use of net.minecraft.client.gui.GuiIngame in project Almura by AlmuraDev.
the class OriginHUD method drawScreen.
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
final ClientCategory category = this.config.get().client;
this.userPanel.setAlpha(category.originHudOpacity);
this.detailsPanel.setVisible(this.config.get().client.displayLocationWidget);
this.detailsPanel.setAlpha(category.originHudOpacity);
this.worldPanel.setVisible(this.config.get().client.displayWorldCompassWidget);
if (manager.getCurrent() == null) {
this.notificationPanel.setAlpha(Math.max(this.notificationPanel.getAlpha() - 2, 0));
this.worldPanel.setAlpha(Math.min(this.worldPanel.getAlpha() + 2, category.originHudOpacity));
} else {
this.notificationPanel.setAlpha(Math.min(this.notificationPanel.getAlpha() + 5, 255));
this.worldPanel.setAlpha(Math.max(this.worldPanel.getAlpha() - 20, 0));
if ((this.notificationPanel.notificationTitle.getWidth()) < (this.notificationPanel.notificationLabel.getWidth())) {
this.notificationPanel.setSize(this.notificationPanel.notificationLabel.getContentWidth() + 10, this.notificationPanel.getHeight());
} else {
this.notificationPanel.setSize(this.notificationPanel.notificationTitle.getContentWidth() + 10, this.notificationPanel.getHeight());
}
}
// Show debug panels if necessary
final boolean isDebugEnabled = this.client.gameSettings.showDebugInfo;
this.debugDetailsPanel.setVisible(isDebugEnabled);
if (isDebugEnabled) {
// Get proper position based on what potion effects are being shown
int yOffset = SimpleScreen.getPaddedY(this.detailsPanel, PADDING);
if (this.client.player.getActivePotionEffects().stream().anyMatch(potion -> potion.getPotion().isBeneficial())) {
// 24 for potion icon, 1 for padding
yOffset += 25;
}
if (this.client.player.getActivePotionEffects().stream().anyMatch(potion -> !potion.getPotion().isBeneficial())) {
// 24 for potion icon, 1 for padding
yOffset += 25;
}
// Debug block panel
this.debugBlockPanel.setPosition(0, SimpleScreen.getPaddedY(this.userPanel, PADDING));
this.debugBlockPanel.setAlpha(category.originHudOpacity);
// Debug details panel
this.debugDetailsPanel.setPosition(0, yOffset);
this.debugDetailsPanel.setAlpha(category.originHudOpacity);
}
// Show boss panel if necessary
final GuiIngame guiIngame = this.client.ingameGUI;
if (guiIngame != null) {
this.bossBarPanel.setVisible(!((IMixinGuiBossOverlay) guiIngame.getBossOverlay()).getBossInfo().isEmpty());
this.bossBarPanel.setAlpha(category.originHudOpacity);
}
// Show player list if necessary
this.playerListPanel.setVisible(this.client.gameSettings.keyBindPlayerList.isKeyDown());
super.drawScreen(mouseX, mouseY, partialTicks);
}
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