use of net.minecraft.util.math.Vec3d in project ImmersiveEngineering by BluSunrize.
the class ClientEventHandler method drawBlockOverlayArrow.
public static void drawBlockOverlayArrow(Tessellator tessellator, VertexBuffer vertexbuffer, Vec3d directionVec, EnumFacing side, AxisAlignedBB targetedBB) {
Vec3d[] translatedPositions = new Vec3d[arrowCoords.length];
Matrix4 mat = new Matrix4();
Vec3d defaultDir = side.getAxis() == Axis.Y ? new Vec3d(0, 0, 1) : new Vec3d(0, 1, 0);
directionVec = directionVec.normalize();
double angle = Math.acos(defaultDir.dotProduct(directionVec));
Vec3d axis = defaultDir.crossProduct(directionVec);
mat.rotate(angle, axis.xCoord, axis.yCoord, axis.zCoord);
if (side != null) {
if (side.getAxis() == Axis.Z)
mat.rotate(Math.PI / 2, 1, 0, 0).rotate(Math.PI, 0, 1, 0);
else if (side.getAxis() == Axis.X)
mat.rotate(Math.PI / 2, 0, 0, 1).rotate(Math.PI / 2, 0, 1, 0);
}
for (int i = 0; i < translatedPositions.length; i++) {
Vec3d vec = mat.apply(new Vec3d(arrowCoords[i][0], 0, arrowCoords[i][1])).addVector(.5, .5, .5);
if (side != null && targetedBB != null)
vec = new Vec3d(side == EnumFacing.WEST ? targetedBB.minX - .002 : side == EnumFacing.EAST ? targetedBB.maxX + .002 : vec.xCoord, side == EnumFacing.DOWN ? targetedBB.minY - .002 : side == EnumFacing.UP ? targetedBB.maxY + .002 : vec.yCoord, side == EnumFacing.NORTH ? targetedBB.minZ - .002 : side == EnumFacing.SOUTH ? targetedBB.maxZ + .002 : vec.zCoord);
translatedPositions[i] = vec;
}
vertexbuffer.begin(6, DefaultVertexFormats.POSITION_COLOR);
for (Vec3d point : translatedPositions) vertexbuffer.pos(point.xCoord, point.yCoord, point.zCoord).color(Lib.COLOUR_F_ImmersiveOrange[0], Lib.COLOUR_F_ImmersiveOrange[1], Lib.COLOUR_F_ImmersiveOrange[2], 0.4F).endVertex();
tessellator.draw();
vertexbuffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
for (Vec3d point : translatedPositions) vertexbuffer.pos(point.xCoord, point.yCoord, point.zCoord).color(0, 0, 0, 0.4F).endVertex();
tessellator.draw();
}
use of net.minecraft.util.math.Vec3d in project ImmersiveEngineering by BluSunrize.
the class ClientEventHandler method renderAdditionalBlockBounds.
@SubscribeEvent()
public void renderAdditionalBlockBounds(DrawBlockHighlightEvent event) {
if (event.getSubID() == 0 && event.getTarget().typeOfHit == RayTraceResult.Type.BLOCK) {
float f1 = 0.002F;
double px = -TileEntityRendererDispatcher.staticPlayerX;
double py = -TileEntityRendererDispatcher.staticPlayerY;
double pz = -TileEntityRendererDispatcher.staticPlayerZ;
TileEntity tile = event.getPlayer().worldObj.getTileEntity(event.getTarget().getBlockPos());
ItemStack stack = event.getPlayer().getHeldItem(EnumHand.MAIN_HAND);
// if(event.getPlayer().worldObj.getBlockState(event.getTarget().getBlockPos()).getBlock() instanceof IEBlockInterfaces.ICustomBoundingboxes)
if (tile instanceof IAdvancedSelectionBounds) {
// IEBlockInterfaces.ICustomBoundingboxes block = (IEBlockInterfaces.ICustomBoundingboxes) event.getPlayer().worldObj.getBlockState(event.getTarget().getBlockPos()).getBlock();
IAdvancedSelectionBounds iasb = (IAdvancedSelectionBounds) tile;
List<AxisAlignedBB> boxes = iasb.getAdvancedSelectionBounds();
if (boxes != null && !boxes.isEmpty()) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.glLineWidth(2.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
ArrayList<AxisAlignedBB> additionalBoxes = new ArrayList<AxisAlignedBB>();
AxisAlignedBB overrideBox = null;
for (AxisAlignedBB aabb : boxes) if (aabb != null) {
if (iasb.isOverrideBox(aabb, event.getPlayer(), event.getTarget(), additionalBoxes))
overrideBox = aabb;
}
if (overrideBox != null)
RenderGlobal.func_189697_a(overrideBox.expand(f1, f1, f1).offset(px, py, pz), 0, 0, 0, 0.4f);
else
for (AxisAlignedBB aabb : additionalBoxes.isEmpty() ? boxes : additionalBoxes) RenderGlobal.func_189697_a(aabb.expand(f1, f1, f1).offset(px, py, pz), 0, 0, 0, 0.4f);
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
event.setCanceled(true);
}
}
if (Utils.isHammer(stack) && tile instanceof TileEntityTurntable) {
BlockPos pos = event.getTarget().getBlockPos();
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.glLineWidth(2.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
EnumFacing f = ((TileEntityTurntable) tile).getFacing();
double tx = pos.getX() + .5;
double ty = pos.getY() + .5;
double tz = pos.getZ() + .5;
if (!event.getPlayer().worldObj.isAirBlock(pos.offset(f))) {
tx += f.getFrontOffsetX();
ty += f.getFrontOffsetY();
tz += f.getFrontOffsetZ();
}
vertexbuffer.setTranslation(tx + px, ty + py, tz + pz);
double angle = -event.getPlayer().ticksExisted % 80 / 40d * Math.PI;
drawRotationArrows(tessellator, vertexbuffer, f, angle, ((TileEntityTurntable) tile).invert);
vertexbuffer.setTranslation(0, 0, 0);
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
World world = event.getPlayer().worldObj;
if (stack != null && IEContent.blockConveyor.equals(Block.getBlockFromItem(stack.getItem())) && event.getTarget().sideHit.getAxis() == Axis.Y) {
EnumFacing side = event.getTarget().sideHit;
BlockPos pos = event.getTarget().getBlockPos();
AxisAlignedBB targetedBB = world.getBlockState(pos).getSelectedBoundingBox(world, pos);
if (targetedBB != null)
targetedBB = targetedBB.offset(-pos.getX(), -pos.getY(), -pos.getZ());
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.glLineWidth(2.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.setTranslation(pos.getX() + px, pos.getY() + py, pos.getZ() + pz);
double[][] points = new double[4][];
if (side.getAxis() == Axis.Y) {
points[0] = new double[] { 0 - f1, side == EnumFacing.DOWN ? ((targetedBB != null ? targetedBB.minY : 0) - f1) : ((targetedBB != null ? targetedBB.maxY : 1) + f1), 0 - f1 };
points[1] = new double[] { 1 + f1, side == EnumFacing.DOWN ? ((targetedBB != null ? targetedBB.minY : 0) - f1) : ((targetedBB != null ? targetedBB.maxY : 1) + f1), 1 + f1 };
points[2] = new double[] { 0 - f1, side == EnumFacing.DOWN ? ((targetedBB != null ? targetedBB.minY : 0) - f1) : ((targetedBB != null ? targetedBB.maxY : 1) + f1), 1 + f1 };
points[3] = new double[] { 1 + f1, side == EnumFacing.DOWN ? ((targetedBB != null ? targetedBB.minY : 0) - f1) : ((targetedBB != null ? targetedBB.maxY : 1) + f1), 0 - f1 };
} else if (side.getAxis() == Axis.Z) {
points[0] = new double[] { 1 + f1, 1 + f1, side == EnumFacing.NORTH ? ((targetedBB != null ? targetedBB.minZ : 0) - f1) : ((targetedBB != null ? targetedBB.maxZ : 1) + f1) };
points[1] = new double[] { 0 - f1, 0 - f1, side == EnumFacing.NORTH ? ((targetedBB != null ? targetedBB.minZ : 0) - f1) : ((targetedBB != null ? targetedBB.maxZ : 1) + f1) };
points[2] = new double[] { 0 - f1, 1 + f1, side == EnumFacing.NORTH ? ((targetedBB != null ? targetedBB.minZ : 0) - f1) : ((targetedBB != null ? targetedBB.maxZ : 1) + f1) };
points[3] = new double[] { 1 + f1, 0 - f1, side == EnumFacing.NORTH ? ((targetedBB != null ? targetedBB.minZ : 0) - f1) : ((targetedBB != null ? targetedBB.maxZ : 1) + f1) };
} else {
points[0] = new double[] { side == EnumFacing.WEST ? ((targetedBB != null ? targetedBB.minX : 0) - f1) : ((targetedBB != null ? targetedBB.maxX : 1) + f1), 1 + f1, 1 + f1 };
points[1] = new double[] { side == EnumFacing.WEST ? ((targetedBB != null ? targetedBB.minX : 0) - f1) : ((targetedBB != null ? targetedBB.maxX : 1) + f1), 0 - f1, 0 - f1 };
points[2] = new double[] { side == EnumFacing.WEST ? ((targetedBB != null ? targetedBB.minX : 0) - f1) : ((targetedBB != null ? targetedBB.maxX : 1) + f1), 1 + f1, 0 - f1 };
points[3] = new double[] { side == EnumFacing.WEST ? ((targetedBB != null ? targetedBB.minX : 0) - f1) : ((targetedBB != null ? targetedBB.maxX : 1) + f1), 0 - f1, 1 + f1 };
}
vertexbuffer.begin(1, DefaultVertexFormats.POSITION_COLOR);
for (double[] point : points) vertexbuffer.pos(point[0], point[1], point[2]).color(0, 0, 0, 0.4F).endVertex();
tessellator.draw();
vertexbuffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
vertexbuffer.pos(points[0][0], points[0][1], points[0][2]).color(0, 0, 0, 0.4F).endVertex();
vertexbuffer.pos(points[2][0], points[2][1], points[2][2]).color(0, 0, 0, 0.4F).endVertex();
vertexbuffer.pos(points[1][0], points[1][1], points[1][2]).color(0, 0, 0, 0.4F).endVertex();
vertexbuffer.pos(points[3][0], points[3][1], points[3][2]).color(0, 0, 0, 0.4F).endVertex();
tessellator.draw();
float xFromMid = side.getAxis() == Axis.X ? 0 : (float) event.getTarget().hitVec.xCoord - pos.getX() - .5f;
float yFromMid = side.getAxis() == Axis.Y ? 0 : (float) event.getTarget().hitVec.yCoord - pos.getY() - .5f;
float zFromMid = side.getAxis() == Axis.Z ? 0 : (float) event.getTarget().hitVec.zCoord - pos.getZ() - .5f;
float max = Math.max(Math.abs(yFromMid), Math.max(Math.abs(xFromMid), Math.abs(zFromMid)));
Vec3d dir = new Vec3d(max == Math.abs(xFromMid) ? Math.signum(xFromMid) : 0, max == Math.abs(yFromMid) ? Math.signum(yFromMid) : 0, max == Math.abs(zFromMid) ? Math.signum(zFromMid) : 0);
if (dir != null)
drawBlockOverlayArrow(tessellator, vertexbuffer, dir, side, targetedBB);
vertexbuffer.setTranslation(0, 0, 0);
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
if (stack != null && stack.getItem() instanceof ItemDrill && ((ItemDrill) stack.getItem()).isEffective(world.getBlockState(event.getTarget().getBlockPos()).getMaterial())) {
ItemStack head = ((ItemDrill) stack.getItem()).getHead(stack);
if (head != null) {
ImmutableList<BlockPos> blocks = ((IDrillHead) head.getItem()).getExtraBlocksDug(head, world, event.getPlayer(), event.getTarget());
drawAdditionalBlockbreak(event.getContext(), event.getPlayer(), event.getPartialTicks(), blocks);
}
}
}
}
use of net.minecraft.util.math.Vec3d in project ImmersiveEngineering by BluSunrize.
the class ConveyorVertical method getDirection.
@Override
public Vec3d getDirection(TileEntity conveyorTile, Entity entity, EnumFacing facing) {
BlockPos posWall = conveyorTile.getPos().offset(facing);
double d = .625 + entity.width;
double distToWall = Math.abs((facing.getAxis() == Axis.Z ? posWall.getZ() : posWall.getX()) + .5 - (facing.getAxis() == Axis.Z ? entity.posZ : entity.posX));
if (distToWall > d)
return super.getDirection(conveyorTile, entity, facing);
double vBase = entity instanceof EntityLivingBase ? 1.5 : 1.15;
double distY = Math.abs(conveyorTile.getPos().add(0, 1, 0).getY() + .5 - entity.posY);
double treshold = .9;
boolean contact = distY < treshold;
double vX = entity.motionX;
double vY = 0.1 * vBase;
double vZ = entity.motionZ;
if (entity.motionY < 0)
vY += entity.motionY * .9;
if (!(entity instanceof EntityPlayer)) {
vX = 0.05 * facing.getFrontOffsetX();
vZ = 0.05 * facing.getFrontOffsetZ();
if (facing == EnumFacing.WEST || facing == EnumFacing.EAST) {
if (entity.posZ > conveyorTile.getPos().getZ() + 0.65D)
vZ = -0.1D * vBase;
else if (entity.posZ < conveyorTile.getPos().getZ() + 0.35D)
vZ = 0.1D * vBase;
} else if (facing == EnumFacing.NORTH || facing == EnumFacing.SOUTH) {
if (entity.posX > conveyorTile.getPos().getX() + 0.65D)
vX = -0.1D * vBase;
else if (entity.posX < conveyorTile.getPos().getX() + 0.35D)
vX = 0.1D * vBase;
}
}
//Little boost at the top of a conveyor to help players and minecarts to get off
if (contact && !(conveyorTile.getWorld().getTileEntity(conveyorTile.getPos().add(0, 1, 0)) instanceof IConveyorTile))
vY *= 2.25;
return new Vec3d(vX, vY, vZ);
}
use of net.minecraft.util.math.Vec3d in project ImmersiveEngineering by BluSunrize.
the class ConveyorVertical method onEntityCollision.
@Override
public void onEntityCollision(TileEntity tile, Entity entity, EnumFacing facing) {
if (!isActive(tile))
return;
BlockPos posWall = tile.getPos().offset(facing);
double d = .625 + entity.width;
double distToWall = Math.abs((facing.getAxis() == Axis.Z ? posWall.getZ() : posWall.getX()) + .5 - (facing.getAxis() == Axis.Z ? entity.posZ : entity.posX));
if (distToWall > d) {
super.onEntityCollision(tile, entity, facing);
return;
}
if (entity != null && !entity.isDead && !(entity instanceof EntityPlayer && entity.isSneaking())) {
double distY = Math.abs(tile.getPos().add(0, 1, 0).getY() + .5 - entity.posY);
double treshold = .9;
boolean contact = distY < treshold;
entity.onGround = false;
if (entity.fallDistance < 3)
entity.fallDistance = 0;
else
entity.fallDistance *= .9;
Vec3d vec = getDirection(tile, entity, facing);
entity.motionX = vec.xCoord;
entity.motionY = vec.yCoord;
entity.motionZ = vec.zCoord;
if (!contact)
ConveyorHandler.applyMagnetSupression(entity, (IConveyorTile) tile);
else {
BlockPos posTop = tile.getPos().add(0, 1, 0);
if (!((tile.getWorld().getTileEntity(posTop) instanceof IConveyorTile) || (tile.getWorld().isAirBlock(posTop) && (tile.getWorld().getTileEntity(posTop.offset(facing)) instanceof IConveyorTile))))
ConveyorHandler.revertMagnetSupression(entity, (IConveyorTile) tile);
}
if (entity instanceof EntityItem) {
((EntityItem) entity).setNoDespawn();
TileEntity inventoryTile;
inventoryTile = tile.getWorld().getTileEntity(tile.getPos().add(0, 1, 0));
if (!tile.getWorld().isRemote) {
if (contact && inventoryTile != null && !(inventoryTile instanceof IConveyorTile)) {
ItemStack stack = ((EntityItem) entity).getEntityItem();
if (stack != null) {
ItemStack ret = Utils.insertStackIntoInventory(inventoryTile, stack, EnumFacing.DOWN);
if (ret == null)
entity.setDead();
else if (ret.stackSize < stack.stackSize)
((EntityItem) entity).setEntityItemStack(ret);
}
}
}
}
}
}
use of net.minecraft.util.math.Vec3d in project ImmersiveEngineering by BluSunrize.
the class TileEntityWatermill method getHorizontalVec.
Vec3d getHorizontalVec() {
Vec3d dir = new Vec3d(0, 0, 0);
boolean faceZ = facing.ordinal() <= 3;
dir = Utils.addVectors(dir, Utils.getFlowVector(worldObj, getPos().add(-(faceZ ? 1 : 0), +3, -(faceZ ? 0 : 1))));
dir = Utils.addVectors(dir, Utils.getFlowVector(worldObj, getPos().add(0, +3, 0)));
dir = Utils.addVectors(dir, Utils.getFlowVector(worldObj, getPos().add(+(faceZ ? 1 : 0), +3, +(faceZ ? 0 : 1))));
dir = Utils.addVectors(dir, Utils.getFlowVector(worldObj, getPos().add(-(faceZ ? 2 : 0), +2, -(faceZ ? 0 : 2))));
dir = Utils.addVectors(dir, Utils.getFlowVector(worldObj, getPos().add(+(faceZ ? 2 : 0), +2, +(faceZ ? 0 : 2))));
dir = dir.subtract(Utils.getFlowVector(worldObj, getPos().add(-(faceZ ? 2 : 0), -2, -(faceZ ? 0 : 2))));
dir = dir.subtract(Utils.getFlowVector(worldObj, getPos().add(+(faceZ ? 2 : 0), -2, +(faceZ ? 0 : 2))));
dir = dir.subtract(Utils.getFlowVector(worldObj, getPos().add(-(faceZ ? 1 : 0), -3, -(faceZ ? 0 : 1))));
dir = dir.subtract(Utils.getFlowVector(worldObj, getPos().add(0, -3, 0)));
dir = dir.subtract(Utils.getFlowVector(worldObj, getPos().add(+(faceZ ? 1 : 0), -3, +(faceZ ? 0 : 1))));
return dir;
}
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