use of net.coderbot.iris.shaderpack.ProgramSource in project Iris by IrisShaders.
the class OptionApplyTest method testOptions.
// @Test
// TODO: Re-enable this once we can load shader packs in tests without referencing OpenGL / LWJGL / Minecraft.
void testOptions() {
ShaderPack shaderPack;
// ensure that we can actually load the shader pack
try {
shaderPack = new ShaderPack(IrisTests.getTestShaderPackPath("options"));
} catch (Exception e) {
Assertions.fail("Couldn't load test shader pack options", e);
return;
}
ProgramSource basic = shaderPack.getProgramSet(DimensionId.OVERWORLD).getGbuffersBasic().orElseThrow(RuntimeException::new);
String basicVsh = basic.getVertexSource().orElseThrow(RuntimeException::new);
String basicFsh = basic.getFragmentSource().orElseThrow(RuntimeException::new);
OptionAnnotatedSource basicVshAnnotated = new OptionAnnotatedSource(basicVsh);
OptionAnnotatedSource basicFshAnnotated = new OptionAnnotatedSource(basicFsh);
// TODO: Separate includes will need more complex boolean define reference behavior
OptionSet basicVshSet = basicVshAnnotated.getOptionSet(AbsolutePackPath.fromAbsolutePath("/basic.vsh"), basicVshAnnotated.getBooleanDefineReferences().keySet());
OptionSet basicFshSet = basicFshAnnotated.getOptionSet(AbsolutePackPath.fromAbsolutePath("/basic.fsh"), basicFshAnnotated.getBooleanDefineReferences().keySet());
OptionSet.Builder setBuilder = OptionSet.builder();
setBuilder.addAll(basicVshSet);
setBuilder.addAll(basicFshSet);
OptionSet options = setBuilder.build();
Map<String, String> changes = ImmutableMap.of("SHADOWS", "false", "ambientOcclusionLevel", "0.0", "shadowDistance", "64", "ANNOYING_STUFF", "true", "GODRAYS", "16");
OptionValues values = new MutableOptionValues(options, changes);
System.out.println(basicVshAnnotated.apply(values));
System.out.println(basicFshAnnotated.apply(values));
System.out.println(options);
}
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