use of net.glowstone.net.protocol.ProtocolType in project Glowstone by GlowstoneMC.
the class HandshakeHandler method handle.
@Override
public void handle(GlowSession session, HandshakeMessage message) {
ProtocolType protocol;
if (message.getState() == 1) {
protocol = ProtocolType.STATUS;
} else if (message.getState() == 2) {
protocol = ProtocolType.LOGIN;
} else {
session.disconnect("Invalid state");
return;
}
session.setVersion(message.getVersion());
session.setHostname(message.getAddress() + ":" + message.getPort());
// the client's UUID and (optionally) properties
if (session.getServer().getProxySupport()) {
try {
session.setProxyData(new ProxyData(session, message.getAddress()));
} catch (IllegalArgumentException ex) {
session.disconnect("Invalid proxy data provided.");
// protocol is still set here and below to prevent errors
// trying to decode packets after this one under the wrong
// protocol, even though client is kicked
session.setProtocol(protocol);
return;
} catch (Exception ex) {
GlowServer.logger.log(Level.SEVERE, "Error parsing proxy data for " + session, ex);
session.disconnect("Failed to parse proxy data.");
session.setProtocol(protocol);
return;
}
}
session.setProtocol(protocol);
if (protocol == ProtocolType.LOGIN) {
if (message.getVersion() < GlowServer.PROTOCOL_VERSION) {
session.disconnect("Outdated client! I'm running " + GlowServer.GAME_VERSION);
} else if (message.getVersion() > GlowServer.PROTOCOL_VERSION) {
session.disconnect("Outdated server! I'm running " + GlowServer.GAME_VERSION);
}
}
}
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