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Example 1 with FluidBlock

use of net.minecraft.block.FluidBlock in project dynmap by webbukkit.

the class DynmapPlugin method initializeBlockStates.

/**
 * Initialize block states (org.dynmap.blockstate.DynmapBlockState)
 */
public void initializeBlockStates() {
    // Simple map - scale as needed
    stateByID = new DynmapBlockState[512 * 32];
    // Default to air
    Arrays.fill(stateByID, DynmapBlockState.AIR);
    IdList<BlockState> bsids = Block.STATE_IDS;
    DynmapBlockState basebs = null;
    Block baseb = null;
    int baseidx = 0;
    Iterator<BlockState> iter = bsids.iterator();
    DynmapBlockState.Builder bld = new DynmapBlockState.Builder();
    while (iter.hasNext()) {
        BlockState bs = iter.next();
        int idx = bsids.getRawId(bs);
        if (idx >= stateByID.length) {
            int plen = stateByID.length;
            // grow array by 10%
            stateByID = Arrays.copyOf(stateByID, idx * 11 / 10);
            Arrays.fill(stateByID, plen, stateByID.length, DynmapBlockState.AIR);
        }
        Block b = bs.getBlock();
        // If this is new block vs last, it's the base block state
        if (b != baseb) {
            basebs = null;
            baseidx = idx;
            baseb = b;
        }
        Identifier ui = Registry.BLOCK.getId(b);
        if (ui == null) {
            continue;
        }
        String bn = ui.getNamespace() + ":" + ui.getPath();
        // Only do defined names, and not "air"
        if (!bn.equals(DynmapBlockState.AIR_BLOCK)) {
            Material mat = bs.getMaterial();
            String statename = "";
            for (net.minecraft.state.property.Property<?> p : bs.getProperties()) {
                if (statename.length() > 0) {
                    statename += ",";
                }
                statename += p.getName() + "=" + bs.get(p).toString();
            }
            int lightAtten = bs.isOpaqueFullCube(EmptyBlockView.INSTANCE, BlockPos.ORIGIN) ? 15 : (bs.isTranslucent(EmptyBlockView.INSTANCE, BlockPos.ORIGIN) ? 0 : 1);
            // Log.info("statename=" + bn + "[" + statename + "], lightAtten=" + lightAtten);
            // Fill in base attributes
            bld.setBaseState(basebs).setStateIndex(idx - baseidx).setBlockName(bn).setStateName(statename).setMaterial(mat.toString()).setLegacyBlockID(idx).setAttenuatesLight(lightAtten);
            if (mat.isSolid()) {
                bld.setSolid();
            }
            if (mat == Material.AIR) {
                bld.setAir();
            }
            if (mat == Material.WOOD) {
                bld.setLog();
            }
            if (mat == Material.LEAVES) {
                bld.setLeaves();
            }
            if ((!bs.getFluidState().isEmpty()) && !(bs.getBlock() instanceof FluidBlock)) {
                bld.setWaterlogged();
            }
            // Build state
            DynmapBlockState dbs = bld.build();
            stateByID[idx] = dbs;
            if (basebs == null) {
                basebs = dbs;
            }
        }
    }
    for (int gidx = 0; gidx < DynmapBlockState.getGlobalIndexMax(); gidx++) {
        DynmapBlockState bs = DynmapBlockState.getStateByGlobalIndex(gidx);
    // Log.info(gidx + ":" + bs.toString() + ", gidx=" + bs.globalStateIndex + ", sidx=" + bs.stateIndex);
    }
}
Also used : FluidBlock(net.minecraft.block.FluidBlock) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Material(net.minecraft.block.Material) BlockState(net.minecraft.block.BlockState) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Identifier(net.minecraft.util.Identifier) FluidBlock(net.minecraft.block.FluidBlock) Block(net.minecraft.block.Block)

Example 2 with FluidBlock

use of net.minecraft.block.FluidBlock in project dynmap by webbukkit.

the class DynmapPlugin method initializeBlockStates.

/**
 * Initialize block states (org.dynmap.blockstate.DynmapBlockState)
 */
public void initializeBlockStates() {
    // Simple map - scale as needed
    stateByID = new DynmapBlockState[512 * 32];
    // Default to air
    Arrays.fill(stateByID, DynmapBlockState.AIR);
    IdList<BlockState> bsids = Block.STATE_IDS;
    DynmapBlockState basebs = null;
    Block baseb = null;
    int baseidx = 0;
    Iterator<BlockState> iter = bsids.iterator();
    DynmapBlockState.Builder bld = new DynmapBlockState.Builder();
    while (iter.hasNext()) {
        BlockState bs = iter.next();
        int idx = bsids.getId(bs);
        if (idx >= stateByID.length) {
            int plen = stateByID.length;
            // grow array by 10%
            stateByID = Arrays.copyOf(stateByID, idx * 11 / 10);
            Arrays.fill(stateByID, plen, stateByID.length, DynmapBlockState.AIR);
        }
        Block b = bs.getBlock();
        // If this is new block vs last, it's the base block state
        if (b != baseb) {
            basebs = null;
            baseidx = idx;
            baseb = b;
        }
        Identifier ui = Registry.BLOCK.getId(b);
        if (ui == null) {
            continue;
        }
        String bn = ui.getNamespace() + ":" + ui.getPath();
        // Only do defined names, and not "air"
        if (!bn.equals(DynmapBlockState.AIR_BLOCK)) {
            Material mat = bs.getMaterial();
            String statename = "";
            for (net.minecraft.state.property.Property<?> p : bs.getProperties()) {
                if (statename.length() > 0) {
                    statename += ",";
                }
                statename += p.getName() + "=" + bs.get(p).toString();
            }
            int lightAtten = bs.isFullOpaque(EmptyBlockView.INSTANCE, BlockPos.ORIGIN) ? 15 : (bs.isTranslucent(EmptyBlockView.INSTANCE, BlockPos.ORIGIN) ? 0 : 1);
            // Log.info("statename=" + bn + "[" + statename + "], lightAtten=" + lightAtten);
            // Fill in base attributes
            bld.setBaseState(basebs).setStateIndex(idx - baseidx).setBlockName(bn).setStateName(statename).setMaterial(mat.toString()).setLegacyBlockID(idx).setAttenuatesLight(lightAtten);
            if (mat.isSolid()) {
                bld.setSolid();
            }
            if (mat == Material.AIR) {
                bld.setAir();
            }
            if (mat == Material.WOOD) {
                bld.setLog();
            }
            if (mat == Material.LEAVES) {
                bld.setLeaves();
            }
            if ((!bs.getFluidState().isEmpty()) && !(bs.getBlock() instanceof FluidBlock)) {
                bld.setWaterlogged();
            }
            // Build state
            DynmapBlockState dbs = bld.build();
            stateByID[idx] = dbs;
            if (basebs == null) {
                basebs = dbs;
            }
        }
    }
    for (int gidx = 0; gidx < DynmapBlockState.getGlobalIndexMax(); gidx++) {
        DynmapBlockState bs = DynmapBlockState.getStateByGlobalIndex(gidx);
    // Log.info(gidx + ":" + bs.toString() + ", gidx=" + bs.globalStateIndex + ", sidx=" + bs.stateIndex);
    }
}
Also used : FluidBlock(net.minecraft.block.FluidBlock) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Material(net.minecraft.block.Material) BlockState(net.minecraft.block.BlockState) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Identifier(net.minecraft.util.Identifier) FluidBlock(net.minecraft.block.FluidBlock) Block(net.minecraft.block.Block)

Example 3 with FluidBlock

use of net.minecraft.block.FluidBlock in project dynmap by webbukkit.

the class DynmapPlugin method initializeBlockStates.

/**
 * Initialize block states (org.dynmap.blockstate.DynmapBlockState)
 */
public void initializeBlockStates() {
    // Simple map - scale as needed
    stateByID = new DynmapBlockState[512 * 32];
    // Default to air
    Arrays.fill(stateByID, DynmapBlockState.AIR);
    IdList<BlockState> bsids = Block.STATE_IDS;
    DynmapBlockState basebs = null;
    Block baseb = null;
    int baseidx = 0;
    Iterator<BlockState> iter = bsids.iterator();
    DynmapBlockState.Builder bld = new DynmapBlockState.Builder();
    while (iter.hasNext()) {
        BlockState bs = iter.next();
        int idx = bsids.getRawId(bs);
        if (idx >= stateByID.length) {
            int plen = stateByID.length;
            // grow array by 10%
            stateByID = Arrays.copyOf(stateByID, idx * 11 / 10);
            Arrays.fill(stateByID, plen, stateByID.length, DynmapBlockState.AIR);
        }
        Block b = bs.getBlock();
        // If this is new block vs last, it's the base block state
        if (b != baseb) {
            basebs = null;
            baseidx = idx;
            baseb = b;
        }
        Identifier ui = Registry.BLOCK.getId(b);
        if (ui == null) {
            continue;
        }
        String bn = ui.getNamespace() + ":" + ui.getPath();
        // Only do defined names, and not "air"
        if (!bn.equals(DynmapBlockState.AIR_BLOCK)) {
            Material mat = bs.getMaterial();
            String statename = "";
            for (net.minecraft.state.property.Property<?> p : bs.getProperties()) {
                if (statename.length() > 0) {
                    statename += ",";
                }
                statename += p.getName() + "=" + bs.get(p).toString();
            }
            int lightAtten = bs.isOpaqueFullCube(EmptyBlockView.INSTANCE, BlockPos.ORIGIN) ? 15 : (bs.isTranslucent(EmptyBlockView.INSTANCE, BlockPos.ORIGIN) ? 0 : 1);
            // Log.info("statename=" + bn + "[" + statename + "], lightAtten=" + lightAtten);
            // Fill in base attributes
            bld.setBaseState(basebs).setStateIndex(idx - baseidx).setBlockName(bn).setStateName(statename).setMaterial(mat.toString()).setLegacyBlockID(idx).setAttenuatesLight(lightAtten);
            if (mat.isSolid()) {
                bld.setSolid();
            }
            if (mat == Material.AIR) {
                bld.setAir();
            }
            if (mat == Material.WOOD) {
                bld.setLog();
            }
            if (mat == Material.LEAVES) {
                bld.setLeaves();
            }
            if ((!bs.getFluidState().isEmpty()) && !(bs.getBlock() instanceof FluidBlock)) {
                bld.setWaterlogged();
            }
            // Build state
            DynmapBlockState dbs = bld.build();
            stateByID[idx] = dbs;
            if (basebs == null) {
                basebs = dbs;
            }
        }
    }
    for (int gidx = 0; gidx < DynmapBlockState.getGlobalIndexMax(); gidx++) {
        DynmapBlockState bs = DynmapBlockState.getStateByGlobalIndex(gidx);
    // Log.info(gidx + ":" + bs.toString() + ", gidx=" + bs.globalStateIndex + ", sidx=" + bs.stateIndex);
    }
}
Also used : FluidBlock(net.minecraft.block.FluidBlock) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Material(net.minecraft.block.Material) BlockState(net.minecraft.block.BlockState) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Identifier(net.minecraft.util.Identifier) FluidBlock(net.minecraft.block.FluidBlock) Block(net.minecraft.block.Block)

Example 4 with FluidBlock

use of net.minecraft.block.FluidBlock in project tanuki by AntiCope.

the class BedrockWalk method findNearestBlock.

private Vec3d findNearestBlock(double x, int y, double z) {
    validBlocks.clear();
    sortedBlocks.clear();
    playerHorizontalPos.set(x, y, z);
    int rad = searchRadius.get();
    for (int ix = 0; ix < rad; ix++) {
        for (int iy = 0; iy < rad; iy++) {
            BlockState block = mc.world.getBlockState(blockPos.set(x - ((rad - 1) / 2 - ix), y, x - ((rad - 1) / 2 - iy)));
            if (!block.isAir() && !(block.getBlock() instanceof FluidBlock)) {
                validBlocks.add(blockPos.mutableCopy());
            }
        }
    }
    validBlocks.forEach(blockPos -> {
        sortedBlocks.put(blockPos.getSquaredDistanceFromCenter(x, y, z), blockPos);
    });
    Map.Entry<Double, BlockPos> firstEntry = sortedBlocks.firstEntry();
    if (firstEntry == null)
        return null;
    return Vec3d.ofBottomCenter(firstEntry.getValue());
}
Also used : BlockState(net.minecraft.block.BlockState) FluidBlock(net.minecraft.block.FluidBlock) BlockPos(net.minecraft.util.math.BlockPos) TreeMap(java.util.TreeMap) Map(java.util.Map)

Example 5 with FluidBlock

use of net.minecraft.block.FluidBlock in project beyond-earth-fabricated by SomeoneIs404.

the class ModFluids method register.

public static void register() {
    // Fuel Fluid.
    FUEL_STILL = Registry.register(Registry.FLUID, new ModIdentifier("fuel"), new FuelFluid.Still());
    FLOWING_FUEL = Registry.register(Registry.FLUID, new ModIdentifier("flowing_fuel"), new FuelFluid.Flowing());
    FUEL_BLOCK = new FluidBlock(FUEL_STILL, FabricBlockSettings.copy(Blocks.WATER).strength(100.0f).dropsNothing());
    ModBlocks.register("fuel", FUEL_BLOCK);
    FUEL_BUCKET = new BucketItem(FUEL_STILL, new Item.Settings().recipeRemainder(Items.BUCKET).maxCount(1).group(ModItems.ITEM_GROUP_NORMAL));
    ModItems.register("fuel_bucket", FUEL_BUCKET);
    // Oil Fluid.
    OIL_STILL = Registry.register(Registry.FLUID, new ModIdentifier("oil"), new OilFluid.Still());
    FLOWING_OIL = Registry.register(Registry.FLUID, new ModIdentifier("flowing_oil"), new OilFluid.Flowing());
    OIL_BLOCK = new FluidBlock(OIL_STILL, FabricBlockSettings.copy(Blocks.WATER).strength(100.0f).dropsNothing());
    ModBlocks.register("oil", OIL_BLOCK);
    OIL_BUCKET = new BucketItem(OIL_STILL, new Item.Settings().recipeRemainder(Items.BUCKET).maxCount(1).group(ModItems.ITEM_GROUP_NORMAL));
    ModItems.register("oil_bucket", OIL_BUCKET);
}
Also used : BucketItem(net.minecraft.item.BucketItem) Item(net.minecraft.item.Item) FluidBlock(net.minecraft.block.FluidBlock) BucketItem(net.minecraft.item.BucketItem) ModIdentifier(net.mrscauthd.beyond_earth.util.ModIdentifier)

Aggregations

FluidBlock (net.minecraft.block.FluidBlock)8 BlockState (net.minecraft.block.BlockState)7 Block (net.minecraft.block.Block)6 Material (net.minecraft.block.Material)6 Identifier (net.minecraft.util.Identifier)6 DynmapBlockState (org.dynmap.renderer.DynmapBlockState)6 Map (java.util.Map)1 TreeMap (java.util.TreeMap)1 BucketItem (net.minecraft.item.BucketItem)1 Item (net.minecraft.item.Item)1 BlockPos (net.minecraft.util.math.BlockPos)1 ModIdentifier (net.mrscauthd.beyond_earth.util.ModIdentifier)1