use of net.minecraft.block.BlockFenceGate in project ImmersiveEngineering by BluSunrize.
the class BlockMetalDecoration1 method canConnectFenceTo.
// @Override
// public void setBlockBoundsBasedOnState(IBlockAccess world, BlockPos pos)
// {
// // TileEntity tileEntity = world.getTileEntity(x, y, z);
// IBlockState state = world.getBlockState(pos);
// if(this.getMetaFromState(state)==BlockTypes_MetalDecoration1.STEEL_FENCE.getMeta() || this.getMetaFromState(state)==BlockTypes_MetalDecoration1.ALUMINUM_FENCE.getMeta())
// this.setBlockBounds(canConnectFenceTo(world,pos.add(-1,0,0))?0:.375f,0,canConnectFenceTo(world,pos.add(0,0,-1))?0:.375f, canConnectFenceTo(world,pos.add(1,0,0))?1:.625f,1,canConnectFenceTo(world,pos.add(0,0,1))?1:.625f);
// // else if(tileEntity instanceof TileEntityLantern)
// // {
// // int f = ((TileEntityLantern)tileEntity).facing ;
// // if(f<2)
// // this.setBlockBounds(.25f,f==1?0:.125f,.25f, .75f,f==1?.875f:1f,.75f);
// // else
// // this.setBlockBounds(f==5?0:.25f,0,f==3?0:.25f, f==4?1:.75f,.875f,f==2?1:.75f);
// // }
// // else if(tileEntity instanceof TileEntityConnectorStructural)
// // {
// // float length = .5f;
// // switch(((TileEntityConnectorStructural)tileEntity).facing )
// // {
// // case 0://UP
// // this.setBlockBounds(.25f,0,.25f, .75f,length,.75f);
// // break;
// // case 1://DOWN
// // this.setBlockBounds(.25f,1-length,.25f, .75f,1,.75f);
// // break;
// // case 2://SOUTH
// // this.setBlockBounds(.25f,.25f,0, .75f,.75f,length);
// // break;
// // case 3://NORTH
// // this.setBlockBounds(.25f,.25f,1-length, .75f,.75f,1);
// // break;
// // case 4://EAST
// // this.setBlockBounds(0,.25f,.25f, length,.75f,.75f);
// // break;
// // case 5://WEST
// // this.setBlockBounds(1-length,.25f,.25f, 1,.75f,.75f);
// // break;
// // }
// // }
// // else if(tileEntity instanceof TileEntityWallmount)
// // {
// // TileEntityWallmount arm = (TileEntityWallmount)tileEntity;
// // int f = arm.facing;
// // if(arm.sideAttached>0)
// // this.setBlockBounds(f==4?0:f==5?.375f:.3125f,arm.inverted?.3125f:0,f==2?0:f==3?.375f:.3125f, f==5?1:f==4?.625f:.6875f,arm.inverted?1:.6875f,f==3?1:f==2?.625f:.6875f);
// // else
// // this.setBlockBounds(f==5?0:.3125f,arm.inverted?.375f:0,f==3?0:.3125f, f==4?1:.6875f,arm.inverted?1:.625f,f==2?1:.6875f);
// // }
// else
// this.setBlockBounds(0,0,0,1,1,1);
// }
public boolean canConnectFenceTo(IBlockAccess world, BlockPos pos) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
return block != Blocks.BARRIER && (!((!(block instanceof BlockFence || block.equals(this)) || state.getMaterial() != this.blockMaterial) && !(block instanceof BlockFenceGate)) || ((state.getMaterial().isOpaque() && state.isFullCube()) && state.getMaterial() != Material.GOURD));
}
use of net.minecraft.block.BlockFenceGate in project NetherEx by LogicTechCorp.
the class PigtificateVillageCollection method getOutside.
private EnumFacing getOutside(BlockPos fenceGatePos) {
IBlockState fenceGateState = world.getBlockState(fenceGatePos);
IBlockState stairState = world.getBlockState(fenceGatePos.up(2));
if (fenceGateState.getBlock() instanceof BlockFenceGate && stairState.getBlock() instanceof BlockStairs) {
EnumFacing fenceGateFacing = fenceGateState.getValue(BlockFenceGate.FACING);
EnumFacing stairFacing = stairState.getValue(BlockStairs.FACING);
if (stairFacing == fenceGateFacing || stairFacing == fenceGateFacing.getOpposite()) {
return stairFacing;
}
return null;
} else {
return null;
}
}
use of net.minecraft.block.BlockFenceGate in project ImmersiveEngineering by BluSunrize.
the class BlockWoodenDecoration method canConnectFenceTo.
// @Override
// public void setBlockBoundsBasedOnState(IBlockAccess world, BlockPos pos)
// {
// // TileEntity tileEntity = world.getTileEntity(x, y, z);
// IBlockState state = world.getBlockState(pos);
// if(this.getMetaFromState(state)==BlockTypes_WoodenDecoration.FENCE.getMeta())
// this.setBlockBounds(canConnectFenceTo(world,pos.add(-1,0,0))?0:.375f,0,canConnectFenceTo(world,pos.add(0,0,-1))?0:.375f, canConnectFenceTo(world,pos.add(1,0,0))?1:.625f,1,canConnectFenceTo(world,pos.add(0,0,1))?1:.625f);
// // else if(tileEntity instanceof TileEntityLantern)
// // {
// // int f = ((TileEntityLantern)tileEntity).facing ;
// // if(f<2)
// // this.setBlockBounds(.25f,f==1?0:.125f,.25f, .75f,f==1?.875f:1f,.75f);
// // else
// // this.setBlockBounds(f==5?0:.25f,0,f==3?0:.25f, f==4?1:.75f,.875f,f==2?1:.75f);
// // }
// // else if(tileEntity instanceof TileEntityConnectorStructural)
// // {
// // float length = .5f;
// // switch(((TileEntityConnectorStructural)tileEntity).facing )
// // {
// // case 0://UP
// // this.setBlockBounds(.25f,0,.25f, .75f,length,.75f);
// // break;
// // case 1://DOWN
// // this.setBlockBounds(.25f,1-length,.25f, .75f,1,.75f);
// // break;
// // case 2://SOUTH
// // this.setBlockBounds(.25f,.25f,0, .75f,.75f,length);
// // break;
// // case 3://NORTH
// // this.setBlockBounds(.25f,.25f,1-length, .75f,.75f,1);
// // break;
// // case 4://EAST
// // this.setBlockBounds(0,.25f,.25f, length,.75f,.75f);
// // break;
// // case 5://WEST
// // this.setBlockBounds(1-length,.25f,.25f, 1,.75f,.75f);
// // break;
// // }
// // }
// // else if(tileEntity instanceof TileEntityWallmount)
// // {
// // TileEntityWallmount arm = (TileEntityWallmount)tileEntity;
// // int f = arm.facing;
// // if(arm.sideAttached>0)
// // this.setBlockBounds(f==4?0:f==5?.375f:.3125f,arm.inverted?.3125f:0,f==2?0:f==3?.375f:.3125f, f==5?1:f==4?.625f:.6875f,arm.inverted?1:.6875f,f==3?1:f==2?.625f:.6875f);
// // else
// // this.setBlockBounds(f==5?0:.3125f,arm.inverted?.375f:0,f==3?0:.3125f, f==4?1:.6875f,arm.inverted?1:.625f,f==2?1:.6875f);
// // }
// else
// this.setBlockBounds(0,0,0,1,1,1);
// }
public boolean canConnectFenceTo(IBlockAccess world, BlockPos pos) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
return block != Blocks.BARRIER && (!((!(block instanceof BlockFence || block.equals(this)) || state.getMaterial() != this.blockMaterial) && !(block instanceof BlockFenceGate)) || ((state.getMaterial().isOpaque() && state.isFullCube()) && state.getMaterial() != Material.GOURD));
}
use of net.minecraft.block.BlockFenceGate in project MorePlanets by SteveKunG.
the class BlockWallMP method canConnectTo.
private boolean canConnectTo(IBlockAccess world, BlockPos pos) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
return block == Blocks.BARRIER ? false : block != this && !(block instanceof BlockWallMP) && !(block instanceof BlockFenceGate) ? state.getMaterial().isOpaque() && state.isFullCube() ? state.getMaterial() != Material.GOURD : false : true;
}
use of net.minecraft.block.BlockFenceGate in project Wizardry by TeamWizardry.
the class PotionPhase method entityMove.
@SubscribeEvent
public void entityMove(EntityMoveEvent event) {
if (!(event.entity instanceof EntityLivingBase))
return;
EntityLivingBase base = (EntityLivingBase) event.entity;
if (!base.isPotionActive(ModPotions.PHASE))
return;
event.override = true;
// event.entity.noClip = true;
event.entity.fallDistance = 0;
event.entity.isAirBorne = true;
Entity entity = event.entity;
double x = event.x;
double y = event.y;
double z = event.z;
MoverType type = event.type;
entity.world.profiler.startSection("move");
double d10 = entity.posX;
double d11 = entity.posY;
double d1 = entity.posZ;
double d2 = x;
double d3 = y;
double d4 = z;
if ((type == MoverType.SELF || type == MoverType.PLAYER) && entity.onGround && entity.isSneaking() && entity instanceof EntityPlayer) {
for (; x != 0.0D && entity.world.getCollisionBoxes(entity, entity.getEntityBoundingBox().offset(x, (double) (-entity.stepHeight), 0.0D)).isEmpty(); d2 = x) {
if (x >= 0.05D || x < -0.05D) {
if (x > 0.0D) {
x -= 0.05D;
} else {
x += 0.05D;
}
}
}
for (; z != 0.0D && entity.world.getCollisionBoxes(entity, entity.getEntityBoundingBox().offset(0.0D, (double) (-entity.stepHeight), z)).isEmpty(); d4 = z) {
if (z >= 0.05D || z < -0.05D) {
if (z > 0.0D) {
z -= 0.05D;
} else {
z += 0.05D;
}
}
}
for (; x != 0.0D && z != 0.0D && entity.world.getCollisionBoxes(entity, entity.getEntityBoundingBox().offset(x, (double) (-entity.stepHeight), z)).isEmpty(); d4 = z) {
if (x >= 0.05D || x < -0.05D) {
if (x > 0.0D) {
x -= 0.05D;
} else {
x += 0.05D;
}
}
d2 = x;
if (z >= 0.05D || z < -0.05D) {
if (z > 0.0D) {
z -= 0.05D;
} else {
z += 0.05D;
}
}
}
}
List<AxisAlignedBB> list1 = entity.world.getCollisionBoxes(entity, entity.getEntityBoundingBox().offset(x, y, z));
AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox();
if (y != 0.0D) {
int k = 0;
for (int l = list1.size(); k < l; ++k) {
double offsetY = list1.get(k).calculateYOffset(entity.getEntityBoundingBox(), y);
if (offsetY <= 0)
y = offsetY;
}
entity.setEntityBoundingBox(entity.getEntityBoundingBox().offset(0.0D, y, 0.0D));
}
if (x != 0.0D)
entity.setEntityBoundingBox(entity.getEntityBoundingBox().offset(x, 0.0D, 0.0D));
if (z != 0.0D)
entity.setEntityBoundingBox(entity.getEntityBoundingBox().offset(0.0D, 0.0D, z));
boolean flag = entity.onGround || d3 != y && d3 < 0.0D;
if (entity.stepHeight > 0.0F && flag && (d2 != x || d4 != z)) {
double d14 = x;
double d6 = y;
double d7 = z;
AxisAlignedBB axisalignedbb1 = entity.getEntityBoundingBox();
entity.setEntityBoundingBox(axisalignedbb);
y = (double) entity.stepHeight;
List<AxisAlignedBB> list = entity.world.getCollisionBoxes(entity, entity.getEntityBoundingBox().offset(d2, y, d4));
AxisAlignedBB axisalignedbb2 = entity.getEntityBoundingBox();
AxisAlignedBB axisalignedbb3 = axisalignedbb2.offset(d2, 0.0D, d4);
double d8 = y;
int j1 = 0;
for (int k1 = list.size(); j1 < k1; ++j1) {
double offsetY = list1.get(j1).calculateYOffset(axisalignedbb3, y);
if (offsetY <= 0)
d8 = offsetY;
}
axisalignedbb2 = axisalignedbb2.offset(0.0D, d8, 0.0D);
axisalignedbb2 = axisalignedbb2.offset(d2, 0.0D, 0.0D);
axisalignedbb2 = axisalignedbb2.offset(0.0D, 0.0D, d4);
AxisAlignedBB axisalignedbb4 = entity.getEntityBoundingBox();
double d20 = y;
int l2 = 0;
for (int i3 = list.size(); l2 < i3; ++l2) {
double offsetY = list1.get(i3).calculateYOffset(axisalignedbb4, y);
if (offsetY <= 0)
d20 = offsetY;
}
axisalignedbb4 = axisalignedbb4.offset(0.0D, d20, 0.0D);
axisalignedbb4 = axisalignedbb4.offset(d2, 0.0D, 0.0D);
axisalignedbb4 = axisalignedbb4.offset(0.0D, 0.0D, d4);
double d23 = d2 * d2 + d4 * d4;
double d9 = d2 * d2 + d4 * d4;
if (d23 > d9) {
x = d2;
z = d4;
y = -d8;
entity.setEntityBoundingBox(axisalignedbb2);
} else {
x = d2;
z = d4;
y = -d20;
entity.setEntityBoundingBox(axisalignedbb4);
}
int j4 = 0;
for (int k4 = list.size(); j4 < k4; ++j4) {
double offsetY = list1.get(j4).calculateYOffset(entity.getEntityBoundingBox(), y);
if (offsetY <= 0)
y = offsetY;
}
entity.setEntityBoundingBox(entity.getEntityBoundingBox().offset(0.0D, y, 0.0D));
if (d14 * d14 + d7 * d7 >= x * x + z * z) {
x = d14;
y = d6;
z = d7;
entity.setEntityBoundingBox(axisalignedbb1);
}
}
entity.world.profiler.endSection();
entity.world.profiler.startSection("rest");
entity.resetPositionToBB();
entity.collidedHorizontally = d2 != x || d4 != z;
entity.collidedVertically = d3 != y;
entity.onGround = entity.collidedVertically && d3 < 0.0D;
entity.collided = entity.collidedHorizontally || entity.collidedVertically;
int j6 = MathHelper.floor(entity.posX);
int i1 = MathHelper.floor(entity.posY - 0.20000000298023224D);
int k6 = MathHelper.floor(entity.posZ);
BlockPos blockpos = new BlockPos(j6, i1, k6);
IBlockState iblockstate = entity.world.getBlockState(blockpos);
if (iblockstate.getMaterial() == Material.AIR) {
BlockPos blockpos1 = blockpos.down();
IBlockState iblockstate1 = entity.world.getBlockState(blockpos1);
Block block1 = iblockstate1.getBlock();
if (block1 instanceof BlockFence || block1 instanceof BlockWall || block1 instanceof BlockFenceGate) {
iblockstate = iblockstate1;
blockpos = blockpos1;
}
}
Block block = iblockstate.getBlock();
if (d3 != y) {
block.onLanded(entity.world, entity);
}
if ((!entity.onGround || !entity.isSneaking() || !(entity instanceof EntityPlayer)) && !entity.isRiding()) {
double d15 = entity.posX - d10;
double d16 = entity.posY - d11;
double d17 = entity.posZ - d1;
if (block != Blocks.LADDER) {
d16 = 0.0D;
}
if (block != null && entity.onGround) {
block.onEntityWalk(entity.world, blockpos, entity);
}
entity.distanceWalkedModified = (float) ((double) entity.distanceWalkedModified + (double) MathHelper.sqrt(d15 * d15 + d17 * d17) * 0.6D);
entity.distanceWalkedOnStepModified = (float) ((double) entity.distanceWalkedOnStepModified + (double) MathHelper.sqrt(d15 * d15 + d16 * d16 + d17 * d17) * 0.6D);
}
try {
AxisAlignedBB bb = entity.getEntityBoundingBox();
BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain(bb.minX + 0.001D, bb.minY + 0.001D, bb.minZ + 0.001D);
BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos1 = BlockPos.PooledMutableBlockPos.retain(bb.maxX - 0.001D, bb.maxY - 0.001D, bb.maxZ - 0.001D);
BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos2 = BlockPos.PooledMutableBlockPos.retain();
if (entity.world.isAreaLoaded(blockpos$pooledmutableblockpos, blockpos$pooledmutableblockpos1)) {
for (int i = blockpos$pooledmutableblockpos.getX(); i <= blockpos$pooledmutableblockpos1.getX(); ++i) {
for (int j = blockpos$pooledmutableblockpos.getY(); j <= blockpos$pooledmutableblockpos1.getY(); ++j) {
for (int k = blockpos$pooledmutableblockpos.getZ(); k <= blockpos$pooledmutableblockpos1.getZ(); ++k) {
blockpos$pooledmutableblockpos2.setPos(i, j, k);
IBlockState state = entity.world.getBlockState(blockpos$pooledmutableblockpos2);
try {
state.getBlock().onEntityCollidedWithBlock(entity.world, blockpos$pooledmutableblockpos2, state, entity);
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Colliding entity with block");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being collided with");
CrashReportCategory.addBlockInfo(crashreportcategory, blockpos$pooledmutableblockpos2, state);
throw new ReportedException(crashreport);
}
}
}
}
}
blockpos$pooledmutableblockpos.release();
blockpos$pooledmutableblockpos1.release();
blockpos$pooledmutableblockpos2.release();
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Checking entity block collision");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being checked for collision");
entity.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
entity.world.profiler.endSection();
// event.entity.noClip = false;
}
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