use of net.minecraft.client.entity.EntityPlayerSP in project Charset by CharsetMC.
the class SubCommandSetupTestWorld method execute.
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) {
((EntityPlayerSP) sender).sendChatMessage("/gamerule doDaylightCycle false");
((EntityPlayerSP) sender).sendChatMessage("/gamerule doMobSpawning false");
((EntityPlayerSP) sender).sendChatMessage("/gamerule keepInventory true");
((EntityPlayerSP) sender).sendChatMessage("/weather clear 999999");
((EntityPlayerSP) sender).sendChatMessage("/time set 1200");
// TODO: FIXME - this won't work on a dedicated server!
for (World world : server.worlds) {
for (Entity entity : world.loadedEntityList) {
if (entity instanceof EntityLiving || entity instanceof EntityItem) {
entity.setDead();
}
}
}
}
use of net.minecraft.client.entity.EntityPlayerSP in project ConvenientAdditions by Necr0.
the class EventHandlerPlayerMovement method onClientUpdate.
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onClientUpdate(TickEvent.ClientTickEvent event) {
EntityPlayerSP player = Helper.getClientPlayer();
if (player == null || event.phase != TickEvent.Phase.START)
return;
MovementInput input = player.movementInput;
if (!wasJumping && input.jump) {
MinecraftForge.EVENT_BUS.post(new PlayerMovementEvent.PlayerJumpEvent(player, player.getEntityWorld()));
}
if (!wasSneaking && input.sneak) {
MinecraftForge.EVENT_BUS.post(new PlayerMovementEvent.PlayerSneakEvent(player, player.getEntityWorld()));
}
wasJumping = input.jump;
wasSneaking = input.sneak;
}
use of net.minecraft.client.entity.EntityPlayerSP in project Wurst-MC-1.12 by Wurst-Imperium.
the class TrajectoriesMod method onRender.
@Override
public void onRender(float partialTicks) {
EntityPlayerSP player = WMinecraft.getPlayer();
// check if player is holding item
ItemStack stack = player.inventory.getCurrentItem();
if (stack == null)
return;
// check if item is throwable
if (!WItem.isThrowable(stack))
return;
boolean usingBow = stack.getItem() instanceof ItemBow;
// calculate starting position
double arrowPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * mc.timer.renderPartialTicks - WMath.cos((float) Math.toRadians(player.rotationYaw)) * 0.16F;
double arrowPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * Minecraft.getMinecraft().timer.renderPartialTicks + player.getEyeHeight() - 0.1;
double arrowPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * Minecraft.getMinecraft().timer.renderPartialTicks - WMath.sin((float) Math.toRadians(player.rotationYaw)) * 0.16F;
// calculate starting motion
float arrowMotionFactor = usingBow ? 1F : 0.4F;
float yaw = (float) Math.toRadians(player.rotationYaw);
float pitch = (float) Math.toRadians(player.rotationPitch);
float arrowMotionX = -WMath.sin(yaw) * WMath.cos(pitch) * arrowMotionFactor;
float arrowMotionY = -WMath.sin(pitch) * arrowMotionFactor;
float arrowMotionZ = WMath.cos(yaw) * WMath.cos(pitch) * arrowMotionFactor;
double arrowMotion = Math.sqrt(arrowMotionX * arrowMotionX + arrowMotionY * arrowMotionY + arrowMotionZ * arrowMotionZ);
arrowMotionX /= arrowMotion;
arrowMotionY /= arrowMotion;
arrowMotionZ /= arrowMotion;
if (usingBow) {
float bowPower = (72000 - player.getItemInUseCount()) / 20F;
bowPower = (bowPower * bowPower + bowPower * 2F) / 3F;
if (bowPower > 1F || bowPower <= 0.1F)
bowPower = 1F;
bowPower *= 3F;
arrowMotionX *= bowPower;
arrowMotionY *= bowPower;
arrowMotionZ *= bowPower;
} else {
arrowMotionX *= 1.5D;
arrowMotionY *= 1.5D;
arrowMotionZ *= 1.5D;
}
// GL settings
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glLineWidth(2);
RenderManager renderManager = mc.getRenderManager();
// draw trajectory line
double gravity = usingBow ? 0.05D : stack.getItem() instanceof ItemPotion ? 0.4D : stack.getItem() instanceof ItemFishingRod ? 0.15D : 0.03D;
Vec3d playerVector = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
GL11.glColor4f(0, 1, 0, 0.75F);
GL11.glBegin(GL11.GL_LINE_STRIP);
for (int i = 0; i < 1000; i++) {
GL11.glVertex3d(arrowPosX - renderManager.renderPosX, arrowPosY - renderManager.renderPosY, arrowPosZ - renderManager.renderPosZ);
arrowPosX += arrowMotionX * 0.1;
arrowPosY += arrowMotionY * 0.1;
arrowPosZ += arrowMotionZ * 0.1;
arrowMotionX *= 0.999D;
arrowMotionY *= 0.999D;
arrowMotionZ *= 0.999D;
arrowMotionY -= gravity * 0.1;
if (WMinecraft.getWorld().rayTraceBlocks(playerVector, new Vec3d(arrowPosX, arrowPosY, arrowPosZ)) != null)
break;
}
GL11.glEnd();
// draw end of trajectory line
double renderX = arrowPosX - renderManager.renderPosX;
double renderY = arrowPosY - renderManager.renderPosY;
double renderZ = arrowPosZ - renderManager.renderPosZ;
GL11.glPushMatrix();
GL11.glTranslated(renderX - 0.5, renderY - 0.5, renderZ - 0.5);
GL11.glColor4f(0F, 1F, 0F, 0.25F);
RenderUtils.drawSolidBox();
GL11.glColor4f(0, 1, 0, 0.75F);
RenderUtils.drawOutlinedBox();
GL11.glPopMatrix();
// GL resets
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_LINE_SMOOTH);
GL11.glPopMatrix();
}
use of net.minecraft.client.entity.EntityPlayerSP in project Wurst-MC-1.12 by Wurst-Imperium.
the class StepMod method onUpdate.
@Override
public void onUpdate() {
if (mode.getSelected() == 0) {
// simple mode
WMinecraft.getPlayer().stepHeight = height.getValueF();
return;
}
// legit mode
EntityPlayerSP player = WMinecraft.getPlayer();
player.stepHeight = 0.5F;
if (!player.isCollidedHorizontally)
return;
if (!player.onGround || player.isOnLadder() || player.isInWater() || player.isInLava())
return;
if (player.movementInput.moveForward == 0 && player.movementInput.moveStrafe == 0)
return;
if (player.movementInput.jump)
return;
AxisAlignedBB box = player.getEntityBoundingBox().offset(0, 0.05, 0).expandXyz(0.05);
if (!WMinecraft.getWorld().getCollisionBoxes(player, box.offset(0, 1, 0)).isEmpty())
return;
double stepHeight = -1;
for (AxisAlignedBB bb : WMinecraft.getWorld().getCollisionBoxes(player, box)) if (bb.maxY > stepHeight)
stepHeight = bb.maxY;
stepHeight = stepHeight - player.posY;
if (stepHeight < 0 || stepHeight > 1)
return;
WConnection.sendPacket(new CPacketPlayer.Position(player.posX, player.posY + 0.42 * stepHeight, player.posZ, player.onGround));
WConnection.sendPacket(new CPacketPlayer.Position(player.posX, player.posY + 0.753 * stepHeight, player.posZ, player.onGround));
player.setPosition(player.posX, player.posY + 1 * stepHeight, player.posZ);
}
use of net.minecraft.client.entity.EntityPlayerSP in project Wurst-MC-1.12 by Wurst-Imperium.
the class RepairCmd method call.
@Override
public void call(String[] args) throws CmdException {
if (args.length > 0)
throw new CmdSyntaxError();
// check for creative mode
EntityPlayerSP player = WMinecraft.getPlayer();
if (!player.capabilities.isCreativeMode)
throw new CmdError("Creative mode only.");
// validate item
ItemStack item = player.inventory.getCurrentItem();
if (item == null)
throw new CmdError("You need an item in your hand.");
if (!item.isItemStackDamageable())
throw new CmdError("This item can't take damage.");
if (!item.isItemDamaged())
throw new CmdError("This item is not damaged.");
// repair item
item.setItemDamage(0);
WConnection.sendPacket(new CPacketCreativeInventoryAction(36 + player.inventory.currentItem, item));
}
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