use of net.geforcemods.securitycraft.tileentity.TileEntityFrame in project SecurityCraft by Geforce132.
the class TileEntityFrameRenderer method renderTileEntityAt.
public void renderTileEntityAt(TileEntity par1TileEntity, double x, double y, double z, float par5) {
int meta = par1TileEntity.hasWorldObj() ? par1TileEntity.getBlockMetadata() : par1TileEntity.blockMetadata;
IWorldView lgView = null;
float rotation = 0F;
Tessellator tessellator = Tessellator.instance;
if (par1TileEntity.hasWorldObj()) {
float f = par1TileEntity.getWorldObj().getLightBrightness(par1TileEntity.xCoord, par1TileEntity.yCoord, par1TileEntity.zCoord);
int l = par1TileEntity.getWorldObj().getLightBrightnessForSkyBlocks(par1TileEntity.xCoord, par1TileEntity.yCoord, par1TileEntity.zCoord, 0);
int l1 = l % 65536;
int l2 = l / 65536;
tessellator.setColorOpaque_F(f, f, f);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, l1, l2);
}
if (par1TileEntity.hasWorldObj() && lgView == null && ((TileEntityFrame) par1TileEntity).hasCameraLocation() && mod_SecurityCraft.instance.hasViewForCoords(((TileEntityFrame) par1TileEntity).getCameraView().toNBTString()) && ((TileEntityFrame) par1TileEntity).shouldShowView()) {
lgView = mod_SecurityCraft.instance.getViewFromCoords(((TileEntityFrame) par1TileEntity).getCameraView().toNBTString()).getView();
}
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
Minecraft.getMinecraft().renderEngine.bindTexture(frameTexture);
GL11.glPushMatrix();
if (par1TileEntity.hasWorldObj()) {
if (meta == 2) {
rotation = 0F;
} else if (meta == 4) {
rotation = 1F;
} else if (meta == 3) {
rotation = -10000F;
} else if (meta == 5) {
rotation = -1F;
}
} else {
rotation = -1F;
}
GL11.glRotatef(180F, rotation, 0.0F, 1.0F);
this.frameModel.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
if (lgView != null) {
if (lgView.getTexture() != 0) {
GL11.glTranslatef(0.625F, 0.375F, -0.475F);
GL11.glRotated(180D, 0D, 1D, 0D);
GL11.glDisable(3008);
GL11.glDisable(2896);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, lgView.getTexture());
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(0.25, 1, 0, 1, 0);
tessellator.addVertexWithUV(0.25, 0.25, 0, 1, 1);
tessellator.addVertexWithUV(1, 0.25, 0, 0, 1);
tessellator.addVertexWithUV(1, 1, 0, 0, 0);
tessellator.draw();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GL11.glEnable(3008);
GL11.glEnable(2896);
}
lgView.markDirty();
}
GL11.glPopMatrix();
GL11.glPopMatrix();
}
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