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Example 1 with Vec3d

use of net.minecraft.util.math.Vec3d in project MinecraftForge by MinecraftForge.

the class BlockFluidBase method getFlowDirection.

public static double getFlowDirection(IBlockAccess world, BlockPos pos) {
    IBlockState state = world.getBlockState(pos);
    if (!state.getMaterial().isLiquid()) {
        return -1000.0;
    }
    Vec3d vec = ((BlockFluidBase) state.getBlock()).getFlowVector(world, pos);
    return vec.xCoord == 0.0D && vec.zCoord == 0.0D ? -1000.0D : Math.atan2(vec.zCoord, vec.xCoord) - Math.PI / 2D;
}
Also used : IBlockState(net.minecraft.block.state.IBlockState) Vec3d(net.minecraft.util.math.Vec3d)

Example 2 with Vec3d

use of net.minecraft.util.math.Vec3d in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class CallRunnerClient method onGetPositionEyes.

public static Vec3d onGetPositionEyes(Entity entityFor, float partialTicks) {
    Vec3d defaultOutput = entityFor.getPositionEyes(partialTicks);
    PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getShipFixedOnto(entityFor);
    if (wrapper != null) {
        Vector playerPosition = new Vector(wrapper.wrapping.getLocalPositionForEntity(entityFor));
        RotationMatrices.applyTransform(wrapper.wrapping.coordTransform.RlToWTransform, playerPosition);
        Vector playerEyes = new Vector(0, entityFor.getEyeHeight(), 0);
        //Remove the original position added for the player's eyes
        RotationMatrices.applyTransform(wrapper.wrapping.coordTransform.lToWRotation, playerEyes);
        //Add the new rotate player eyes to the position
        playerPosition.add(playerEyes);
        //			System.out.println("test");
        return playerPosition.toVec3d();
    }
    return defaultOutput;
}
Also used : PhysicsWrapperEntity(ValkyrienWarfareBase.PhysicsManagement.PhysicsWrapperEntity) Vector(ValkyrienWarfareBase.API.Vector) Vec3d(net.minecraft.util.math.Vec3d)

Example 3 with Vec3d

use of net.minecraft.util.math.Vec3d in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class EventsCommon method setExplosionPosition.

private static final boolean setExplosionPosition(Explosion toSet, double x, double y, double z, Field[] fields) {
    if (fields == null) {
        return false;
    }
    try {
        Field xField = fields[0], yField = fields[1], zField = fields[2], positionField = fields[3];
        double testX = toSet.explosionX;
        xField.setDouble(toSet, x);
        double testY = toSet.explosionY;
        yField.setDouble(toSet, y);
        double testZ = toSet.explosionZ;
        zField.setDouble(toSet, z);
        positionField.set(toSet, new Vec3d(x, y, z));
        toSet.getAffectedBlockPositions().clear();
        toSet.getPlayerKnockbackMap().clear();
        return true;
    } catch (Exception e) {
        return false;
    }
}
Also used : Field(java.lang.reflect.Field) Vec3d(net.minecraft.util.math.Vec3d)

Example 4 with Vec3d

use of net.minecraft.util.math.Vec3d in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class NewExp method doExplosionA.

/**
     * Does the first part of the explosion (destroy blocks)
     */
public void doExplosionA() {
    Set<BlockPos> set = Sets.<BlockPos>newHashSet();
    int i = 16;
    for (int j = 0; j < 16; ++j) {
        for (int k = 0; k < 16; ++k) {
            for (int l = 0; l < 16; ++l) {
                if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                    double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
                    double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
                    double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
                    double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                    d0 = d0 / d3;
                    d1 = d1 / d3;
                    d2 = d2 / d3;
                    float f = this.explosionSize * (0.3F + this.worldObj.rand.nextFloat() * 0.3F);
                    double d4 = this.explosionX;
                    double d6 = this.explosionY;
                    double d8 = this.explosionZ;
                    for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                        BlockPos blockpos = new BlockPos(d4, d6, d8);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
                        if (iblockstate.getMaterial() != Material.AIR) {
                            float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
                            //  f -= ((f2 + 0.3F) * 0.3F) / this.explosionPower ;
                            f -= (f2 * this.explosionBlast) + this.explosionPower;
                        }
                        if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
                            set.add(blockpos);
                        }
                        d4 += d0 * 0.30000001192092896D;
                        d6 += d1 * 0.30000001192092896D;
                        d8 += d2 * 0.30000001192092896D;
                    }
                }
            }
        }
    }
    this.affectedBlockPositions.addAll(set);
    float f3 = this.explosionSize * 2.0F;
    int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
    int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
    int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
    int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
    int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
    int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
    List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
    Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
    for (int k2 = 0; k2 < list.size(); ++k2) {
        Entity entity = (Entity) list.get(k2);
        if (!entity.isImmuneToExplosions()) {
            double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;
            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.explosionX;
                double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
                double d9 = entity.posZ - this.explosionZ;
                double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                    double d10 = (1.0D - d12) * d14;
                    entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) + this.explosionDamage / 2.0D)));
                    double d11 = 1.0D;
                    if (entity instanceof EntityLivingBase) {
                        d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                    }
                    entity.motionX += d5 * d11;
                    entity.motionY += d7 * d11;
                    entity.motionZ += d9 * d11;
                    if (entity instanceof EntityPlayer) {
                        EntityPlayer entityplayer = (EntityPlayer) entity;
                        if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                            this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos) Vec3d(net.minecraft.util.math.Vec3d)

Example 5 with Vec3d

use of net.minecraft.util.math.Vec3d in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class NewExp2 method doExplosionA.

/**
     * Does the first part of the explosion (destroy blocks)
     */
public void doExplosionA() {
    Set<BlockPos> set = Sets.<BlockPos>newHashSet();
    int i = 16;
    for (int j = 0; j < 16; ++j) {
        for (int k = 0; k < 16; ++k) {
            for (int l = 0; l < 16; ++l) {
                if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                    double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
                    double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
                    double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
                    double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                    d0 = d0 / d3;
                    d1 = d1 / d3;
                    d2 = d2 / d3;
                    float f = this.explosionSize * (0.3F + this.worldObj.rand.nextFloat() * 0.3F);
                    double d4 = this.explosionX;
                    double d6 = this.explosionY;
                    double d8 = this.explosionZ;
                    for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                        BlockPos blockpos = new BlockPos(d4, d6, d8);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
                        if (iblockstate.getMaterial() != Material.AIR) {
                            float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
                            //  f -= ((f2 + 0.3F) * 0.3F) / this.explosionPower ;
                            f -= (f2 * this.explosionBlast) + this.explosionPower;
                        }
                        if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
                            set.add(blockpos);
                        }
                        d4 += d0 * 0.30000001192092896D;
                        d6 += d1 * 0.30000001192092896D;
                        d8 += d2 * 0.30000001192092896D;
                    }
                }
            }
        }
    }
    this.affectedBlockPositions.addAll(set);
    float f3 = this.explosionSize * 2;
    int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
    int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
    int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
    int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
    int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
    int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
    List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
    Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
    for (int k2 = 0; k2 < list.size(); ++k2) {
        Entity entity = (Entity) list.get(k2);
        if (!entity.isImmuneToExplosions()) {
            double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;
            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.explosionX;
                double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
                double d9 = entity.posZ - this.explosionZ;
                double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                    double d10 = (1.0D - d12) * d14;
                    entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) + this.explosionDamage / 2.0D)));
                    double d11 = 1.0D;
                    if (entity instanceof EntityLivingBase) {
                        d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                    }
                    entity.motionX += d5 * d11;
                    entity.motionY += d7 * d11;
                    entity.motionZ += d9 * d11;
                    if (entity instanceof EntityPlayer) {
                        EntityPlayer entityplayer = (EntityPlayer) entity;
                        if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                            this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos) Vec3d(net.minecraft.util.math.Vec3d)

Aggregations

Vec3d (net.minecraft.util.math.Vec3d)789 BlockPos (net.minecraft.util.math.BlockPos)204 Entity (net.minecraft.entity.Entity)118 EnumFacing (net.minecraft.util.EnumFacing)108 ItemStack (net.minecraft.item.ItemStack)100 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)97 RayTraceResult (net.minecraft.util.math.RayTraceResult)90 World (net.minecraft.world.World)90 EntityPlayer (net.minecraft.entity.player.EntityPlayer)88 IBlockState (net.minecraft.block.state.IBlockState)76 EntityLivingBase (net.minecraft.entity.EntityLivingBase)74 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)72 ResourceLocation (net.minecraft.util.ResourceLocation)68 ParticleBuilder (com.teamwizardry.librarianlib.features.particle.ParticleBuilder)59 InterpFadeInOut (com.teamwizardry.librarianlib.features.particle.functions.InterpFadeInOut)59 TileEntity (net.minecraft.tileentity.TileEntity)42 Block (net.minecraft.block.Block)41 EntityPlayerMP (net.minecraft.entity.player.EntityPlayerMP)30 BufferBuilder (net.minecraft.client.renderer.BufferBuilder)27 SubscribeEvent (net.minecraftforge.fml.common.eventhandler.SubscribeEvent)27