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Example 1 with InteractiveOperation

use of net.kodehawa.mantarobot.core.listeners.operations.core.InteractiveOperation in project MantaroBot by Mantaro.

the class GuessTheNumber method call.

@Override
public void call(GameLobby lobby, List<String> players) {
    // This class is not using Game<T>#callDefault due to it being custom/way too different from the default ones (aka give hints/etc)
    InteractiveOperations.createOverriding(lobby.getChannel(), 30, new InteractiveOperation() {

        @Override
        public int run(GuildMessageReceivedEvent e) {
            if (!e.getChannel().getId().equals(lobby.getChannel().getId())) {
                return Operation.IGNORED;
            }
            for (String s : MantaroData.config().get().getPrefix()) {
                if (e.getMessage().getContentRaw().startsWith(s)) {
                    return Operation.IGNORED;
                }
            }
            if (MantaroData.db().getGuild(lobby.getChannel().getGuild()).getData().getGuildCustomPrefix() != null && e.getMessage().getContentRaw().startsWith(MantaroData.db().getGuild(lobby.getChannel().getGuild()).getData().getGuildCustomPrefix())) {
                return Operation.IGNORED;
            }
            if (players.contains(e.getAuthor().getId())) {
                if (e.getMessage().getContentRaw().equalsIgnoreCase("end")) {
                    lobby.getChannel().sendMessage(EmoteReference.CORRECT + "Ended game. The number was: " + number).queue();
                    lobby.startNextGame();
                    GameLobby.LOBBYS.remove(lobby.getChannel());
                    return Operation.COMPLETED;
                }
                if (e.getMessage().getContentRaw().equalsIgnoreCase("endlobby")) {
                    lobby.getChannel().sendMessage(EmoteReference.CORRECT + "Ended lobby correctly! Thanks for playing!").queue();
                    lobby.getGamesToPlay().clear();
                    lobby.startNextGame();
                    return Operation.COMPLETED;
                }
                int parsedAnswer;
                try {
                    parsedAnswer = Integer.parseInt(e.getMessage().getContentRaw());
                } catch (NumberFormatException ex) {
                    lobby.getChannel().sendMessage(EmoteReference.ERROR + "That's not even a number...").queue();
                    attempts = attempts + 1;
                    return Operation.IGNORED;
                }
                if (e.getMessage().getContentRaw().equals(String.valueOf(number))) {
                    Player player = MantaroData.db().getPlayer(e.getMember());
                    int gains = 95;
                    player.addMoney(gains);
                    player.getData().setGamesWon(player.getData().getGamesWon() + 1);
                    if (player.getData().getGamesWon() == 100)
                        player.getData().addBadgeIfAbsent(Badge.GAMER);
                    player.save();
                    TextChannelGround.of(e).dropItemWithChance(Items.FLOPPY_DISK, 3);
                    lobby.getChannel().sendMessage(EmoteReference.MEGA + "**" + e.getMember().getEffectiveName() + "**" + " Just won $" + gains + " credits by answering correctly!").queue();
                    lobby.startNextGame();
                    return Operation.COMPLETED;
                }
                if (attempts >= maxAttempts) {
                    lobby.getChannel().sendMessage(EmoteReference.ERROR + "Already used all attempts, ending game. The number was: " + number).queue();
                    // This should take care of removing the lobby, actually.
                    lobby.startNextGame();
                    return Operation.COMPLETED;
                }
                lobby.getChannel().sendMessage(EmoteReference.ERROR + "That's not it, you have " + (maxAttempts - attempts) + " attempts remaning.\n" + "Hint: The number is " + (parsedAnswer < number ? "higher" : "lower") + " than your input number.").queue();
                attempts = attempts + 1;
                return Operation.IGNORED;
            }
            return Operation.IGNORED;
        }

        @Override
        public void onExpire() {
            if (lobby.getChannel() == null)
                return;
            lobby.getChannel().sendMessage(EmoteReference.ERROR + "The time ran out! The number was: " + number).queue();
            GameLobby.LOBBYS.remove(lobby.getChannel());
        }

        @Override
        public void onCancel() {
            GameLobby.LOBBYS.remove(lobby.getChannel());
        }
    });
}
Also used : InteractiveOperation(net.kodehawa.mantarobot.core.listeners.operations.core.InteractiveOperation) Player(net.kodehawa.mantarobot.db.entities.Player) GuildMessageReceivedEvent(net.dv8tion.jda.core.events.message.guild.GuildMessageReceivedEvent)

Example 2 with InteractiveOperation

use of net.kodehawa.mantarobot.core.listeners.operations.core.InteractiveOperation in project MantaroBot by Mantaro.

the class MoneyCmds method gamble.

@Subscribe
public void gamble(CommandRegistry cr) {
    cr.register("gamble", new SimpleCommand(Category.CURRENCY) {

        final RateLimiter rateLimiter = new RateLimiter(TimeUnit.SECONDS, 20, true);

        SecureRandom r = new SecureRandom();

        @Override
        public void call(GuildMessageReceivedEvent event, String content, String[] args) {
            Player player = MantaroData.db().getPlayer(event.getMember());
            if (!handleDefaultRatelimit(rateLimiter, event.getAuthor(), event))
                return;
            if (player.getMoney() <= 0) {
                event.getChannel().sendMessage(EmoteReference.ERROR2 + "You're broke. Search for some credits first!").queue();
                return;
            }
            if (player.getMoney() > GAMBLE_ABSOLUTE_MAX_MONEY) {
                event.getChannel().sendMessage(EmoteReference.ERROR + "You have too much money! Maybe transfer or buy items? Now you can also use `~>slots`" + " for all your gambling needs! Thanks for not breaking the local bank. *(Gamble limit: " + GAMBLE_ABSOLUTE_MAX_MONEY + ")*").queue();
                return;
            }
            double multiplier;
            long i;
            int luck;
            try {
                switch(content) {
                    case "all":
                    case "everything":
                        i = player.getMoney();
                        multiplier = 1.3d + (r.nextInt(1450) / 1000d);
                        luck = 21 + (int) (multiplier * 13) + r.nextInt(18);
                        break;
                    case "half":
                        i = player.getMoney() == 1 ? 1 : player.getMoney() / 2;
                        multiplier = 1.2d + (r.nextInt(1350) / 1000d);
                        luck = 19 + (int) (multiplier * 13) + r.nextInt(18);
                        break;
                    case "quarter":
                        i = player.getMoney() == 1 ? 1 : player.getMoney() / 4;
                        multiplier = 1.1d + (r.nextInt(1250) / 1000d);
                        luck = 18 + (int) (multiplier * 12) + r.nextInt(18);
                        break;
                    default:
                        i = content.endsWith("%") ? Math.round(PERCENT_FORMAT.get().parse(content).doubleValue() * player.getMoney()) : Long.parseLong(content);
                        if (i > player.getMoney() || i < 0)
                            throw new UnsupportedOperationException();
                        multiplier = 1.1d + (i / player.getMoney() * r.nextInt(1300) / 1000d);
                        luck = 17 + (int) (multiplier * 13) + r.nextInt(12);
                        break;
                }
            } catch (NumberFormatException e) {
                event.getChannel().sendMessage(EmoteReference.ERROR2 + "Please type a valid number less than or equal to your current balance or" + " `all` to gamble all your credits.").queue();
                return;
            } catch (UnsupportedOperationException e) {
                event.getChannel().sendMessage(EmoteReference.ERROR2 + "Please type a value within your balance.").queue();
                return;
            } catch (ParseException e) {
                event.getChannel().sendMessage(EmoteReference.ERROR2 + "Please type a valid percentage value.").queue();
                return;
            }
            User user = event.getAuthor();
            long gains = (long) (i * multiplier);
            gains = Math.round(gains * 0.45);
            final int finalLuck = luck;
            final long finalGains = gains;
            if (i >= Integer.MAX_VALUE / 4) {
                player.setLocked(true);
                player.save();
                event.getChannel().sendMessage(String.format("%sYou're about to bet **%d** credits (which seems to be a lot). " + "Are you sure? Type **yes** to continue and **no** otherwise.", EmoteReference.WARNING, i)).queue();
                InteractiveOperations.create(event.getChannel(), 30, new InteractiveOperation() {

                    @Override
                    public int run(GuildMessageReceivedEvent e) {
                        if (e.getAuthor().getId().equals(user.getId())) {
                            if (e.getMessage().getContentRaw().equalsIgnoreCase("yes")) {
                                proceedGamble(event, player, finalLuck, random, i, finalGains);
                                return COMPLETED;
                            } else if (e.getMessage().getContentRaw().equalsIgnoreCase("no")) {
                                e.getChannel().sendMessage(EmoteReference.ZAP + "Cancelled bet.").queue();
                                player.setLocked(false);
                                player.saveAsync();
                                return COMPLETED;
                            }
                        }
                        return IGNORED;
                    }

                    @Override
                    public void onExpire() {
                        event.getChannel().sendMessage(EmoteReference.ERROR + "Time to complete the operation has ran out.").queue();
                        player.setLocked(false);
                        player.saveAsync();
                    }
                });
                return;
            }
            proceedGamble(event, player, luck, random, i, gains);
        }

        @Override
        public MessageEmbed help(GuildMessageReceivedEvent event) {
            return helpEmbed(event, "Gamble command").setDescription("Gambles your money").addField("Usage", "~>gamble <all/half/quarter> or ~>gamble <amount>\n" + "You can also use percentages now, for example `~>gamble 35%`", false).build();
        }
    });
}
Also used : InteractiveOperation(net.kodehawa.mantarobot.core.listeners.operations.core.InteractiveOperation) Player(net.kodehawa.mantarobot.db.entities.Player) User(net.dv8tion.jda.core.entities.User) MessageEmbed(net.dv8tion.jda.core.entities.MessageEmbed) SecureRandom(java.security.SecureRandom) RateLimiter(net.kodehawa.mantarobot.utils.commands.RateLimiter) SimpleCommand(net.kodehawa.mantarobot.core.modules.commands.SimpleCommand) ParseException(java.text.ParseException) GuildMessageReceivedEvent(net.dv8tion.jda.core.events.message.guild.GuildMessageReceivedEvent) Subscribe(com.google.common.eventbus.Subscribe)

Aggregations

GuildMessageReceivedEvent (net.dv8tion.jda.core.events.message.guild.GuildMessageReceivedEvent)2 InteractiveOperation (net.kodehawa.mantarobot.core.listeners.operations.core.InteractiveOperation)2 Player (net.kodehawa.mantarobot.db.entities.Player)2 Subscribe (com.google.common.eventbus.Subscribe)1 SecureRandom (java.security.SecureRandom)1 ParseException (java.text.ParseException)1 MessageEmbed (net.dv8tion.jda.core.entities.MessageEmbed)1 User (net.dv8tion.jda.core.entities.User)1 SimpleCommand (net.kodehawa.mantarobot.core.modules.commands.SimpleCommand)1 RateLimiter (net.kodehawa.mantarobot.utils.commands.RateLimiter)1