use of net.hearthstats.game.ScreenGroup in project HearthStats.net-Uploader by HearthStats.
the class ScreenAnalyser method identifyScreen.
/**
* <p>
* Identifies the screen in the given image. If possible it will perform an
* 'exact' match, meaning that it all the primary pixels specified in
* {@link Screen} were within range. An exact match is very accurate, however
* sometimes an exact match is not possible due to effects (eg partial
* effects) or obstructing objects (eg a card being dragged over certain
* pixels) so a partial match is performed. If a partial match doesn't
* identify a screen with high enough confidence, no screen is returned.
* </p>
* <p>
* It is considered normal that some screens can't be identified. Only the
* screens that indicate important events have been defined in Screen so far;
* some Hearthstone screens can't be identified but this is silently ignored
* by the HearthstoneAnalyser which expects some unknown screens.
* </p>
*
* @param image
* The image to identify a Hearthstone screen from.
* @param previousScreen
* The last screen that was identified; optional, but specify this to
* narrow down the search, reduce the risk of false positives (eg
* jumping out of a game unexpectedly) and generally make the
* analysis faster.
* @return The Screen that was identified, or null if no screen could be
* identified with reasonable confidence.
*/
public Screen identifyScreen(BufferedImage image, Screen previousScreen) {
log.trace("Identifying screen");
// ProgramHelpers may return a null image if the window is minimised or still loading, so ignore those
if (image == null) {
return null;
}
if (expectedWidth != image.getWidth() || expectedHeight != image.getHeight()) {
pixelMap = calculatePixelPositions(image.getWidth(), image.getHeight());
expectedWidth = image.getWidth();
expectedHeight = image.getHeight();
}
// If we have a previous screen, check only those screens which follow from
// this one
EnumSet<Screen> possibleScreens;
if (previousScreen == null) {
possibleScreens = EnumSet.allOf(Screen.class);
} else {
possibleScreens = previousScreen.nextScreens;
if (possibleScreens.size() == 0) {
throw new IllegalStateException("Unable to identify screen because previous screen " + previousScreen + " has no nextScreens parameter");
}
}
Screen match = null;
// most likely one to match, of course!
if (previousScreen != null) {
if (checkForExactMatch(image, previousScreen)) {
// This screen matches
log.trace("Exact match on previous screen {}", previousScreen);
match = previousScreen;
}
}
// only
if (match == null) {
for (Screen screen : possibleScreens) {
if (checkForExactMatch(image, screen)) {
// This screen matches
if (log.isDebugEnabled()) {
if (match == null) {
log.trace("Exact match on new screen {}", screen);
} else {
log.warn("More that one screen matched! Matched screen {}, but have already matched {}", screen, match);
}
}
match = screen;
// efficiency
if (!log.isDebugEnabled())
break;
}
}
}
if (match == null) {
// A check of the primary pixels did not find an exact match, so try for a
// partial match
log.debug("Did not find exact screen match, attempting partial match");
Map<Screen, PartialResult> screenMatchesMap = new HashMap<>();
int maxMatchedCount = 0;
int maxUnmatchedCount = 0;
Screen bestMatch = null;
EnumSet<Screen> possibleScreensIncludingPrevious = EnumSet.copyOf(possibleScreens);
if (previousScreen != null) {
possibleScreensIncludingPrevious.add(previousScreen);
}
for (Screen screen : possibleScreensIncludingPrevious) {
PartialResult partialResult = checkForPartialMatch(image, screen);
if (partialResult.matchedCount >= maxMatchedCount) {
maxMatchedCount = partialResult.matchedCount;
bestMatch = screen;
}
if (partialResult.unmatchedCount > maxUnmatchedCount) {
maxUnmatchedCount = partialResult.unmatchedCount;
}
log.debug("Test of screen {} matched={} unmatched={}", screen, partialResult.matchedCount, partialResult.unmatchedCount);
screenMatchesMap.put(screen, partialResult);
}
// - has fewer unmatched pixels than any other screen
assert (bestMatch != null);
PartialResult bestMatchResult = screenMatchesMap.get(bestMatch);
boolean acceptBestMatch = true;
if (bestMatchResult.unmatchedCount > 2) {
log.debug("Partial match failed because best match {} has {} unmatched pixels", bestMatch, bestMatchResult.unmatchedCount);
acceptBestMatch = false;
} else {
// Check whether other screens are too close to the best-matched screen,
// but ignore any screens considered to be equivalent (ie the playing
// screen for each board is considered equivalent)
ScreenGroup ignoreGroup;
if (bestMatch.group == ScreenGroup.MATCH_PLAYING || bestMatch.group == ScreenGroup.MATCH_END) {
ignoreGroup = bestMatch.group;
} else {
ignoreGroup = null;
}
for (Screen screen : possibleScreens) {
if (screen != bestMatch && (ignoreGroup == null || screen.group != ignoreGroup)) {
// This screen is not the best match, and it's not from the same
// group (for those groups considered equivalent) so we need to
// ensure it's not too close to the best match
PartialResult currentResult = screenMatchesMap.get(screen);
if (bestMatchResult.matchedCount <= currentResult.matchedCount) {
log.debug("Partial match failed because best match {} has {} matched pixels whereas {} has {}", bestMatch, bestMatchResult.matchedCount, screen, currentResult.matchedCount);
acceptBestMatch = false;
break;
} else if (bestMatchResult.unmatchedCount >= currentResult.unmatchedCount) {
log.debug("Partial match failed because best match {} has {} unmatched pixels whereas {} has {}", bestMatch, bestMatchResult.unmatchedCount, screen, currentResult.unmatchedCount);
acceptBestMatch = false;
break;
}
}
}
}
if (acceptBestMatch) {
log.trace("Partial match on screen {}", bestMatch);
match = bestMatch;
}
}
return match;
}
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