use of net.fabricmc.fabric.api.registry.FlammableBlockRegistry in project bewitchment by MoriyaShiine.
the class BWObjects method init.
public static void init() {
BLOCKS.keySet().forEach(block -> Registry.register(Registry.BLOCK, BLOCKS.get(block), block));
ITEMS.keySet().forEach(item -> Registry.register(Registry.ITEM, ITEMS.get(item), item));
FuelRegistry fuelRegistry = FuelRegistry.INSTANCE;
fuelRegistry.add(JUNIPER_FENCE, 300);
fuelRegistry.add(JUNIPER_FENCE_GATE, 300);
fuelRegistry.add(CYPRESS_FENCE, 300);
fuelRegistry.add(CYPRESS_FENCE_GATE, 300);
fuelRegistry.add(ELDER_FENCE, 300);
fuelRegistry.add(ELDER_FENCE_GATE, 300);
fuelRegistry.add(DRAGONS_BLOOD_FENCE, 300);
fuelRegistry.add(DRAGONS_BLOOD_FENCE_GATE, 300);
fuelRegistry.add(BWTags.BARKS, 100);
fuelRegistry.add(SCORCHED_BRAMBLE, 800);
FlammableBlockRegistry flammableRegistry = FlammableBlockRegistry.getDefaultInstance();
flammableRegistry.add(STRIPPED_JUNIPER_LOG, 5, 5);
flammableRegistry.add(STRIPPED_JUNIPER_WOOD, 5, 5);
flammableRegistry.add(JUNIPER_LOG, 5, 5);
flammableRegistry.add(JUNIPER_WOOD, 5, 5);
flammableRegistry.add(JUNIPER_LEAVES, 30, 60);
flammableRegistry.add(JUNIPER_PLANKS, 5, 20);
flammableRegistry.add(JUNIPER_STAIRS, 5, 20);
flammableRegistry.add(JUNIPER_SLAB, 5, 20);
flammableRegistry.add(JUNIPER_FENCE, 5, 20);
flammableRegistry.add(JUNIPER_FENCE_GATE, 5, 20);
flammableRegistry.add(STRIPPED_CYPRESS_LOG, 5, 5);
flammableRegistry.add(STRIPPED_CYPRESS_WOOD, 5, 5);
flammableRegistry.add(CYPRESS_LOG, 5, 5);
flammableRegistry.add(CYPRESS_WOOD, 5, 5);
flammableRegistry.add(CYPRESS_LEAVES, 30, 60);
flammableRegistry.add(CYPRESS_PLANKS, 5, 20);
flammableRegistry.add(CYPRESS_STAIRS, 5, 20);
flammableRegistry.add(CYPRESS_SLAB, 5, 20);
flammableRegistry.add(CYPRESS_FENCE, 5, 20);
flammableRegistry.add(CYPRESS_FENCE_GATE, 5, 20);
flammableRegistry.add(STRIPPED_ELDER_LOG, 5, 5);
flammableRegistry.add(STRIPPED_ELDER_WOOD, 5, 5);
flammableRegistry.add(ELDER_LOG, 5, 5);
flammableRegistry.add(ELDER_WOOD, 5, 5);
flammableRegistry.add(ELDER_LEAVES, 30, 60);
flammableRegistry.add(ELDER_PLANKS, 5, 20);
flammableRegistry.add(ELDER_STAIRS, 5, 20);
flammableRegistry.add(ELDER_SLAB, 5, 20);
flammableRegistry.add(ELDER_FENCE, 5, 20);
flammableRegistry.add(ELDER_FENCE_GATE, 5, 20);
flammableRegistry.add(STRIPPED_DRAGONS_BLOOD_LOG, 5, 5);
flammableRegistry.add(STRIPPED_DRAGONS_BLOOD_WOOD, 5, 5);
flammableRegistry.add(DRAGONS_BLOOD_LOG, 5, 5);
flammableRegistry.add(DRAGONS_BLOOD_WOOD, 5, 5);
flammableRegistry.add(DRAGONS_BLOOD_LEAVES, 30, 60);
flammableRegistry.add(DRAGONS_BLOOD_PLANKS, 5, 20);
flammableRegistry.add(DRAGONS_BLOOD_STAIRS, 5, 20);
flammableRegistry.add(DRAGONS_BLOOD_SLAB, 5, 20);
flammableRegistry.add(DRAGONS_BLOOD_FENCE, 5, 20);
flammableRegistry.add(DRAGONS_BLOOD_FENCE_GATE, 5, 20);
flammableRegistry.add(HEDGEWITCH_WOOL, 30, 60);
flammableRegistry.add(ALCHEMIST_WOOL, 30, 60);
flammableRegistry.add(BESMIRCHED_WOOL, 30, 60);
flammableRegistry.add(HEDGEWITCH_CARPET, 60, 20);
flammableRegistry.add(ALCHEMIST_CARPET, 60, 20);
flammableRegistry.add(BESMIRCHED_CARPET, 60, 20);
CompostingChanceRegistry compostRegistry = CompostingChanceRegistry.INSTANCE;
compostRegistry.add(JUNIPER_LEAVES, 0.3f);
compostRegistry.add(JUNIPER_SAPLING, 0.3f);
compostRegistry.add(CYPRESS_LEAVES, 0.3f);
compostRegistry.add(CYPRESS_SAPLING, 0.3f);
compostRegistry.add(ELDER_LEAVES, 0.3f);
compostRegistry.add(ELDER_SAPLING, 0.3f);
compostRegistry.add(DRAGONS_BLOOD_LEAVES, 0.3f);
compostRegistry.add(DRAGONS_BLOOD_SAPLING, 0.3f);
compostRegistry.add(ACONITE, 0.65f);
compostRegistry.add(ACONITE_SEEDS, 0.3f);
compostRegistry.add(BELLADONNA, 0.65f);
compostRegistry.add(BELLADONNA_SEEDS, 0.3f);
compostRegistry.add(GARLIC, 0.65f);
compostRegistry.add(MANDRAKE_ROOT, 0.65f);
compostRegistry.add(MANDRAKE_SEEDS, 0.3f);
compostRegistry.add(WOOD_ASH, 0.3f);
compostRegistry.add(DRAGONS_BLOOD_RESIN, 0.65f);
compostRegistry.add(GRILLED_GARLIC, 0.85f);
compostRegistry.add(GARLIC_BREAD, 1f);
compostRegistry.add(WITCHBERRY, 0.65f);
compostRegistry.add(WITCHBERRY_PIE, 1f);
compostRegistry.add(WITCHBERRY_COOKIE, 0.85f);
}
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