use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.
the class BlockFlowerPot method getDrops.
@Override
public Collection<ItemStack> getDrops(GlowBlock block, ItemStack tool) {
List<ItemStack> drops = new LinkedList<>(Arrays.asList(new ItemStack(Material.FLOWER_POT)));
GlowBlockState state = block.getState();
if (state instanceof GlowFlowerPot) {
MaterialData contents = ((GlowFlowerPot) state).getContents();
if (contents != null) {
drops.add(new ItemStack(contents.getItemType(), 1, contents.getData()));
}
}
return Collections.unmodifiableList(drops);
}
use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.
the class BlockGrass method updateBlock.
@Override
public void updateBlock(GlowBlock block) {
GlowBlock blockAbove = block.getRelative(BlockFace.UP);
if (blockAbove.getLightLevel() < 4 && blockAbove.getMaterialValues().getLightOpacity() > 2) {
// grass block turns into dirt block
GlowBlockState state = block.getState();
state.setType(Material.DIRT);
BlockFadeEvent fadeEvent = new BlockFadeEvent(block, state);
EventFactory.callEvent(fadeEvent);
if (!fadeEvent.isCancelled()) {
state.update(true);
}
} else if (blockAbove.getLightLevel() >= 9) {
GlowWorld world = block.getWorld();
int sourceX = block.getX();
int sourceY = block.getY();
int sourceZ = block.getZ();
// grass spread randomly around
for (int i = 0; i < 4; i++) {
int x = sourceX + random.nextInt(3) - 1;
int z = sourceZ + random.nextInt(3) - 1;
int y = sourceY + random.nextInt(5) - 3;
GlowBlock targetBlock = world.getBlockAt(x, y, z);
GlowBlock targetAbove = targetBlock.getRelative(BlockFace.UP);
if (targetBlock.getChunk().isLoaded() && targetAbove.getChunk().isLoaded() && targetBlock.getType() == Material.DIRT && // only spread on normal dirt
targetBlock.getData() == 0 && targetAbove.getMaterialValues().getLightOpacity() <= 2 && targetAbove.getLightLevel() >= 4) {
GlowBlockState state = targetBlock.getState();
state.setType(Material.GRASS);
state.setRawData((byte) 0);
BlockSpreadEvent spreadEvent = new BlockSpreadEvent(targetBlock, block, state);
EventFactory.callEvent(spreadEvent);
if (!spreadEvent.isCancelled()) {
state.update(true);
}
}
}
}
}
use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.
the class BlockMycel method updateBlock.
@Override
public void updateBlock(GlowBlock block) {
GlowBlock blockAbove = block.getRelative(BlockFace.UP);
if (blockAbove.getLightLevel() < 4 && blockAbove.getMaterialValues().getLightOpacity() > 2) {
// mycel block turns into dirt block
GlowBlockState state = block.getState();
state.setType(Material.DIRT);
BlockFadeEvent fadeEvent = new BlockFadeEvent(block, state);
EventFactory.callEvent(fadeEvent);
if (!fadeEvent.isCancelled()) {
state.update(true);
}
} else if (blockAbove.getLightLevel() >= 9) {
GlowWorld world = block.getWorld();
int sourceX = block.getX();
int sourceY = block.getY();
int sourceZ = block.getZ();
// mycel spread randomly around
for (int i = 0; i < 4; i++) {
int x = sourceX + random.nextInt(3) - 1;
int z = sourceZ + random.nextInt(3) - 1;
int y = sourceY + random.nextInt(5) - 3;
GlowBlock targetBlock = world.getBlockAt(x, y, z);
GlowBlock targetAbove = targetBlock.getRelative(BlockFace.UP);
if (targetBlock.getType() == Material.DIRT && // only spread on normal dirt
targetBlock.getData() == 0 && targetAbove.getMaterialValues().getLightOpacity() <= 2 && targetAbove.getLightLevel() >= 4) {
GlowBlockState state = targetBlock.getState();
state.setType(Material.MYCEL);
state.setRawData((byte) 0);
BlockSpreadEvent spreadEvent = new BlockSpreadEvent(targetBlock, block, state);
EventFactory.callEvent(spreadEvent);
if (!spreadEvent.isCancelled()) {
state.update(true);
}
}
}
}
}
use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.
the class BlockNetherWart method updateBlock.
@Override
public void updateBlock(GlowBlock block) {
int cropState = block.getData();
if (cropState < NetherWartsState.RIPE.ordinal() && random.nextInt(10) == 0) {
cropState++;
GlowBlockState state = block.getState();
state.setRawData((byte) cropState);
BlockGrowEvent growEvent = new BlockGrowEvent(block, state);
EventFactory.callEvent(growEvent);
if (!growEvent.isCancelled()) {
state.update(true);
}
}
}
use of net.glowstone.block.GlowBlockState in project Glowstone by GlowstoneMC.
the class BlockFenceGate method onRedstoneUpdate.
@Override
public void onRedstoneUpdate(GlowBlock block) {
GlowBlockState state = block.getState();
Gate gate = (Gate) state.getData();
boolean powered = block.isBlockIndirectlyPowered();
if (powered != gate.isOpen()) {
gate.setOpen(powered);
state.update();
}
}
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