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Example 16 with GlowBlockState

use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.

the class BlockCocoa method updateBlock.

@Override
public void updateBlock(GlowBlock block) {
    MaterialData data = block.getState().getData();
    if (data instanceof CocoaPlant) {
        CocoaPlant cocoa = (CocoaPlant) data;
        CocoaPlantSize size = cocoa.getSize();
        if (size != CocoaPlantSize.LARGE && random.nextInt(5) == 0) {
            if (size == CocoaPlantSize.SMALL) {
                cocoa.setSize(CocoaPlantSize.MEDIUM);
            } else if (size == CocoaPlantSize.MEDIUM) {
                cocoa.setSize(CocoaPlantSize.LARGE);
            } else {
                return;
            }
            GlowBlockState state = block.getState();
            state.setData(cocoa);
            BlockGrowEvent growEvent = new BlockGrowEvent(block, state);
            EventFactory.callEvent(growEvent);
            if (!growEvent.isCancelled()) {
                state.update(true);
            }
        }
    } else {
        warnMaterialData(CocoaPlant.class, data);
    }
}
Also used : GlowBlockState(net.glowstone.block.GlowBlockState) CocoaPlantSize(org.bukkit.material.CocoaPlant.CocoaPlantSize) MaterialData(org.bukkit.material.MaterialData) BlockGrowEvent(org.bukkit.event.block.BlockGrowEvent) CocoaPlant(org.bukkit.material.CocoaPlant)

Example 17 with GlowBlockState

use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.

the class BlockCocoa method grow.

@Override
public void grow(GlowPlayer player, GlowBlock block) {
    MaterialData data = block.getState().getData();
    if (data instanceof CocoaPlant) {
        CocoaPlant cocoa = (CocoaPlant) data;
        CocoaPlantSize size = cocoa.getSize();
        if (size == CocoaPlantSize.SMALL) {
            cocoa.setSize(CocoaPlantSize.MEDIUM);
        } else if (size == CocoaPlantSize.MEDIUM) {
            cocoa.setSize(CocoaPlantSize.LARGE);
        } else {
            return;
        }
        GlowBlockState state = block.getState();
        state.setData(cocoa);
        BlockGrowEvent growEvent = new BlockGrowEvent(block, state);
        EventFactory.callEvent(growEvent);
        if (!growEvent.isCancelled()) {
            state.update(true);
        }
    } else {
        warnMaterialData(CocoaPlant.class, data);
    }
}
Also used : GlowBlockState(net.glowstone.block.GlowBlockState) CocoaPlantSize(org.bukkit.material.CocoaPlant.CocoaPlantSize) MaterialData(org.bukkit.material.MaterialData) BlockGrowEvent(org.bukkit.event.block.BlockGrowEvent) CocoaPlant(org.bukkit.material.CocoaPlant)

Example 18 with GlowBlockState

use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.

the class DiggingHandler method handle.

@Override
public void handle(GlowSession session, DiggingMessage message) {
    //Todo: Implement SHOOT_ARROW_FINISH_EATING
    //Todo: Implement SWAP_ITEM_IN_HAND
    GlowPlayer player = session.getPlayer();
    GlowWorld world = player.getWorld();
    GlowBlock block = world.getBlockAt(message.getX(), message.getY(), message.getZ());
    BlockFace face = BlockPlacementHandler.convertFace(message.getFace());
    ItemStack holding = player.getItemInHand();
    if (block.getRelative(face).getType() == Material.FIRE) {
        block.getRelative(face).breakNaturally();
        // returns to avoid breaking block in creative
        return;
    }
    boolean blockBroken = false;
    boolean revert = false;
    if (message.getState() == DiggingMessage.START_DIGGING) {
        // call interact event
        Action action = Action.LEFT_CLICK_BLOCK;
        Block eventBlock = block;
        if (player.getLocation().distanceSquared(block.getLocation()) > 36 || block.getTypeId() == 0) {
            action = Action.LEFT_CLICK_AIR;
            eventBlock = null;
        }
        PlayerInteractEvent interactEvent = EventFactory.onPlayerInteract(player, action, eventBlock, face);
        // attempt to use item in hand, that is, dig up the block
        if (!BlockPlacementHandler.selectResult(interactEvent.useItemInHand(), true)) {
            // the event was cancelled, get out of here
            revert = true;
        } else if (player.getGameMode() != GameMode.SPECTATOR) {
            player.setDigging(null);
            // emit damage event - cancel by default if holding a sword
            boolean instaBreak = player.getGameMode() == GameMode.CREATIVE || block.getMaterialValues().getHardness() == 0;
            BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, player.getItemInHand(), instaBreak);
            if (player.getGameMode() == GameMode.CREATIVE && holding != null && EnchantmentTarget.WEAPON.includes(holding.getType())) {
                damageEvent.setCancelled(true);
            }
            EventFactory.callEvent(damageEvent);
            // follow orders
            if (damageEvent.isCancelled()) {
                revert = true;
            } else {
                // in creative, break even if denied in the event, or the block
                // can never be broken (client does not send DONE_DIGGING).
                blockBroken = damageEvent.getInstaBreak();
                if (!blockBroken) {
                    /// TODO: add a delay here based on hardness
                    player.setDigging(block);
                }
            }
        }
    } else if (message.getState() == DiggingMessage.CANCEL_DIGGING) {
        player.setDigging(null);
    } else if (message.getState() == DiggingMessage.FINISH_DIGGING) {
        // shouldn't happen in creative mode
        // todo: verification against malicious clients
        blockBroken = block.equals(player.getDigging());
        if (blockBroken && holding.getType().getMaxDurability() != 0 && holding.getType() != Material.AIR && holding.getDurability() != holding.getType().getMaxDurability()) {
            switch(block.getType()) {
                case GRASS:
                case DIRT:
                case SAND:
                case GRAVEL:
                case MYCEL:
                case SOUL_SAND:
                    switch(holding.getType()) {
                        case WOOD_SPADE:
                        case STONE_SPADE:
                        case IRON_SPADE:
                        case GOLD_SPADE:
                        case DIAMOND_SPADE:
                            holding.setDurability((short) (holding.getDurability() + 1));
                            break;
                        default:
                            holding.setDurability((short) (holding.getDurability() + 2));
                            break;
                    }
                    break;
                case LOG:
                case LOG_2:
                case WOOD:
                case CHEST:
                    switch(holding.getType()) {
                        case WOOD_AXE:
                        case STONE_AXE:
                        case IRON_AXE:
                        case GOLD_AXE:
                        case DIAMOND_AXE:
                            holding.setDurability((short) (holding.getDurability() + 1));
                            break;
                        default:
                            holding.setDurability((short) (holding.getDurability() + 2));
                            break;
                    }
                    break;
                case STONE:
                case COBBLESTONE:
                    switch(holding.getType()) {
                        case WOOD_PICKAXE:
                        case STONE_PICKAXE:
                        case IRON_PICKAXE:
                        case GOLD_PICKAXE:
                        case DIAMOND_PICKAXE:
                            holding.setDurability((short) (holding.getDurability() + 1));
                            break;
                        default:
                            holding.setDurability((short) (holding.getDurability() + 2));
                            break;
                    }
                    break;
                default:
                    holding.setDurability((short) (holding.getDurability() + 2));
                    break;
            }
            if (holding.getType().getMaxDurability() != 0 && holding.getDurability() >= holding.getType().getMaxDurability()) {
                player.getItemInHand().setType(Material.AIR);
            }
        }
        player.setDigging(null);
    } else if (message.getState() == DiggingMessage.STATE_DROP_ITEM) {
        player.dropItemInHand(false);
        return;
    } else if (message.getState() == DiggingMessage.STATE_DROP_ITEMSTACK) {
        player.dropItemInHand(true);
        return;
    } else if (message.getState() == DiggingMessage.STATE_SHOT_ARROW_FINISH_EATING && player.getUsageItem() != null) {
        if (Objects.equals(player.getUsageItem(), holding)) {
            ItemType type = ItemTable.instance().getItem(player.getUsageItem().getType());
            if (type != null && type instanceof ItemTimedUsage) {
                ((ItemTimedUsage) type).endUse(player, player.getUsageItem());
            } else {
            // todo: inform the player that this item cannot be consumed/used
            }
        } else {
        // todo: verification against malicious clients
        // todo: inform player their item is wrong
        }
        return;
    } else if (message.getState() == DiggingMessage.SWAP_ITEM_IN_HAND) {
        ItemStack main = player.getInventory().getItemInMainHand();
        ItemStack off = player.getInventory().getItemInOffHand();
        player.getInventory().setItemInOffHand(main);
        player.getInventory().setItemInMainHand(off);
        player.updateInventory();
        return;
    } else {
        return;
    }
    if (blockBroken && !revert) {
        // fire the block break event
        BlockBreakEvent breakEvent = EventFactory.callEvent(new BlockBreakEvent(block, player));
        if (breakEvent.isCancelled()) {
            BlockPlacementHandler.revert(player, block);
            return;
        }
        MaterialData data = block.getState().getData();
        if (data instanceof DoublePlant) {
            if (((DoublePlant) data).getSpecies() == DoublePlantSpecies.PLANT_APEX && block.getRelative(BlockFace.DOWN).getState().getData() instanceof DoublePlant) {
                block = block.getRelative(BlockFace.DOWN);
            }
        }
        BlockType blockType = ItemTable.instance().getBlock(block.getType());
        if (blockType != null) {
            blockType.blockDestroy(player, block, face);
        }
        // destroy the block
        if (!block.isEmpty() && !block.isLiquid() && (player.getGameMode() != GameMode.CREATIVE || blockType instanceof BlockContainer) && world.getGameRuleMap().getBoolean("doTileDrops")) {
            Collection<ItemStack> drops = blockType.getDrops(block, holding);
            if (blockType instanceof BlockContainer && player.getGameMode() == GameMode.CREATIVE) {
                drops = ((BlockContainer) blockType).getContentDrops(block);
            }
            for (ItemStack drop : drops) {
                GlowItem item = world.dropItemNaturally(block.getLocation(), drop);
                item.setPickupDelay(30);
                item.setBias(player);
            }
        }
        player.addExhaustion(0.005f);
        // STEP_SOUND actually is the block break particles
        world.playEffectExceptTo(block.getLocation(), Effect.STEP_SOUND, block.getTypeId(), 64, player);
        GlowBlockState state = block.getState();
        block.setType(Material.AIR);
        if (blockType != null) {
            blockType.afterDestroy(player, block, face, state);
        }
    } else if (revert) {
        // replace the block that wasn't really dug
        BlockPlacementHandler.revert(player, block);
    } else if (block.getType() != Material.AIR) {
        BlockType blockType = ItemTable.instance().getBlock(block.getType());
        blockType.leftClickBlock(player, block, holding);
    }
}
Also used : ItemTimedUsage(net.glowstone.block.itemtype.ItemTimedUsage) Action(org.bukkit.event.block.Action) GlowPlayer(net.glowstone.entity.GlowPlayer) BlockFace(org.bukkit.block.BlockFace) BlockContainer(net.glowstone.block.blocktype.BlockContainer) GlowBlockState(net.glowstone.block.GlowBlockState) PlayerInteractEvent(org.bukkit.event.player.PlayerInteractEvent) ItemType(net.glowstone.block.itemtype.ItemType) GlowItem(net.glowstone.entity.objects.GlowItem) GlowBlock(net.glowstone.block.GlowBlock) BlockType(net.glowstone.block.blocktype.BlockType) BlockDamageEvent(org.bukkit.event.block.BlockDamageEvent) GlowWorld(net.glowstone.GlowWorld) GlowBlock(net.glowstone.block.GlowBlock) Block(org.bukkit.block.Block) BlockBreakEvent(org.bukkit.event.block.BlockBreakEvent) MaterialData(org.bukkit.material.MaterialData) ItemStack(org.bukkit.inventory.ItemStack) DoublePlant(org.bukkit.material.DoublePlant)

Example 19 with GlowBlockState

use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.

the class ItemFoodSeeds method rightClickBlock.

@Override
public void rightClickBlock(GlowPlayer player, GlowBlock target, BlockFace face, ItemStack holding, Vector clickedLoc) {
    if (target.getType() == soilType && target.getRelative(BlockFace.UP).getType() == Material.AIR && face == BlockFace.UP) {
        GlowBlockState state = target.getRelative(BlockFace.UP).getState();
        state.setType(cropsType);
        state.setRawData((byte) 0);
        state.update(true);
        // deduct from stack if not in creative mode
        if (player.getGameMode() != GameMode.CREATIVE) {
            holding.setAmount(holding.getAmount() - 1);
        }
    }
}
Also used : GlowBlockState(net.glowstone.block.GlowBlockState)

Example 20 with GlowBlockState

use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.

the class BlockSnow method updateBlock.

@Override
public void updateBlock(GlowBlock block) {
    if (block.getLightFromBlocks() > 11) {
        GlowBlockState state = block.getState();
        state.setType(Material.AIR);
        state.setData(new MaterialData(Material.AIR));
        BlockFadeEvent fadeEvent = new BlockFadeEvent(block, state);
        EventFactory.callEvent(fadeEvent);
        if (!fadeEvent.isCancelled()) {
            state.update(true);
        }
    }
}
Also used : BlockFadeEvent(org.bukkit.event.block.BlockFadeEvent) GlowBlockState(net.glowstone.block.GlowBlockState) MaterialData(org.bukkit.material.MaterialData)

Aggregations

GlowBlockState (net.glowstone.block.GlowBlockState)54 GlowBlock (net.glowstone.block.GlowBlock)21 MaterialData (org.bukkit.material.MaterialData)20 BlockGrowEvent (org.bukkit.event.block.BlockGrowEvent)11 GlowWorld (net.glowstone.GlowWorld)10 BlockFadeEvent (org.bukkit.event.block.BlockFadeEvent)7 BlockFace (org.bukkit.block.BlockFace)6 BlockSpreadEvent (org.bukkit.event.block.BlockSpreadEvent)5 ItemStack (org.bukkit.inventory.ItemStack)4 Material (org.bukkit.Material)3 Block (org.bukkit.block.Block)3 Door (org.bukkit.material.Door)3 DoublePlant (org.bukkit.material.DoublePlant)3 BlockType (net.glowstone.block.blocktype.BlockType)2 ItemType (net.glowstone.block.itemtype.ItemType)2 GlowDispenser (net.glowstone.block.state.GlowDispenser)2 GlowFlowerPot (net.glowstone.block.state.GlowFlowerPot)2 BlockIgniteEvent (org.bukkit.event.block.BlockIgniteEvent)2 CocoaPlant (org.bukkit.material.CocoaPlant)2 CocoaPlantSize (org.bukkit.material.CocoaPlant.CocoaPlantSize)2