, 1f);
draw(fillStack);
} else if (valve.getPattern().getPatternMarkerChecked(valve.getPatternPosition().add(-1, 0, 0)) == 'A') {
prepFillTexture(fillStack);
float vScale = getVerticalScaleSide(valve);
float yOffset = 0.5f - vScale / 2f + RenderTools.PIXEL * 3;
OpenGL.glTranslatef((float) x - 0.5F + RenderTools.PIXEL * 5, (float) y + yOffset, (float) z + 0.5F);
OpenGL.glScalef(1f, vScale, 1f);
draw(fillStack);
} else if (valve.getPattern().getPatternMarkerChecked(valve.getPatternPosition().add(1, 0, 0)) == 'A') {
prepFillTexture(fillStack);
float vScale = getVerticalScaleSide(valve);
float yOffset = 0.5f - vScale / 2f + RenderTools.PIXEL * 3;
OpenGL.glTranslatef((float) x + 1.5F - RenderTools.PIXEL * 5, (float) y + yOffset, (float) z + 0.5F);
OpenGL.glScalef(1f, vScale, 1f);
draw(fillStack);
} else if (valve.getPattern().getPatternMarkerChecked(valve.getPatternPosition().add(0, 0, -1)) == 'A') {
prepFillTexture(fillStack);
float vScale = getVerticalScaleSide(valve);
float yOffset = 0.5f - vScale / 2f + RenderTools.PIXEL * 3;
OpenGL.glTranslatef((float) x + 0.5F, (float) y + yOffset, (float) z - 0.5F + RenderTools.PIXEL * 5);
OpenGL.glScalef(1f, vScale, 1f);
draw(fillStack);
} else if (valve.getPattern().getPatternMarkerChecked(valve.getPatternPosition().add(0, 0, 1)) == 'A') {
prepFillTexture(fillStack);
float vScale = getVerticalScaleSide(valve);
float yOffset = 0.5f - vScale / 2f + RenderTools.PIXEL * 3;
OpenGL.glTranslatef((float) x + 0.5F, (float) y + yOffset, (float) z + 1.5F - RenderTools.PIXEL * 5);
OpenGL.glScalef(1f, vScale, 1f);
draw(fillStack);
}
OpenGL.glPopMatrix();
}
}
if (!tile.isMaster() || tile.isInvalid())
return;
int height = getTankHeight(tile);
float yOffset = height / 2f;
float vScale = height - 2;
float hScale = tile.getPattern().getPatternWidthX() - 2;
TankManager tankManager = tile.getTankManager();
if (tankManager == null)
return;
StandardTank tank = tankManager.get(0);
if (tank == null)
return;
FluidStack fluidStack = tank.getFluid();
if (fluidStack != null && fluidStack.amount > 0) {
preGL();
OpenGL.glTranslatef((float) x + 0.5F, (float) y + yOffset + 0.01f, (float) z + 0.5F);
OpenGL.glScalef(hScale, vScale, hScale);
// OpenGL.glScalef(0.999f, 1, 0.999f);
int[] displayLists = FluidRenderer.getLiquidDisplayLists(fluidStack);
OpenGL.glPushMatrix();
float cap = tank.getCapacity();
float level = Math.min(fluidStack.amount, cap) / cap;
bindTexture(FluidRenderer.getFluidSheet(fluidStack));
FluidRenderer.setColorForFluid(fluidStack);
OpenGL.glCallList(displayLists[(int) (level * (float) (FluidRenderer.DISPLAY_STAGES - 1))]);
OpenGL.glPopMatrix();
postGL();
}
}
use of mods.railcraft.common.fluids.tanks.StandardTank in project Railcraft by Railcraft.
the class TESRManipulatorFluid method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileFluidManipulator tile, double x, double y, double z, float partialTicks, int destroyStage) {
StandardTank tank = tile.getTankManager().get(0);
FluidStack fluidStack = tank.getFluid();
if (fluidStack != null && fluidStack.amount > 0) {
OpenGL.glPushAttrib();
OpenGL.glPushMatrix();
OpenGL.glTranslatef((float) x + 0.5F, (float) y + 0.06256F * 4, (float) z + 0.5F);
OpenGL.glScalef(0.95f, 1f, 0.95f);
OpenGL.glTranslatef(-0.5F, 0, -0.5F);
float cap = tank.getCapacity();
float level = Math.min(fluidStack.amount, cap) / cap;
OpenGL.glEnable(GL11.GL_CULL_FACE);
OpenGL.glDisable(GL11.GL_LIGHTING);
// OpenGL.glEnable(GL11.GL_BLEND);
// OpenGL.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
FluidModelRenderer.INSTANCE.renderFluid(fluidStack, Math.min(8, (int) Math.ceil(level * 8F)));
// OpenGL.glDisable(GL11.GL_BLEND);
OpenGL.glEnable(GL11.GL_LIGHTING);
OpenGL.glPopMatrix();
OpenGL.glPopAttrib();
}
if (tile.getClass() == TileFluidLoader.class) {
TileFluidLoader loader = (TileFluidLoader) tile;
OpenGL.glPushMatrix();
OpenGL.glTranslatef((float) x, (float) y - loader.getPipeLength(), (float) z);
// OpenGL.glEnable(GL11.GL_LIGHTING);
// OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 255F , 255F );
// pipe.boundingBox = AABBFactory.start().fromAABB(pipe.boundingBox).setMinY(RenderTools.PIXEL - loader.getPipeLength()).build();
JSONModelRenderer.INSTANCE.renderModel(PIPE_MODEL);
OpenGL.glPopMatrix();
}
}
Aggregations