use of net.citizensnpcs.util.Anchor in project Denizen-For-Bukkit by DenizenScript.
the class AnchorCommand method execute.
@Override
public void execute(ScriptEntry scriptEntry) throws CommandExecutionException {
// Get objects
Action action = (Action) scriptEntry.getObject("action");
dLocation location = (dLocation) scriptEntry.getObject("location");
Element range = (Element) scriptEntry.getObject("range");
Element id = (Element) scriptEntry.getObject("id");
dNPC npc = ((BukkitScriptEntryData) scriptEntry.entryData).getNPC();
// Report to dB
dB.report(scriptEntry, getName(), npc.debug() + action.name() + id.debug() + (location != null ? location.debug() : "") + (range != null ? range.debug() : ""));
if (!npc.getCitizen().hasTrait(Anchors.class)) {
npc.getCitizen().addTrait(Anchors.class);
}
switch(action) {
case ADD:
npc.getCitizen().getTrait(Anchors.class).addAnchor(id.asString(), location);
return;
case ASSUME:
{
Anchor n = npc.getCitizen().getTrait(Anchors.class).getAnchor(id.asString());
if (n == null) {
dB.echoError(scriptEntry.getResidingQueue(), "Invalid anchor name '" + id.asString() + "'");
} else {
npc.getEntity().teleport(n.getLocation());
}
}
return;
case WALKNEAR:
{
Anchor n = npc.getCitizen().getTrait(Anchors.class).getAnchor(id.asString());
if (n == null) {
dB.echoError(scriptEntry.getResidingQueue(), "Invalid anchor name '" + id.asString() + "'");
} else if (range == null) {
dB.echoError(scriptEntry.getResidingQueue(), "Must specify a range!");
} else {
npc.getNavigator().setTarget(Utilities.getWalkableLocationNear(n.getLocation(), range.asInt()));
}
}
return;
case WALKTO:
{
Anchor n = npc.getCitizen().getTrait(Anchors.class).getAnchor(id.asString());
if (n == null) {
dB.echoError(scriptEntry.getResidingQueue(), "Invalid anchor name '" + id.asString() + "'");
} else {
npc.getNavigator().setTarget(n.getLocation());
}
}
return;
case REMOVE:
{
Anchor n = npc.getCitizen().getTrait(Anchors.class).getAnchor(id.asString());
if (n == null) {
dB.echoError(scriptEntry.getResidingQueue(), "Invalid anchor name '" + id.asString() + "'");
} else {
npc.getCitizen().getTrait(Anchors.class).removeAnchor(n);
}
}
}
}
use of net.citizensnpcs.util.Anchor in project Denizen-For-Bukkit by DenizenScript.
the class dNPC method getAttribute.
@Override
public String getAttribute(Attribute attribute) {
if (attribute == null) {
return null;
}
// Defined in dEntity
if (attribute.startsWith("is_npc")) {
return Element.TRUE.getAttribute(attribute.fulfill(1));
}
// Defined in dEntity
if (attribute.startsWith("location") && !isSpawned()) {
return getLocation().getAttribute(attribute.fulfill(1));
}
// Defined in dEntity
if (attribute.startsWith("eye_location")) {
return getEyeLocation().getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("has_nickname")) {
NPC citizen = getCitizen();
return new Element(citizen.hasTrait(NicknameTrait.class) && citizen.getTrait(NicknameTrait.class).hasNickname()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("name.nickname")) {
return new Element(getCitizen().hasTrait(NicknameTrait.class) ? getCitizen().getTrait(NicknameTrait.class).getNickname() : getName()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("name")) {
return new Element(getName()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("list_traits")) {
List<String> list = new ArrayList<String>();
for (Trait trait : getCitizen().getTraits()) {
list.add(trait.getName());
}
return new dList(list).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("has_trait")) {
if (attribute.hasContext(1)) {
Class<? extends Trait> trait = CitizensAPI.getTraitFactory().getTraitClass(attribute.getContext(1));
if (trait != null) {
return new Element(getCitizen().hasTrait(trait)).getAttribute(attribute.fulfill(1));
}
}
}
// -->
if (attribute.startsWith("pushable") || attribute.startsWith("is_pushable")) {
return new Element(getPushableTrait().isPushable()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("has_trigger") && attribute.hasContext(1)) {
if (!getCitizen().hasTrait(TriggerTrait.class)) {
return Element.FALSE.getAttribute(attribute.fulfill(1));
}
TriggerTrait trait = getCitizen().getTrait(TriggerTrait.class);
return new Element(trait.hasTrigger(attribute.getContext(1))).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("anchor.list") || attribute.startsWith("anchors.list")) {
List<String> list = new ArrayList<String>();
for (Anchor anchor : getCitizen().getTrait(Anchors.class).getAnchors()) {
list.add(anchor.getName());
}
return new dList(list).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("has_anchors")) {
return (new Element(getCitizen().getTrait(Anchors.class).getAnchors().size() > 0)).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("anchor")) {
if (attribute.hasContext(1) && getCitizen().getTrait(Anchors.class).getAnchor(attribute.getContext(1)) != null) {
return new dLocation(getCitizen().getTrait(Anchors.class).getAnchor(attribute.getContext(1)).getLocation()).getAttribute(attribute.fulfill(1));
}
}
// -->
if (attribute.startsWith("has_flag")) {
String flag_name;
if (attribute.hasContext(1)) {
flag_name = attribute.getContext(1);
} else {
return null;
}
return new Element(FlagManager.npcHasFlag(this, flag_name)).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("flag")) {
String flag_name;
if (attribute.hasContext(1)) {
flag_name = attribute.getContext(1);
} else {
return null;
}
if (attribute.getAttribute(2).equalsIgnoreCase("is_expired") || attribute.startsWith("isexpired")) {
return new Element(!FlagManager.npcHasFlag(this, flag_name)).getAttribute(attribute.fulfill(2));
}
if (attribute.getAttribute(2).equalsIgnoreCase("size") && !FlagManager.npcHasFlag(this, flag_name)) {
return new Element(0).getAttribute(attribute.fulfill(2));
}
if (FlagManager.npcHasFlag(this, flag_name)) {
FlagManager.Flag flag = DenizenAPI.getCurrentInstance().flagManager().getNPCFlag(getId(), flag_name);
return new dList(flag.toString(), true, flag.values()).getAttribute(attribute.fulfill(1));
}
return new Element(identify()).getAttribute(attribute);
}
// -->
if (attribute.startsWith("list_flags")) {
dList allFlags = new dList(DenizenAPI.getCurrentInstance().flagManager().listNPCFlags(getId()));
dList searchFlags = null;
if (!allFlags.isEmpty() && attribute.hasContext(1)) {
searchFlags = new dList();
String search = attribute.getContext(1);
if (search.startsWith("regex:")) {
try {
Pattern pattern = Pattern.compile(search.substring(6), Pattern.CASE_INSENSITIVE);
for (String flag : allFlags) {
if (pattern.matcher(flag).matches()) {
searchFlags.add(flag);
}
}
} catch (Exception e) {
dB.echoError(e);
}
} else {
search = CoreUtilities.toLowerCase(search);
for (String flag : allFlags) {
if (CoreUtilities.toLowerCase(flag).contains(search)) {
searchFlags.add(flag);
}
}
}
}
return searchFlags == null ? allFlags.getAttribute(attribute.fulfill(1)) : searchFlags.getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("constant")) {
if (attribute.hasContext(1)) {
if (getCitizen().hasTrait(ConstantsTrait.class) && getCitizen().getTrait(ConstantsTrait.class).getConstant(attribute.getContext(1)) != null) {
return new Element(getCitizen().getTrait(ConstantsTrait.class).getConstant(attribute.getContext(1))).getAttribute(attribute.fulfill(1));
} else {
return null;
}
}
}
// -->
if (attribute.startsWith("has_pose")) {
if (attribute.hasContext(1)) {
return new Element(getCitizen().getTrait(Poses.class).hasPose(attribute.getContext(1))).getAttribute(attribute.fulfill(1));
} else {
return null;
}
}
// -->
if (attribute.startsWith("pose") || attribute.startsWith("get_pose")) {
if (attribute.hasContext(1)) {
Pose pose = getCitizen().getTrait(Poses.class).getPose(attribute.getContext(1));
return new dLocation(org.bukkit.Bukkit.getWorlds().get(0), 0, 0, 0, pose.getYaw(), pose.getPitch()).getAttribute(attribute.fulfill(1));
} else {
return null;
}
}
// -->
if (attribute.startsWith("engaged") || attribute.startsWith("is_engaged")) {
return new Element(isEngaged()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("invulnerable") || attribute.startsWith("vulnerable")) {
return new Element(getCitizen().data().get(NPC.DEFAULT_PROTECTED_METADATA, true)).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("id")) {
return new Element(getId()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("owner")) {
String owner = getOwner();
dPlayer player = null;
if (!owner.equalsIgnoreCase("server")) {
player = dPlayer.valueOfInternal(owner, false);
}
if (player != null) {
return player.getAttribute(attribute.fulfill(1));
} else {
return new Element(owner).getAttribute(attribute.fulfill(1));
}
}
// -->
if (attribute.startsWith("has_skin")) {
return new Element(getCitizen().data().has(NPC.PLAYER_SKIN_UUID_METADATA)).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("skin_blob")) {
if (getCitizen().data().has(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES_METADATA)) {
String tex = getCitizen().data().get(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES_METADATA).toString();
String sign = "";
if (getCitizen().data().has(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES_SIGN_METADATA)) {
sign = ";" + getCitizen().data().get(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES_SIGN_METADATA).toString();
}
return new Element(tex + sign).getAttribute(attribute.fulfill(1));
}
}
// -->
if (attribute.startsWith("skin")) {
if (getCitizen().data().has(NPC.PLAYER_SKIN_UUID_METADATA)) {
return new Element(getCitizen().data().get(NPC.PLAYER_SKIN_UUID_METADATA).toString()).getAttribute(attribute.fulfill(1));
}
}
// -->
if (attribute.startsWith("inventory")) {
return getDenizenInventory().getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("is_spawned")) {
return new Element(isSpawned()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("is_protected")) {
return new Element(getCitizen().isProtected()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("lookclose")) {
NPC citizen = getCitizen();
if (citizen.hasTrait(LookClose.class)) {
// There is no method to check if the NPC has LookClose enabled...
// LookClose.toString() returns "LookClose{" + enabled + "}"
String lookclose = citizen.getTrait(LookClose.class).toString();
lookclose = lookclose.substring(10, lookclose.length() - 1);
return new Element(Boolean.valueOf(lookclose)).getAttribute(attribute.fulfill(1));
}
return Element.FALSE.getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("location.previous_location")) {
return (NPCTags.previousLocations.containsKey(getId()) ? NPCTags.previousLocations.get(getId()).getAttribute(attribute.fulfill(2)) : null);
}
// -->
if (attribute.startsWith("teleport_on_stuck")) {
return new Element(getNavigator().getDefaultParameters().stuckAction() == TeleportStuckAction.INSTANCE).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("has_script")) {
NPC citizen = getCitizen();
return new Element(citizen.hasTrait(AssignmentTrait.class) && citizen.getTrait(AssignmentTrait.class).hasAssignment()).getAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("script")) {
NPC citizen = getCitizen();
if (!citizen.hasTrait(AssignmentTrait.class) || !citizen.getTrait(AssignmentTrait.class).hasAssignment()) {
return null;
} else {
return new dScript(citizen.getTrait(AssignmentTrait.class).getAssignment().getName()).getAttribute(attribute.fulfill(1));
}
}
// -->
if (attribute.startsWith("navigator.is_navigating")) {
return new Element(getNavigator().isNavigating()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.speed")) {
return new Element(getNavigator().getLocalParameters().speed()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.range")) {
return new Element(getNavigator().getLocalParameters().range()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.attack_range")) {
return new Element(getNavigator().getLocalParameters().attackRange()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.attack_strategy")) {
return new Element(getNavigator().getLocalParameters().attackStrategy().toString()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.speed_modifier")) {
return new Element(getNavigator().getLocalParameters().speedModifier()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.base_speed")) {
return new Element(getNavigator().getLocalParameters().baseSpeed()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.avoid_water")) {
return new Element(getNavigator().getLocalParameters().avoidWater()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.target_location")) {
return (getNavigator().getTargetAsLocation() != null ? new dLocation(getNavigator().getTargetAsLocation()).getAttribute(attribute.fulfill(2)) : null);
}
// -->
if (attribute.startsWith("navigator.is_fighting")) {
return new Element(getNavigator().getEntityTarget() != null && getNavigator().getEntityTarget().isAggressive()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.target_type")) // TODO: IMPROVE
{
return new Element(getNavigator().getTargetType() == null ? "null" : getNavigator().getTargetType().toString()).getAttribute(attribute.fulfill(2));
}
// -->
if (attribute.startsWith("navigator.target_entity")) {
return (getNavigator().getEntityTarget() != null && getNavigator().getEntityTarget().getTarget() != null ? new dEntity(getNavigator().getEntityTarget().getTarget()).getAttribute(attribute.fulfill(2)) : null);
}
// -->
if (attribute.startsWith("type")) {
return new Element("NPC").getAttribute(attribute.fulfill(1));
}
// Iterate through this object's properties' attributes
for (Property property : PropertyParser.getProperties(this)) {
String returned = property.getAttribute(attribute);
if (returned != null) {
return returned;
}
}
return (getEntity() != null ? new dEntity(this).getAttribute(attribute) : new Element(identify()).getAttribute(attribute));
}
use of net.citizensnpcs.util.Anchor in project Citizens2 by CitizensDev.
the class Anchors method addAnchor.
public boolean addAnchor(String name, Location location) {
Anchor newAnchor = new Anchor(name, location);
if (anchors.contains(newAnchor))
return false;
anchors.add(newAnchor);
return true;
}
use of net.citizensnpcs.util.Anchor in project Citizens2 by CitizensDev.
the class NPCCommands method anchor.
@Command(aliases = { "npc" }, usage = "anchor (--save [name]|--assume [name]|--remove [name]) (-a)(-c)", desc = "Changes/Saves/Lists NPC's location anchor(s)", flags = "ac", modifiers = { "anchor" }, min = 1, max = 3, permission = "citizens.npc.anchor")
public void anchor(CommandContext args, CommandSender sender, NPC npc) throws CommandException {
Anchors trait = npc.getTrait(Anchors.class);
if (args.hasValueFlag("save")) {
if (args.getFlag("save").isEmpty())
throw new CommandException(Messages.INVALID_ANCHOR_NAME);
if (args.getSenderLocation() == null)
throw new ServerCommandException();
if (args.hasFlag('c')) {
if (trait.addAnchor(args.getFlag("save"), args.getSenderTargetBlockLocation())) {
Messaging.sendTr(sender, Messages.ANCHOR_ADDED);
} else
throw new CommandException(Messages.ANCHOR_ALREADY_EXISTS, args.getFlag("save"));
} else {
if (trait.addAnchor(args.getFlag("save"), args.getSenderLocation())) {
Messaging.sendTr(sender, Messages.ANCHOR_ADDED);
} else
throw new CommandException(Messages.ANCHOR_ALREADY_EXISTS, args.getFlag("save"));
}
} else if (args.hasValueFlag("assume")) {
if (args.getFlag("assume").isEmpty())
throw new CommandException(Messages.INVALID_ANCHOR_NAME);
Anchor anchor = trait.getAnchor(args.getFlag("assume"));
if (anchor == null)
throw new CommandException(Messages.ANCHOR_MISSING, args.getFlag("assume"));
npc.teleport(anchor.getLocation(), TeleportCause.COMMAND);
} else if (args.hasValueFlag("remove")) {
if (args.getFlag("remove").isEmpty())
throw new CommandException(Messages.INVALID_ANCHOR_NAME);
if (trait.removeAnchor(trait.getAnchor(args.getFlag("remove"))))
Messaging.sendTr(sender, Messages.ANCHOR_REMOVED);
else
throw new CommandException(Messages.ANCHOR_MISSING, args.getFlag("remove"));
} else if (!args.hasFlag('a')) {
Paginator paginator = new Paginator().header("Anchors");
paginator.addLine("<e>Key: <a>ID <b>Name <c>World <d>Location (X,Y,Z)");
for (int i = 0; i < trait.getAnchors().size(); i++) {
if (trait.getAnchors().get(i).isLoaded()) {
String line = "<a>" + i + "<b> " + trait.getAnchors().get(i).getName() + "<c> " + trait.getAnchors().get(i).getLocation().getWorld().getName() + "<d> " + trait.getAnchors().get(i).getLocation().getBlockX() + ", " + trait.getAnchors().get(i).getLocation().getBlockY() + ", " + trait.getAnchors().get(i).getLocation().getBlockZ();
paginator.addLine(line);
} else {
String[] parts = trait.getAnchors().get(i).getUnloadedValue();
String line = "<a>" + i + "<b> " + trait.getAnchors().get(i).getName() + "<c> " + parts[0] + "<d> " + parts[1] + ", " + parts[2] + ", " + parts[3] + " <f>(unloaded)";
paginator.addLine(line);
}
}
int page = args.getInteger(1, 1);
if (!paginator.sendPage(sender, page))
throw new CommandException(Messages.COMMAND_PAGE_MISSING);
}
// Assume Player's position
if (!args.hasFlag('a'))
return;
if (sender instanceof ConsoleCommandSender)
throw new ServerCommandException();
npc.teleport(args.getSenderLocation(), TeleportCause.COMMAND);
}
use of net.citizensnpcs.util.Anchor in project Denizen-For-Bukkit by DenizenScript.
the class NPCTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
// Defined in EntityTag
tagProcessor.registerTag(ElementTag.class, "is_npc", (attribute, object) -> {
return new ElementTag(true);
});
// Defined in EntityTag
tagProcessor.registerTag(ObjectTag.class, "location", (attribute, object) -> {
if (attribute.startsWith("previous_location", 2)) {
attribute.fulfill(1);
Deprecations.npcPreviousLocationTag.warn(attribute.context);
return NPCTagBase.previousLocations.get(object.getId());
}
if (object.isSpawned()) {
return new EntityTag(object).doLocationTag(attribute);
}
return object.getLocation();
});
// <--[tag]
// @attribute <NPCTag.previous_location>
// @returns LocationTag
// @description
// Returns the NPC's previous navigated location.
// -->
tagProcessor.registerTag(LocationTag.class, "previous_location", (attribute, object) -> {
return NPCTagBase.previousLocations.get(object.getId());
});
// Defined in EntityTag
tagProcessor.registerTag(LocationTag.class, "eye_location", (attribute, object) -> {
return object.getEyeLocation();
});
// <--[tag]
// @attribute <NPCTag.has_nickname>
// @returns ElementTag(Boolean)
// @description
// Returns true if the NPC has a nickname.
// -->
tagProcessor.registerTag(ElementTag.class, "has_nickname", (attribute, object) -> {
NPC citizen = object.getCitizen();
return new ElementTag(citizen.hasTrait(NicknameTrait.class) && citizen.getOrAddTrait(NicknameTrait.class).hasNickname());
});
// <--[tag]
// @attribute <NPCTag.is_sitting>
// @returns ElementTag(Boolean)
// @description
// Returns true if the NPC is sitting. Relates to <@link command sit>.
// -->
tagProcessor.registerTag(ElementTag.class, "is_sitting", (attribute, object) -> {
NPC citizen = object.getCitizen();
return new ElementTag(citizen.hasTrait(SittingTrait.class) && citizen.getOrAddTrait(SittingTrait.class).isSitting());
});
// <--[tag]
// @attribute <NPCTag.is_sleeping>
// @returns ElementTag(Boolean)
// @description
// Returns true if the NPC is sleeping. Relates to <@link command sleep>.
// -->
tagProcessor.registerTag(ElementTag.class, "is_sleeping", (attribute, object) -> {
NPC citizen = object.getCitizen();
return new ElementTag(citizen.hasTrait(SleepingTrait.class) && citizen.getOrAddTrait(SleepingTrait.class).isSleeping());
});
// <--[tag]
// @attribute <NPCTag.nickname>
// @returns ElementTag
// @description
// Returns the NPC's display name, as set by the Nickname trait (or the default NPC name).
// -->
tagProcessor.registerTag(ElementTag.class, "nickname", (attribute, object) -> {
return new ElementTag(object.getCitizen().hasTrait(NicknameTrait.class) ? object.getCitizen().getOrAddTrait(NicknameTrait.class).getNickname() : object.getName());
});
// Documented in EntityTag
tagProcessor.registerTag(ElementTag.class, "name", (attribute, object) -> {
if (attribute.startsWith("nickname", 2)) {
Deprecations.npcNicknameTag.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getCitizen().hasTrait(NicknameTrait.class) ? object.getCitizen().getOrAddTrait(NicknameTrait.class).getNickname() : object.getName());
}
return new ElementTag(object.getName());
});
// <--[tag]
// @attribute <NPCTag.traits>
// @returns ListTag
// @description
// Returns a list of all of the NPC's traits.
// -->
tagProcessor.registerTag(ListTag.class, "traits", (attribute, object) -> {
List<String> list = new ArrayList<>();
for (Trait trait : object.getCitizen().getTraits()) {
list.add(trait.getName());
}
return new ListTag(list);
}, "list_traits");
// <--[tag]
// @attribute <NPCTag.has_trait[<trait>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC has a specified trait.
// -->
tagProcessor.registerTag(ElementTag.class, "has_trait", (attribute, object) -> {
if (attribute.hasParam()) {
Class<? extends Trait> trait = CitizensAPI.getTraitFactory().getTraitClass(attribute.getParam());
if (trait != null) {
return new ElementTag(object.getCitizen().hasTrait(trait));
}
}
return null;
});
// <--[tag]
// @attribute <NPCTag.pushable>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is pushable.
// -->
tagProcessor.registerTag(ElementTag.class, "pushable", (attribute, object) -> {
return new ElementTag(object.getPushableTrait().isPushable());
}, "is_pushable");
// <--[tag]
// @attribute <NPCTag.has_trigger[<trigger>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC has a specified trigger.
// -->
tagProcessor.registerTag(ElementTag.class, "has_trigger", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
if (!object.getCitizen().hasTrait(TriggerTrait.class)) {
return new ElementTag(false);
}
TriggerTrait trait = object.getCitizen().getOrAddTrait(TriggerTrait.class);
return new ElementTag(trait.hasTrigger(attribute.getParam()));
});
// <--[tag]
// @attribute <NPCTag.has_anchors>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC has anchors assigned.
// -->
tagProcessor.registerTag(ElementTag.class, "has_anchors", (attribute, object) -> {
return (new ElementTag(object.getCitizen().getOrAddTrait(Anchors.class).getAnchors().size() > 0));
});
// <--[tag]
// @attribute <NPCTag.list_anchors>
// @returns ListTag
// @description
// Returns a list of anchor names currently assigned to the NPC.
// -->
tagProcessor.registerTag(ListTag.class, "list_anchors", (attribute, object) -> {
ListTag list = new ListTag();
for (Anchor anchor : object.getCitizen().getOrAddTrait(Anchors.class).getAnchors()) {
list.add(anchor.getName());
}
return list;
});
// <--[tag]
// @attribute <NPCTag.anchor[<name>]>
// @returns LocationTag
// @description
// Returns the location associated with the specified anchor, or null if it doesn't exist.
// -->
tagProcessor.registerTag(ObjectTag.class, "anchor", (attribute, object) -> {
Anchors trait = object.getCitizen().getOrAddTrait(Anchors.class);
if (attribute.hasParam()) {
Anchor anchor = trait.getAnchor(attribute.getParam());
if (anchor != null) {
return new LocationTag(anchor.getLocation());
} else {
attribute.echoError("NPC Anchor '" + attribute.getParam() + "' is not defined.");
return null;
}
} else if (attribute.startsWith("list", 2)) {
attribute.fulfill(1);
Deprecations.npcAnchorListTag.warn(attribute.context);
ListTag list = new ListTag();
for (Anchor anchor : trait.getAnchors()) {
list.add(anchor.getName());
}
return list;
} else {
attribute.echoError("npc.anchor[...] tag must have an input.");
}
return null;
}, "anchors");
// <--[tag]
// @attribute <NPCTag.constant[<constant_name>]>
// @returns ElementTag
// @description
// Returns the specified constant from the NPC.
// -->
tagProcessor.registerTag(ElementTag.class, "constant", (attribute, object) -> {
if (attribute.hasParam()) {
if (object.getCitizen().hasTrait(ConstantsTrait.class) && object.getCitizen().getOrAddTrait(ConstantsTrait.class).getConstant(attribute.getParam()) != null) {
return new ElementTag(object.getCitizen().getOrAddTrait(ConstantsTrait.class).getConstant(attribute.getParam()));
} else {
return null;
}
}
return null;
});
// <--[tag]
// @attribute <NPCTag.has_pose[<name>]>
// @returns ElementTag(Boolean)
// @description
// Returns true if the NPC has the specified pose, otherwise returns false.
// -->
tagProcessor.registerTag(ElementTag.class, "has_pose", (attribute, object) -> {
if (attribute.hasParam()) {
return new ElementTag(object.getCitizen().getOrAddTrait(Poses.class).hasPose(attribute.getParam()));
} else {
return null;
}
});
// <--[tag]
// @attribute <NPCTag.pose[<name>]>
// @returns LocationTag
// @description
// Returns the pose as a LocationTag with x, y, and z set to 0, and the world set to the first
// possible available world Bukkit knows about.
// -->
tagProcessor.registerTag(LocationTag.class, "pose", (attribute, object) -> {
if (attribute.hasParam()) {
Pose pose = object.getCitizen().getOrAddTrait(Poses.class).getPose(attribute.getParam());
return new LocationTag(org.bukkit.Bukkit.getWorlds().get(0), 0, 0, 0, pose.getYaw(), pose.getPitch());
} else {
return null;
}
}, "get_pose");
// <--[tag]
// @attribute <NPCTag.name_hologram_npc>
// @returns NPCTag
// @description
// Returns the NPCTag of a hologram attached to this NPC as its nameplate (if any).
// Note that this can regenerate at any time.
// -->
tagProcessor.registerTag(ObjectTag.class, "name_hologram_npc", (attribute, object) -> {
if (!object.getCitizen().hasTrait(HologramTrait.class)) {
return null;
}
HologramTrait hologram = object.getCitizen().getTraitNullable(HologramTrait.class);
Entity entity = hologram.getNameEntity();
if (entity == null) {
return null;
}
return new EntityTag(entity).getDenizenObject();
});
// <--[tag]
// @attribute <NPCTag.hologram_npcs>
// @returns ListTag(NPCTag)
// @description
// Returns the list of hologram NPCs attached to an NPC (if any).
// Note that these can regenerate at any time.
// -->
tagProcessor.registerTag(ListTag.class, "hologram_npcs", (attribute, object) -> {
if (!object.getCitizen().hasTrait(HologramTrait.class)) {
return null;
}
HologramTrait hologram = object.getCitizen().getTraitNullable(HologramTrait.class);
Collection<ArmorStand> stands = hologram.getHologramEntities();
if (stands == null || stands.isEmpty()) {
return null;
}
ListTag output = new ListTag();
for (ArmorStand stand : stands) {
output.addObject(new EntityTag(stand).getDenizenObject());
}
return output;
});
// <--[tag]
// @attribute <NPCTag.hologram_lines>
// @returns ListTag
// @mechanism NPCTag.hologram_lines
// @description
// Returns the list of hologram lines attached to an NPC.
// -->
tagProcessor.registerTag(ListTag.class, "hologram_lines", (attribute, object) -> {
if (!object.getCitizen().hasTrait(HologramTrait.class)) {
return null;
}
HologramTrait hologram = object.getCitizen().getTraitNullable(HologramTrait.class);
return new ListTag(hologram.getLines());
});
// <--[tag]
// @attribute <NPCTag.hologram_direction>
// @returns ElementTag
// @mechanism NPCTag.hologram_direction
// @description
// Returns the direction of an NPC's hologram as "BOTTOM_UP" or "TOP_DOWN".
// -->
tagProcessor.registerTag(ElementTag.class, "hologram_direction", (attribute, object) -> {
if (!object.getCitizen().hasTrait(HologramTrait.class)) {
return null;
}
HologramTrait hologram = object.getCitizen().getTraitNullable(HologramTrait.class);
return new ElementTag(hologram.getDirection().name());
});
// <--[tag]
// @attribute <NPCTag.hologram_line_height>
// @returns ElementTag(Decimal)
// @mechanism NPCTag.hologram_line_height
// @description
// Returns the line height for an NPC's hologram. Can be -1, indicating a default value should be used.
// -->
tagProcessor.registerTag(ElementTag.class, "hologram_line_height", (attribute, object) -> {
if (!object.getCitizen().hasTrait(HologramTrait.class)) {
return null;
}
HologramTrait hologram = object.getCitizen().getTraitNullable(HologramTrait.class);
return new ElementTag(hologram.getLineHeight());
});
// <--[tag]
// @attribute <NPCTag.is_sneaking>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is currently sneaking. Only works for player-type NPCs.
// -->
tagProcessor.registerTag(ElementTag.class, "is_sneaking", (attribute, object) -> {
if (!object.isSpawned() && object.getEntity() instanceof Player) {
return null;
}
return new ElementTag(((Player) object.getEntity()).isSneaking());
});
// <--[tag]
// @attribute <NPCTag.engaged[(<player>)]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is currently engaged.
// See <@link command engage>
// -->
tagProcessor.registerTag(ElementTag.class, "engaged", (attribute, object) -> {
return new ElementTag(EngageCommand.getEngaged(object.getCitizen(), attribute.hasParam() ? attribute.paramAsType(PlayerTag.class) : null));
}, "is_engaged");
// <--[tag]
// @attribute <NPCTag.invulnerable>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is currently invulnerable.
// See <@link command vulnerable>
// -->
tagProcessor.registerTag(ElementTag.class, "invulnerable", (attribute, object) -> {
return new ElementTag(object.getCitizen().data().get(NPC.DEFAULT_PROTECTED_METADATA, true));
}, "vulnerable");
// <--[tag]
// @attribute <NPCTag.id>
// @returns ElementTag(Number)
// @description
// Returns the NPC's ID number.
// -->
tagProcessor.registerTag(ElementTag.class, "id", (attribute, object) -> {
return new ElementTag(object.getId());
});
// <--[tag]
// @attribute <NPCTag.owner>
// @returns PlayerTag
// @mechanism NPCTag.owner
// @description
// Returns the owner of the NPC as a PlayerTag, if any.
// -->
tagProcessor.registerTag(ObjectTag.class, "owner", (attribute, object) -> {
UUID owner = object.getOwner();
if (owner == null) {
return null;
}
OfflinePlayer player = Bukkit.getOfflinePlayer(owner);
if (player.isOnline() || player.hasPlayedBefore()) {
return new PlayerTag(player);
}
return null;
});
// <--[tag]
// @attribute <NPCTag.has_skin>
// @returns ElementTag(Boolean)
// @mechanism NPCTag.skin
// @description
// Returns whether the NPC has a custom skin.
// -->
tagProcessor.registerTag(ElementTag.class, "has_skin", (attribute, object) -> {
return new ElementTag(object.getCitizen().hasTrait(SkinTrait.class) && object.getCitizen().getOrAddTrait(SkinTrait.class).getSkinName() != null);
});
// <--[tag]
// @attribute <NPCTag.skin_blob>
// @returns ElementTag
// @mechanism NPCTag.skin_blob
// @description
// Returns the NPC's custom skin blob, if any.
// In the format: "texture;signature" (two values separated by a semicolon).
// See also <@link language Player Entity Skins (Skin Blobs)>.
// -->
tagProcessor.registerTag(ElementTag.class, "skin_blob", (attribute, object) -> {
if (object.getCitizen().hasTrait(SkinTrait.class)) {
SkinTrait skin = object.getCitizen().getOrAddTrait(SkinTrait.class);
String tex = skin.getTexture();
String sign = "";
if (skin.getSignature() != null) {
sign = ";" + skin.getSignature();
}
return new ElementTag(tex + sign);
}
return null;
});
// <--[tag]
// @attribute <NPCTag.skull_skin>
// @returns ElementTag
// @description
// Returns the NPC's current skin blob, formatted for input to a Player Skull item.
// In the format: "UUID|Texture" (two values separated by pipes).
// See also <@link language Player Entity Skins (Skin Blobs)>.
// -->
tagProcessor.registerTag(ElementTag.class, "skull_skin", (attribute, object) -> {
if (!object.getCitizen().hasTrait(SkinTrait.class)) {
return null;
}
SkinTrait skin = object.getCitizen().getOrAddTrait(SkinTrait.class);
return new ElementTag(skin.getSkinName() + "|" + skin.getTexture());
});
// <--[tag]
// @attribute <NPCTag.skin>
// @returns ElementTag
// @mechanism NPCTag.skin
// @description
// Returns the NPC's custom skin, if any.
// -->
tagProcessor.registerTag(ElementTag.class, "skin", (attribute, object) -> {
if (object.getCitizen().hasTrait(SkinTrait.class)) {
return new ElementTag(object.getCitizen().getOrAddTrait(SkinTrait.class).getSkinName());
}
return null;
});
// <--[tag]
// @attribute <NPCTag.auto_update_skin>
// @returns ElementTag(Boolean)
// @mechanism NPCTag.auto_update_skin
// @description
// Returns whether the NPC is set to automatically update skins from name.
// -->
tagProcessor.registerTag(ElementTag.class, "auto_update_skin", (attribute, object) -> {
if (object.getCitizen().hasTrait(SkinTrait.class)) {
return new ElementTag(object.getCitizen().getOrAddTrait(SkinTrait.class).shouldUpdateSkins());
}
return null;
});
// <--[tag]
// @attribute <NPCTag.inventory>
// @returns InventoryTag
// @description
// Returns the InventoryTag of the NPC.
// -->
tagProcessor.registerTag(InventoryTag.class, "inventory", (attribute, object) -> {
return object.getDenizenInventory();
});
// <--[tag]
// @attribute <NPCTag.is_spawned>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is spawned.
// -->
tagProcessor.registerTag(ElementTag.class, "is_spawned", (attribute, object) -> {
return new ElementTag(object.isSpawned());
});
// <--[tag]
// @attribute <NPCTag.is_protected>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is protected.
// -->
tagProcessor.registerTag(ElementTag.class, "is_protected", (attribute, object) -> {
return new ElementTag(object.getCitizen().isProtected());
});
// <--[tag]
// @attribute <NPCTag.lookclose>
// @returns ElementTag(Boolean)
// @mechanism NPCTag.lookclose
// @description
// Returns whether the NPC has lookclose enabled.
// -->
tagProcessor.registerTag(ElementTag.class, "lookclose", (attribute, object) -> {
NPC citizen = object.getCitizen();
if (citizen.hasTrait(LookClose.class)) {
// There is no method to check if the NPC has LookClose enabled...
// LookClose.toString() returns "LookClose{" + enabled + "}"
String lookclose = citizen.getOrAddTrait(LookClose.class).toString();
lookclose = lookclose.substring(10, lookclose.length() - 1);
return new ElementTag(Boolean.valueOf(lookclose));
}
return new ElementTag(false);
});
// <--[tag]
// @attribute <NPCTag.controllable>
// @returns ElementTag(Boolean)
// @mechanism NPCTag.controllable
// @description
// Returns whether the NPC has controllable enabled.
// -->
tagProcessor.registerTag(ElementTag.class, "controllable", (attribute, object) -> {
if (object.getCitizen().hasTrait(Controllable.class)) {
return new ElementTag(object.getCitizen().getOrAddTrait(Controllable.class).isEnabled());
}
return new ElementTag(false);
});
// <--[tag]
// @attribute <NPCTag.targetable>
// @returns ElementTag(Boolean)
// @mechanism NPCTag.targetable
// @description
// Returns whether the NPC is targetable.
// -->
tagProcessor.registerTag(ElementTag.class, "targetable", (attribute, object) -> {
boolean targetable = object.getCitizen().data().get(NPC.TARGETABLE_METADATA, object.getCitizen().data().get(NPC.DEFAULT_PROTECTED_METADATA, true));
return new ElementTag(targetable);
});
// <--[tag]
// @attribute <NPCTag.teleport_on_stuck>
// @returns ElementTag(Boolean)
// @mechanism NPCTag.teleport_on_stuck
// @description
// Returns whether the NPC teleports when it is stuck.
// -->
tagProcessor.registerTag(ElementTag.class, "teleport_on_stuck", (attribute, object) -> {
return new ElementTag(object.getNavigator().getDefaultParameters().stuckAction() == TeleportStuckAction.INSTANCE);
});
tagProcessor.registerTag(ElementTag.class, "has_script", (attribute, object) -> {
Deprecations.hasScriptTags.warn(attribute.context);
NPC citizen = object.getCitizen();
return new ElementTag(citizen.hasTrait(AssignmentTrait.class));
});
// <--[tag]
// @attribute <NPCTag.script>
// @returns ScriptTag
// @deprecated Use 'NPCTag.scripts' (plural) instead.
// @description
// Deprecated variant of <@link tag NPCTag.scripts>.
// -->
tagProcessor.registerTag(ScriptTag.class, "script", (attribute, object) -> {
Deprecations.npcScriptSingle.warn(attribute.context);
NPC citizen = object.getCitizen();
if (!citizen.hasTrait(AssignmentTrait.class)) {
return null;
} else {
for (AssignmentScriptContainer container : citizen.getOrAddTrait(AssignmentTrait.class).containerCache) {
if (container != null) {
return new ScriptTag(container);
}
}
return null;
}
});
// <--[tag]
// @attribute <NPCTag.scripts>
// @returns ListTag(ScriptTag)
// @description
// Returns a list of all assignment scripts on the NPC. Returns null if none.
// -->
tagProcessor.registerTag(ListTag.class, "scripts", (attribute, object) -> {
NPC citizen = object.getCitizen();
if (!citizen.hasTrait(AssignmentTrait.class)) {
return null;
} else {
ListTag result = new ListTag();
for (AssignmentScriptContainer container : citizen.getOrAddTrait(AssignmentTrait.class).containerCache) {
if (container != null) {
result.addObject(new ScriptTag(container));
}
}
return result;
}
});
// <--[tag]
// @attribute <NPCTag.distance_margin>
// @returns ElementTag(Decimal)
// @mechanism NPCTag.distance_margin
// @description
// Returns the NPC's current pathfinding distance margin. That is, how close it needs to get to its destination (in block-lengths).
// -->
tagProcessor.registerTag(ElementTag.class, "distance_margin", (attribute, object) -> {
return new ElementTag(object.getNavigator().getDefaultParameters().distanceMargin());
});
// <--[tag]
// @attribute <NPCTag.path_distance_margin>
// @returns ElementTag(Decimal)
// @mechanism NPCTag.path_distance_margin
// @description
// Returns the NPC's current pathfinding distance margin. That is, how close it needs to get to individual points along its path.
// -->
tagProcessor.registerTag(ElementTag.class, "path_distance_margin", (attribute, object) -> {
return new ElementTag(object.getNavigator().getDefaultParameters().pathDistanceMargin());
});
// <--[tag]
// @attribute <NPCTag.is_navigating>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is currently navigating.
// -->
tagProcessor.registerTag(ElementTag.class, "is_navigating", (attribute, object) -> {
return new ElementTag(object.getNavigator().isNavigating());
});
// <--[tag]
// @attribute <NPCTag.speed>
// @returns ElementTag(Decimal)
// @mechanism NPCTag.speed
// @description
// Returns the current speed of the NPC.
// -->
tagProcessor.registerTag(ElementTag.class, "speed", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().speed());
});
// <--[tag]
// @attribute <NPCTag.range>
// @returns ElementTag(Decimal)
// @mechanism NPCTag.range
// @description
// Returns the NPC's current maximum pathfinding range.
// -->
tagProcessor.registerTag(ElementTag.class, "range", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().range());
});
// <--[tag]
// @attribute <NPCTag.attack_range>
// @returns ElementTag(Decimal)
// @mechanism NPCTag.attack_range
// @description
// Returns the NPC's current navigator attack range limit.
// -->
tagProcessor.registerTag(ElementTag.class, "attack_range", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().attackRange());
});
// <--[tag]
// @attribute <NPCTag.attack_strategy>
// @returns ElementTag
// @description
// Returns the NPC's current navigator attack strategy.
// Not related to Sentinel combat.
// -->
tagProcessor.registerTag(ElementTag.class, "attack_strategy", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().attackStrategy().toString());
});
// <--[tag]
// @attribute <NPCTag.speed_modifier>
// @returns ElementTag(Decimal)
// @description
// Returns the NPC's current movement speed modifier (a multiplier applied over their base speed).
// -->
tagProcessor.registerTag(ElementTag.class, "speed_modifier", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().speedModifier());
});
// <--[tag]
// @attribute <NPCTag.base_speed>
// @returns ElementTag(Decimal)
// @description
// Returns the NPC's base navigation speed.
// -->
tagProcessor.registerTag(ElementTag.class, "base_speed", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().baseSpeed());
});
// <--[tag]
// @attribute <NPCTag.avoid_water>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC will avoid water.
// -->
tagProcessor.registerTag(ElementTag.class, "avoid_water", (attribute, object) -> {
return new ElementTag(object.getNavigator().getLocalParameters().avoidWater());
});
// <--[tag]
// @attribute <NPCTag.target_location>
// @returns LocationTag
// @description
// Returns the location the NPC is currently navigating towards (if any).
// -->
tagProcessor.registerTag(LocationTag.class, "target_location", (attribute, object) -> {
if (object.getNavigator().getTargetAsLocation() == null) {
return null;
}
return new LocationTag(object.getNavigator().getTargetAsLocation());
});
// <--[tag]
// @attribute <NPCTag.navigator_look_at>
// @returns LocationTag
// @mechanism NPCTag.navigator_look_at
// @description
// Returns the location the NPC will currently look at while moving, if any.
// -->
tagProcessor.registerTag(LocationTag.class, "navigator_look_at", (attribute, object) -> {
if (object.getNavigator().getLocalParameters().lookAtFunction() == null) {
return null;
}
Location res = object.getNavigator().getLocalParameters().lookAtFunction().apply(object.getNavigator());
if (res == null) {
return null;
}
return new LocationTag(res);
});
// <--[tag]
// @attribute <NPCTag.is_fighting>
// @returns ElementTag(Boolean)
// @description
// Returns whether the NPC is currently targeting an entity for the Citizens internal punching pathfinder.
// Not compatible with Sentinel.
// -->
tagProcessor.registerTag(ElementTag.class, "is_fighting", (attribute, object) -> {
return new ElementTag(object.getNavigator().getEntityTarget() != null && object.getNavigator().getEntityTarget().isAggressive());
});
// <--[tag]
// @attribute <NPCTag.target_type>
// @returns ElementTag
// @description
// Returns the entity type of the NPC's current navigation target (if any).
// -->
tagProcessor.registerTag(ElementTag.class, "target_type", (attribute, object) -> {
if (object.getNavigator().getTargetType() == null) {
return null;
}
return new ElementTag(object.getNavigator().getTargetType().toString());
});
// <--[tag]
// @attribute <NPCTag.target_entity>
// @returns EntityTag
// @description
// Returns the entity being targeted by the NPC's current navigation (if any).
// -->
tagProcessor.registerTag(EntityTag.class, "target_entity", (attribute, object) -> {
if (object.getNavigator().getEntityTarget() == null || object.getNavigator().getEntityTarget().getTarget() == null) {
return null;
}
return new EntityTag(object.getNavigator().getEntityTarget().getTarget());
});
// <--[tag]
// @attribute <NPCTag.registry_name>
// @returns ElementTag
// @description
// Returns the name of the registry this NPC came from.
// -->
tagProcessor.registerTag(ElementTag.class, "registry_name", (attribute, object) -> {
return new ElementTag(object.getCitizen().getOwningRegistry().getName());
});
// <--[tag]
// @attribute <NPCTag.citizens_data[<key>]>
// @returns ElementTag
// @description
// Returns the value of a Citizens NPC metadata key.
// -->
tagProcessor.registerTag(ElementTag.class, "citizens_data", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
Object val = object.getCitizen().data().get(attribute.getParam());
if (val == null) {
return null;
}
return new ElementTag(val.toString());
});
// <--[tag]
// @attribute <NPCTag.citizens_data_keys>
// @returns ListTag
// @description
// Returns a list of Citizens NPC metadata keys.
// -->
tagProcessor.registerTag(ListTag.class, "citizens_data_keys", (attribute, object) -> {
DataKey holder = new MemoryDataKey();
object.getCitizen().data().saveTo(holder);
ListTag result = new ListTag();
for (DataKey key : holder.getSubKeys()) {
result.addObject(new ElementTag(key.name(), true));
}
return result;
});
tagProcessor.registerTag(NPCTag.class, "navigator", (attribute, object) -> {
Deprecations.oldNPCNavigator.warn(attribute.context);
return object;
});
}
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