use of net.glowstone.net.message.play.game.NamedSoundEffectMessage in project Glowstone by GlowstoneMC.
the class GlowPlayer method playSound.
@Override
public void playSound(Location location, String sound, SoundCategory category, float volume, float pitch) {
if (location == null || sound == null) {
return;
}
double x = location.getX();
double y = location.getY();
double z = location.getZ();
session.send(new NamedSoundEffectMessage(sound, category, x, y, z, volume, pitch));
}
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