Search in sources :

Example 11 with NPCHolder

use of net.citizensnpcs.npc.ai.NPCHolder in project Citizens2 by CitizensDev.

the class NMSImpl method minecartItemLogic.

@SuppressWarnings("deprecation")
public static void minecartItemLogic(EntityMinecartAbstract minecart) {
    NPC npc = ((NPCHolder) minecart).getNPC();
    if (npc == null)
        return;
    Material mat = Material.getMaterial(npc.data().get(NPC.MINECART_ITEM_METADATA, ""));
    int data = npc.data().get(NPC.MINECART_ITEM_DATA_METADATA, 0);
    int offset = npc.data().get(NPC.MINECART_OFFSET_METADATA, 0);
    minecart.a(mat != null);
    if (mat != null) {
        minecart.setDisplayBlock(Block.getById(mat.getId()).fromLegacyData(data));
    }
    minecart.setDisplayBlockOffset(offset);
}
Also used : EntityShulkerNPC(net.citizensnpcs.nms.v1_11_R1.entity.ShulkerController.EntityShulkerNPC) NPC(net.citizensnpcs.api.npc.NPC) EntityHumanNPC(net.citizensnpcs.nms.v1_11_R1.entity.EntityHumanNPC) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) Material(org.bukkit.Material) PathPoint(net.minecraft.server.v1_11_R1.PathPoint)

Example 12 with NPCHolder

use of net.citizensnpcs.npc.ai.NPCHolder in project Citizens2 by CitizensDev.

the class NMSImpl method tick.

@Override
public boolean tick(org.bukkit.entity.Entity next) {
    Entity entity = NMSImpl.getHandle(next);
    Entity entity1 = entity.bB();
    if (entity1 != null) {
        if ((entity1.dead) || (!entity1.w(entity))) {
            entity.stopRiding();
        }
    } else {
        if (!entity.dead) {
            try {
                entity.world.entityJoinedWorld(entity, true);
            } catch (Throwable throwable) {
                CrashReport crashreport = CrashReport.a(throwable, "Ticking player");
                CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Player being ticked");
                entity.appendEntityCrashDetails(crashreportsystemdetails);
                throw new ReportedException(crashreport);
            }
        }
        boolean removeFromPlayerList = ((NPCHolder) entity).getNPC().data().get("removefromplayerlist", Setting.REMOVE_PLAYERS_FROM_PLAYER_LIST.asBoolean());
        if (entity.dead) {
            entity.world.removeEntity(entity);
            return true;
        } else if (!removeFromPlayerList) {
            if (!entity.world.players.contains(entity)) {
                entity.world.players.add((EntityHuman) entity);
            }
            return true;
        } else {
            entity.world.players.remove(entity);
        }
    }
    return false;
}
Also used : PathEntity(net.minecraft.server.v1_11_R1.PathEntity) LivingEntity(org.bukkit.entity.LivingEntity) CraftEntity(org.bukkit.craftbukkit.v1_11_R1.entity.CraftEntity) SkinnableEntity(net.citizensnpcs.npc.skin.SkinnableEntity) Entity(net.minecraft.server.v1_11_R1.Entity) EntityHuman(net.minecraft.server.v1_11_R1.EntityHuman) CrashReportSystemDetails(net.minecraft.server.v1_11_R1.CrashReportSystemDetails) CrashReport(net.minecraft.server.v1_11_R1.CrashReport) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) ReportedException(net.minecraft.server.v1_11_R1.ReportedException)

Example 13 with NPCHolder

use of net.citizensnpcs.npc.ai.NPCHolder in project Citizens2 by CitizensDev.

the class PlayerAnimationImpl method play.

public static void play(PlayerAnimation animation, Player bplayer, int radius) {
    // TODO: this is pretty gross
    final EntityPlayer player = (EntityPlayer) NMSImpl.getHandle(bplayer);
    if (DEFAULTS.containsKey(animation)) {
        playDefaultAnimation(player, radius, DEFAULTS.get(animation));
        return;
    }
    switch(animation) {
        case SIT:
            player.getBukkitEntity().setMetadata("citizens.sitting", new FixedMetadataValue(CitizensAPI.getPlugin(), true));
            final NPC holder = CitizensAPI.getNPCRegistry().createNPC(EntityType.ARMOR_STAND, "");
            holder.spawn(player.getBukkitEntity().getLocation());
            ArmorStandTrait trait = holder.getTrait(ArmorStandTrait.class);
            trait.setGravity(false);
            trait.setHasArms(false);
            trait.setHasBaseplate(false);
            trait.setSmall(true);
            trait.setMarker(true);
            trait.setVisible(false);
            holder.getTrait(ArmorStandTrait.class).setVisible(false);
            holder.data().set(NPC.NAMEPLATE_VISIBLE_METADATA, false);
            holder.data().set(NPC.DEFAULT_PROTECTED_METADATA, true);
            new BukkitRunnable() {

                @Override
                public void cancel() {
                    super.cancel();
                    holder.destroy();
                }

                @Override
                public void run() {
                    if (player.dead || !player.valid || !player.getBukkitEntity().getMetadata("citizens.sitting").get(0).asBoolean()) {
                        cancel();
                        return;
                    }
                    if (player instanceof NPCHolder && !((NPCHolder) player).getNPC().isSpawned()) {
                        cancel();
                        return;
                    }
                    if (!NMS.getPassengers(holder.getEntity()).contains(player.getBukkitEntity())) {
                        NMS.mount(holder.getEntity(), player.getBukkitEntity());
                    }
                }
            }.runTaskTimer(CitizensAPI.getPlugin(), 0, 1);
            break;
        case SLEEP:
            PacketPlayOutBed packet = new PacketPlayOutBed(player, new BlockPosition((int) player.locX, (int) player.locY, (int) player.locZ));
            sendPacketNearby(packet, player, radius);
            break;
        case SNEAK:
            player.getBukkitEntity().setSneaking(true);
            sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
            break;
        case START_USE_MAINHAND_ITEM:
            player.c(EnumHand.MAIN_HAND);
            sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
            break;
        case START_USE_OFFHAND_ITEM:
            player.c(EnumHand.OFF_HAND);
            sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
            break;
        case STOP_SITTING:
            player.getBukkitEntity().setMetadata("citizens.sitting", new FixedMetadataValue(CitizensAPI.getPlugin(), false));
            NMS.mount(player.getBukkitEntity(), null);
            break;
        case STOP_SLEEPING:
            playDefaultAnimation(player, radius, 2);
            break;
        case STOP_SNEAKING:
            player.getBukkitEntity().setSneaking(false);
            sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
            break;
        case STOP_USE_ITEM:
            player.clearActiveItem();
            sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
            break;
        default:
            throw new UnsupportedOperationException();
    }
}
Also used : NPC(net.citizensnpcs.api.npc.NPC) BlockPosition(net.minecraft.server.v1_11_R1.BlockPosition) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) PacketPlayOutEntityMetadata(net.minecraft.server.v1_11_R1.PacketPlayOutEntityMetadata) EntityPlayer(net.minecraft.server.v1_11_R1.EntityPlayer) FixedMetadataValue(org.bukkit.metadata.FixedMetadataValue) BukkitRunnable(org.bukkit.scheduler.BukkitRunnable) ArmorStandTrait(net.citizensnpcs.trait.ArmorStandTrait) PacketPlayOutBed(net.minecraft.server.v1_11_R1.PacketPlayOutBed)

Example 14 with NPCHolder

use of net.citizensnpcs.npc.ai.NPCHolder in project Citizens2 by CitizensDev.

the class CitizensBlockBreaker method run.

@Override
public BehaviorStatus run() {
    if (entity.dead) {
        return BehaviorStatus.FAILURE;
    }
    if (!isDigging) {
        return BehaviorStatus.SUCCESS;
    }
    // CraftBukkit
    currentTick = (int) (System.currentTimeMillis() / 50);
    if (configuration.radiusSquared() > 0 && distanceSquared() >= configuration.radiusSquared()) {
        startDigTick = currentTick;
        if (entity instanceof NPCHolder) {
            NPC npc = ((NPCHolder) entity).getNPC();
            if (npc != null && !npc.getNavigator().isNavigating()) {
                npc.getNavigator().setTarget(entity.world.getWorld().getBlockAt(x, y, z).getLocation().add(0, 1, 0));
            }
        }
        return BehaviorStatus.RUNNING;
    }
    Util.faceLocation(entity.getBukkitEntity(), location);
    if (entity instanceof EntityPlayer) {
        PlayerAnimation.ARM_SWING.play((Player) entity.getBukkitEntity());
    }
    IBlockData block = entity.world.getType(new BlockPosition(x, y, z));
    if (block == null || block == Blocks.AIR) {
        return BehaviorStatus.SUCCESS;
    } else {
        int tickDifference = currentTick - startDigTick;
        float damage = getStrength(block) * (tickDifference + 1) * configuration.blockStrengthModifier();
        if (damage >= 1F) {
            entity.world.getWorld().getBlockAt(x, y, z).breakNaturally(CraftItemStack.asCraftMirror(getCurrentItem()));
            return BehaviorStatus.SUCCESS;
        }
        int modifiedDamage = (int) (damage * 10.0F);
        if (modifiedDamage != currentDamage) {
            setBlockDamage(modifiedDamage);
            currentDamage = modifiedDamage;
        }
    }
    return BehaviorStatus.RUNNING;
}
Also used : NPC(net.citizensnpcs.api.npc.NPC) IBlockData(net.minecraft.server.v1_11_R1.IBlockData) BlockPosition(net.minecraft.server.v1_11_R1.BlockPosition) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) EntityPlayer(net.minecraft.server.v1_11_R1.EntityPlayer)

Example 15 with NPCHolder

use of net.citizensnpcs.npc.ai.NPCHolder in project Citizens2 by CitizensDev.

the class NMSImpl method getTargetNavigator.

private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
    net.minecraft.server.v1_10_R1.Entity raw = getHandle(entity);
    raw.onGround = true;
    // not sure of a better way around this - if onGround is false, then
    // navigation won't execute, and calling entity.move doesn't
    // entirely fix the problem.
    final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
    return new MCNavigator() {

        float lastSpeed;

        CancelReason reason;

        @Override
        public CancelReason getCancelReason() {
            return reason;
        }

        @Override
        public Iterable<Vector> getPath() {
            return new NavigationIterable(navigation);
        }

        @Override
        public void stop() {
            stopNavigation(navigation);
        }

        @Override
        public boolean update() {
            if (params.speed() != lastSpeed) {
                if (Messaging.isDebugging()) {
                    Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
                }
                Entity handle = getHandle(entity);
                float oldWidth = handle.width;
                if (handle instanceof EntityHorse) {
                    handle.width = Math.min(0.99f, oldWidth);
                }
                if (!function.apply(navigation)) {
                    reason = CancelReason.STUCK;
                }
                // minecraft requires that an entity fit onto both blocks if width >= 1f,
                handle.width = oldWidth;
                // but we'd prefer to make it just fit on 1 so hack around it a bit.
                lastSpeed = params.speed();
            }
            navigation.a(params.speed());
            return NMSImpl.isNavigationFinished(navigation);
        }
    };
}
Also used : PathEntity(net.minecraft.server.v1_10_R1.PathEntity) LivingEntity(org.bukkit.entity.LivingEntity) SkinnableEntity(net.citizensnpcs.npc.skin.SkinnableEntity) CraftEntity(org.bukkit.craftbukkit.v1_10_R1.entity.CraftEntity) Entity(net.minecraft.server.v1_10_R1.Entity) MCNavigator(net.citizensnpcs.npc.ai.MCNavigationStrategy.MCNavigator) EntityHorse(net.minecraft.server.v1_10_R1.EntityHorse) CancelReason(net.citizensnpcs.api.ai.event.CancelReason) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) NavigationAbstract(net.minecraft.server.v1_10_R1.NavigationAbstract) Entity(net.minecraft.server.v1_10_R1.Entity) Vector(org.bukkit.util.Vector)

Aggregations

NPCHolder (net.citizensnpcs.npc.ai.NPCHolder)21 NPC (net.citizensnpcs.api.npc.NPC)12 SkinnableEntity (net.citizensnpcs.npc.skin.SkinnableEntity)8 LivingEntity (org.bukkit.entity.LivingEntity)8 CancelReason (net.citizensnpcs.api.ai.event.CancelReason)4 MCNavigator (net.citizensnpcs.npc.ai.MCNavigationStrategy.MCNavigator)4 ArmorStandTrait (net.citizensnpcs.trait.ArmorStandTrait)4 Material (org.bukkit.Material)4 EntityPlayer (net.minecraft.server.v1_11_R1.EntityPlayer)3 EntityPlayer (net.minecraft.server.v1_12_R1.EntityPlayer)3 FixedMetadataValue (org.bukkit.metadata.FixedMetadataValue)3 BukkitRunnable (org.bukkit.scheduler.BukkitRunnable)3 Vector (org.bukkit.util.Vector)3 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)2 Entity (net.minecraft.server.v1_10_R1.Entity)2 EntityPlayer (net.minecraft.server.v1_10_R1.EntityPlayer)2 PathEntity (net.minecraft.server.v1_10_R1.PathEntity)2 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)2 Entity (net.minecraft.server.v1_11_R1.Entity)2 PathEntity (net.minecraft.server.v1_11_R1.PathEntity)2