use of net.citizensnpcs.nms.v1_10_R1.entity.EntityHumanNPC in project Citizens2 by CitizensDev.
the class PlayerlistTrackerEntry method updatePlayer.
@Override
public void updatePlayer(final EntityPlayer entityplayer) {
// prevent updates to NPC "viewers"
if (entityplayer instanceof EntityHumanNPC)
return;
Entity tracker = getTracker(this);
if (entityplayer != tracker && c(entityplayer)) {
if (!this.trackedPlayers.contains(entityplayer) && ((entityplayer.x().getPlayerChunkMap().a(entityplayer, tracker.ac, tracker.ae)) || (tracker.attachedToPlayer))) {
if ((tracker instanceof SkinnableEntity)) {
SkinnableEntity skinnable = (SkinnableEntity) tracker;
Player player = skinnable.getBukkitEntity();
if (!entityplayer.getBukkitEntity().canSee(player))
return;
skinnable.getSkinTracker().updateViewer(entityplayer.getBukkitEntity());
}
}
}
super.updatePlayer(entityplayer);
}
use of net.citizensnpcs.nms.v1_10_R1.entity.EntityHumanNPC in project Citizens2 by CitizensDev.
the class NMSImpl method updateAI.
public static void updateAI(EntityLiving entity) {
if (entity instanceof EntityInsentient) {
EntityInsentient handle = (EntityInsentient) entity;
handle.getEntitySenses().a();
NMSImpl.updateNavigation(handle.getNavigation());
handle.getControllerMove().c();
handle.getControllerLook().a();
handle.getControllerJump().b();
} else if (entity instanceof EntityHumanNPC) {
((EntityHumanNPC) entity).updateAI();
}
}
use of net.citizensnpcs.nms.v1_10_R1.entity.EntityHumanNPC in project Citizens2 by CitizensDev.
the class NMSImpl method updateAI.
public static void updateAI(EntityLiving entity) {
if (entity instanceof EntityInsentient) {
EntityInsentient handle = (EntityInsentient) entity;
handle.getEntitySenses().a();
NMSImpl.updateNavigation(handle.getNavigation());
handle.getControllerMove().c();
handle.getControllerLook().a();
handle.getControllerJump().b();
} else if (entity instanceof EntityHumanNPC) {
((EntityHumanNPC) entity).updateAI();
}
}
use of net.citizensnpcs.nms.v1_10_R1.entity.EntityHumanNPC in project Citizens2 by CitizensDev.
the class NMSImpl method setShouldJump.
@Override
public void setShouldJump(org.bukkit.entity.Entity entity) {
Entity handle = NMSImpl.getHandle(entity);
if (handle == null)
return;
if (handle instanceof EntityInsentient) {
ControllerJump controller = ((EntityInsentient) handle).getControllerJump();
controller.a();
} else if (handle instanceof EntityHumanNPC) {
((EntityHumanNPC) handle).setShouldJump();
}
}
use of net.citizensnpcs.nms.v1_10_R1.entity.EntityHumanNPC in project Citizens2 by CitizensDev.
the class PlayerControllerMove method c.
@Override
public void c() {
this.a.bf = 0F;
if (this.f) {
this.f = false;
int i = MathHelper.floor(this.a.getBoundingBox().b + 0.5D);
double d0 = this.b - this.a.locX;
double d1 = this.d - this.a.locZ;
double d2 = this.c - i;
double d3 = d0 * d0 + d2 * d2 + d1 * d1;
if (d3 < 2.500000277905201E-007D) {
this.a.bf = (0.0F);
return;
}
float f = (float) Math.toDegrees(Math.atan2(d1, d0)) - 90.0F;
this.a.yaw = a(this.a.yaw, f, 90.0F);
NMS.setHeadYaw(a.getBukkitEntity(), this.a.yaw);
AttributeInstance speed = this.a.getAttributeInstance(GenericAttributes.MOVEMENT_SPEED);
if (!(this.a instanceof EntitySlime)) {
speed.setValue(0.1D * this.e);
}
float movement = (float) (this.e * speed.getValue()) * 10;
this.a.l(movement);
this.a.bf = movement;
if (shouldSlimeJump() || ((d2 > 0.0D) && (d0 * d0 + d1 * d1 < 1.0D))) {
this.h = cg();
this.h /= 3;
if (this.a instanceof EntityHumanNPC) {
((EntityHumanNPC) this.a).getControllerJump().a();
} else {
((EntityInsentient) this.a).getControllerJump().a();
}
}
}
}
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