use of net.minecraft.client.gui.GuiSlider in project watson by totemo.
the class WatsonGuiScreen method initGui.
// --------------------------------------------------------------------------
/**
* @see GuiScreen#initGui()
*/
@SuppressWarnings("unchecked")
@Override
public void initGui() {
Minecraft mc = Minecraft.getMinecraft();
FontRenderer fr = mc.fontRendererObj;
_rowHeight = (int) (fr.FONT_HEIGHT * 2.75);
int startY = height / 2 - 4 * _rowHeight;
int currentRow = 0;
buttonList.clear();
buttonList.add(new GuiButton(ID_SHOW_WATSON, width / 2 - 175, startY + currentRow * _rowHeight, 150, 20, getButtonLabel(ID_SHOW_WATSON)));
buttonList.add(new GuiButton(ID_CLEAR_EDITS, width / 2 + 25, startY + currentRow++ * _rowHeight, 150, 20, getButtonLabel(ID_CLEAR_EDITS)));
buttonList.add(new GuiButton(ID_SHOW_VECTORS, width / 2 - 175, startY + currentRow * _rowHeight, 150, 20, getButtonLabel(ID_SHOW_VECTORS)));
GuiResponder sliderResponder = new GuiPageButtonList.GuiResponder() {
@Override
public void onTick(int id, float value) {
// Update the display when the slider slides. Save the new length in
// the configuration when the GUI closes.
DisplaySettings ds = Controller.instance.getDisplaySettings();
ds.setMinVectorLength((int) value, false);
}
@Override
public void func_175321_a(int id, boolean value) {
}
@Override
public void func_175319_a(int id, String value) {
}
};
Configuration config = Configuration.instance;
GuiSlider slider = new GuiSlider(sliderResponder, ID_MIN_VECTOR_LENGTH, width / 2 + 25, startY + currentRow++ * _rowHeight, "Min Vector Length", 0, 20, config.getVectorLength(), new GuiSlider.FormatHelper() {
@Override
public String getText(int id, String name, float value) {
return "Min Vector Length: " + Integer.toString((int) value);
}
});
buttonList.add(slider);
buttonList.add(new GuiButton(ID_SHOW_LABELS, width / 2 - 175, startY + currentRow * _rowHeight, 150, 20, getButtonLabel(ID_SHOW_LABELS)));
buttonList.add(new GuiButton(ID_LABEL_ORDER, width / 2 + 25, startY + currentRow++ * _rowHeight, 150, 20, getButtonLabel(ID_LABEL_ORDER)));
buttonList.add(new GuiButton(ID_SHOW_ANNOTATIONS, width / 2 - 175, startY + currentRow * _rowHeight, 150, 20, getButtonLabel(ID_SHOW_ANNOTATIONS)));
buttonList.add(new GuiButton(ID_SHOW_SELECTION, width / 2 + 25, startY + currentRow++ * _rowHeight, 150, 20, getButtonLabel(ID_SHOW_SELECTION)));
buttonList.add(new GuiOptionButton(ID_DONE, width / 2 - 40, startY + (currentRow + 2) * _rowHeight, 80, 20, I18n.format("gui.done", new Object[0])));
enableButtons();
}
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