use of net.dzikoysk.funnyguilds.nms.api.playerlist.SkinTexture in project FunnyGuilds by FunnyGuilds.
the class V1_8R3PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, SkinTexture[] cellTextures, int ping, Set<Integer> forceUpdateSlots) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<Object> addPlayerList = Lists.newArrayList();
final List<Object> updatePlayerList = Lists.newArrayList();
try {
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.UPDATE_DISPLAY_NAME);
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromString(text, false)[0];
if (this.firstPacket || forceUpdateSlots.contains(i)) {
SkinTexture texture = cellTextures[i];
if (texture != null) {
gameProfile.getProperties().removeAll("textures");
gameProfile.getProperties().put("textures", texture.getProperty());
}
}
Object playerInfoData = PLAYER_INFO_DATA_HELPER.createPlayerInfoData(addPlayerPacket, gameProfile, ping, component);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PLAYER_INFO_DATA_ACCESSOR.set(addPlayerPacket, addPlayerList);
packets.add(addPlayerPacket);
PLAYER_INFO_DATA_ACCESSOR.set(updatePlayerPacket, updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromString(header, true)[0];
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromString(footer, true)[0];
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter(headerComponent);
FOOTER_ACCESSOR.set(headerFooterPacket, footerComponent);
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
use of net.dzikoysk.funnyguilds.nms.api.playerlist.SkinTexture in project FunnyGuilds by FunnyGuilds.
the class V1_11R1PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, SkinTexture[] cellTextures, int ping, Set<Integer> forceUpdateSlots) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<Object> addPlayerList = Lists.newArrayList();
final List<Object> updatePlayerList = Lists.newArrayList();
try {
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.UPDATE_DISPLAY_NAME);
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromString(text, false)[0];
if (this.firstPacket || forceUpdateSlots.contains(i)) {
SkinTexture texture = cellTextures[i];
if (texture != null) {
gameProfile.getProperties().removeAll("textures");
gameProfile.getProperties().put("textures", texture.getProperty());
}
}
Object playerInfoData = PLAYER_INFO_DATA_HELPER.createPlayerInfoData(addPlayerPacket, gameProfile, ping, component);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PLAYER_INFO_DATA_ACCESSOR.set(addPlayerPacket, addPlayerList);
packets.add(addPlayerPacket);
PLAYER_INFO_DATA_ACCESSOR.set(updatePlayerPacket, updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromString(header, true)[0];
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromString(footer, true)[0];
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter(headerComponent);
FOOTER_ACCESSOR.set(headerFooterPacket, footerComponent);
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
use of net.dzikoysk.funnyguilds.nms.api.playerlist.SkinTexture in project FunnyGuilds by FunnyGuilds.
the class V1_18R1PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, SkinTexture[] cellTextures, int ping, Set<Integer> forceUpdateSlots) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<PacketPlayOutPlayerInfo.PlayerInfoData> addPlayerList = Lists.newArrayList();
final List<PacketPlayOutPlayerInfo.PlayerInfoData> updatePlayerList = Lists.newArrayList();
try {
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromStringOrNull(text, false);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
SkinTexture texture = cellTextures[i];
if (texture != null) {
gameProfile.getProperties().removeAll("textures");
gameProfile.getProperties().put("textures", texture.getProperty());
}
}
PacketPlayOutPlayerInfo.PlayerInfoData playerInfoData = new PacketPlayOutPlayerInfo.PlayerInfoData(gameProfile, ping, DEFAULT_GAME_MODE, component);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.a);
addPlayerPacket.b().addAll(addPlayerList);
packets.add(addPlayerPacket);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.d);
updatePlayerPacket.b().addAll(updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromStringOrNull(header, true);
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromStringOrNull(footer, true);
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter(headerComponent, footerComponent);
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().b.a(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
use of net.dzikoysk.funnyguilds.nms.api.playerlist.SkinTexture in project FunnyGuilds by FunnyGuilds.
the class V1_12R1PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, SkinTexture[] cellTextures, int ping, Set<Integer> forceUpdateSlots) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<Object> addPlayerList = Lists.newArrayList();
final List<Object> updatePlayerList = Lists.newArrayList();
try {
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.UPDATE_DISPLAY_NAME);
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromString(text, false)[0];
if (this.firstPacket || forceUpdateSlots.contains(i)) {
SkinTexture texture = cellTextures[i];
if (texture != null) {
gameProfile.getProperties().removeAll("textures");
gameProfile.getProperties().put("textures", texture.getProperty());
}
}
Object playerInfoData = PLAYER_INFO_DATA_HELPER.createPlayerInfoData(addPlayerPacket, gameProfile, ping, component);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PLAYER_INFO_DATA_ACCESSOR.set(addPlayerPacket, addPlayerList);
packets.add(addPlayerPacket);
PLAYER_INFO_DATA_ACCESSOR.set(updatePlayerPacket, updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromString(header, true)[0];
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromString(footer, true)[0];
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter();
HEADER_ACCESSOR.set(headerFooterPacket, headerComponent);
FOOTER_ACCESSOR.set(headerFooterPacket, footerComponent);
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
use of net.dzikoysk.funnyguilds.nms.api.playerlist.SkinTexture in project FunnyGuilds by FunnyGuilds.
the class V1_13R2PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, SkinTexture[] cellTextures, int ping, Set<Integer> forceUpdateSlots) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<Object> addPlayerList = Lists.newArrayList();
final List<Object> updatePlayerList = Lists.newArrayList();
try {
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.UPDATE_DISPLAY_NAME);
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromStringOrNull(text, false);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
SkinTexture texture = cellTextures[i];
if (texture != null) {
gameProfile.getProperties().removeAll("textures");
gameProfile.getProperties().put("textures", texture.getProperty());
}
}
Object playerInfoData = PLAYER_INFO_DATA_HELPER.createPlayerInfoData(addPlayerPacket, gameProfile, ping, component);
if (this.firstPacket || forceUpdateSlots.contains(i)) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PLAYER_INFO_DATA_ACCESSOR.set(addPlayerPacket, addPlayerList);
packets.add(addPlayerPacket);
PLAYER_INFO_DATA_ACCESSOR.set(updatePlayerPacket, updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromStringOrNull(header, true);
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromStringOrNull(footer, true);
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter();
headerFooterPacket.header = headerComponent;
headerFooterPacket.footer = footerComponent;
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
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