use of net.minecraft.client.render.BufferBuilder in project Hypnotic-Client by Hypnotic-Development.
the class ColorPicker method render.
public void render(MatrixStack matrices, int mouseX, int mouseY) {
colorSet.displayName = colorSet.name;
int sx = x + 5, sy = y + 4 + height + 12, ex = x + width - 17, ey = y + 4 + height + getHeight(width) + 8;
RenderUtils.fill(matrices, x, y + height, x + width, y + height * 8.5, -1);
RenderUtils.fill(matrices, x + 1, y + height, x + width - 1, y + height * 8.5, new Color(40, 40, 40, 255).getRGB());
RenderUtils.fill(matrices, sx + 3 + (int) FontManager.robotoSmall.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()) + 17, sy - 4, sx + 27 + (int) FontManager.robotoSmall.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()), sy - 12, new Color(0, 0, 0, 200).getRGB());
DrawableHelper.fill(matrices, sx, sy, ex, ey, -1);
int satColor = MathHelper.hsvToRgb(colorSet.hue, 1f, 1f);
int red = satColor >> 16 & 255;
int green = satColor >> 8 & 255;
int blue = satColor & 255;
RenderSystem.disableBlend();
RenderSystem.disableTexture();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
// Draw the color
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
bufferBuilder.vertex(ex, sy, 0).color(red, green, blue, 255).next();
bufferBuilder.vertex(sx, sy, 0).color(red, green, blue, 0).next();
bufferBuilder.vertex(sx, ey, 0).color(red, green, blue, 0).next();
bufferBuilder.vertex(ex, ey, 0).color(red, green, blue, 255).next();
tessellator.draw();
// Draw the black stuff
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
bufferBuilder.vertex(ex, sy, 0).color(0, 0, 0, 0).next();
bufferBuilder.vertex(sx, sy, 0).color(0, 0, 0, 0).next();
bufferBuilder.vertex(sx, ey, 0).color(0, 0, 0, 255).next();
bufferBuilder.vertex(ex, ey, 0).color(0, 0, 0, 255).next();
tessellator.draw();
RenderSystem.disableBlend();
RenderSystem.enableTexture();
// Set the color
if (hovered(mouseX, mouseY, sx, sy, ex, ey) && lmDown) {
colorSet.bri = 1f - 1f / ((float) (ey - sy) / (mouseY - sy));
colorSet.sat = 1f / ((float) (ex - sx) / (mouseX - sx));
}
int briY = (int) (ey - (ey - sy) * colorSet.bri);
int satX = (int) (sx + (ex - sx) * colorSet.sat);
RenderUtils.fill(matrices, satX - 2, briY - 2, satX + 2, briY + 2, Color.GRAY.brighter().getRGB(), Color.WHITE.darker().getRGB(), Color.WHITE.getRGB());
FontManager.robotoSmall.drawWithShadow(matrices, colorSet.name, (int) sx, (int) sy - 12, -1);
FontManager.robotoSmall.drawWithShadow(matrices, "#" + colorSet.getHex().toUpperCase(), (int) sx + FontManager.robotoSmall.getStringWidth(colorSet.name) + 12, (int) sy - 12, colorSet.getRGB());
RenderUtils.fill(matrices, sx + 3 + FontManager.robotoSmall.getStringWidth(colorSet.name), sy - 4, sx + 10 + FontManager.robotoSmall.getStringWidth(colorSet.name), sy - 12, colorSet.getColor().getRGB());
// Set hex codes
if (hovered(mouseX, mouseY, sx + 3 + (int) FontManager.robotoSmall.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()) + 17, sy - 12, sx + 27 + (int) FontManager.robotoSmall.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()), sy - 4)) {
RenderSystem.disableDepthTest();
RenderSystem.depthFunc(GL11.GL_ALWAYS);
RenderUtils.fill(matrices, mouseX, mouseY, mouseX + FontManager.robotoSmall.getStringWidth("Sets the hex color to your current clipboard") + 6, mouseY - 12, new Color(0, 0, 0, 200).getRGB());
FontManager.robotoSmall.drawWithShadow(matrices, "Sets the hex color to your current clipboard", mouseX + 2, mouseY - 10, -1);
RenderSystem.depthFunc(GL11.GL_LEQUAL);
RenderSystem.enableDepthTest();
if (lmDown && colorSet.getColor() != colorSet.hexToRgb(mc.keyboard.getClipboard())) {
Color hexColor = colorSet.hexToRgb(mc.keyboard.getClipboard());
float[] vals = colorSet.rgbToHsv(hexColor.getRed(), hexColor.getGreen(), hexColor.getBlue(), hexColor.getAlpha());
colorSet.setHSV(vals[0], vals[1], vals[2]);
h = vals[0];
s = vals[1];
v = vals[2];
}
}
sx = ex + 5;
ex = ex + 12;
for (int i = sy; i < ey; i++) {
float curHue = 1f / ((float) (ey - sy) / (i - sy));
DrawableHelper.fill(matrices, sx, i, ex, i + 1, 0xff000000 | MathHelper.hsvToRgb(curHue, 1f, 1f));
}
if (hovered(mouseX, mouseY, sx, sy, ex, ey) && lmDown) {
colorSet.hue = 1f / ((float) (ey - sy) / (mouseY - sy));
}
int hueY = (int) (sy + (ey - sy) * colorSet.hue);
RenderUtils.fill(matrices, sx, hueY - 2, ex, hueY + 2, Color.GRAY.brighter().getRGB(), Color.WHITE.darker().getRGB(), Color.WHITE.getRGB());
}
use of net.minecraft.client.render.BufferBuilder in project Hypnotic-Client by Hypnotic-Development.
the class ColorBox method render.
@Override
public void render(MatrixStack matrices, int mouseX, int mouseY) {
colorSet.displayName = colorSet.name;
int sx = this.x - 10, sy = this.y + 12, ex = this.x + 100, ey = this.y + getHeight(120);
HypnoticScreen.fontMed.drawWithShadow(matrices, colorSet.name, (int) sx, (int) sy - 12, -1);
HypnoticScreen.fontMed.drawWithShadow(matrices, "#" + colorSet.getHex().toUpperCase(), (int) sx + HypnoticScreen.fontMed.getStringWidth(colorSet.name) + 12, (int) sy - 12, colorSet.getRGB());
if (hovered((int) mouseX, (int) mouseY, sx + 160, sy - 12, sx + 190, sy - 4) && rmDown) {
RenderUtils.setup2DRender(true);
RenderUtils.end2DRender();
open = !open;
rmDown = false;
}
RenderUtils.fill(matrices, sx + 190, sy - 12, sx + 160, sy - 4, colorSet.getColor().getRGB());
RenderUtils.fill(matrices, sx + 3 + HypnoticScreen.fontMed.getStringWidth(colorSet.name), sy - 3, sx + 10 + HypnoticScreen.fontMed.getStringWidth(colorSet.name), sy - 11, colorSet.getColor().getRGB());
if (hovered(mouseX, mouseY, sx + 3 + (int) HypnoticScreen.fontMed.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()) + 17, sy - 12, sx + 27 + (int) HypnoticScreen.fontMed.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()), sy - 4)) {
RenderUtils.setup2DRender(true);
RenderUtils.end2DRender();
if (lmDown && colorSet.getColor() != colorSet.hexToRgb(mc.keyboard.getClipboard())) {
Color hexColor = colorSet.hexToRgb(mc.keyboard.getClipboard());
float[] vals = colorSet.rgbToHsv(hexColor.getRed(), hexColor.getGreen(), hexColor.getBlue(), hexColor.getAlpha());
colorSet.setHSV(vals[0], vals[1], vals[2]);
h = vals[0];
s = vals[1];
v = vals[2];
}
}
if (!open) {
return;
}
RenderUtils.fill(matrices, sx + 3 + (int) HypnoticScreen.fontMed.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()) + 17, sy - 4, sx + 27 + (int) HypnoticScreen.fontMed.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()), sy - 12, new Color(0, 0, 0, 200).getRGB());
RenderUtils.fill(matrices, sx, sy, ex, ey, -1);
int satColor = MathHelper.hsvToRgb(colorSet.hue, 1f, 1f);
int red = satColor >> 16 & 255;
int green = satColor >> 8 & 255;
int blue = satColor & 255;
RenderSystem.disableBlend();
RenderSystem.disableTexture();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
// Draw the color
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
bufferBuilder.vertex(ex, sy, 0).color(red, green, blue, 255).next();
bufferBuilder.vertex(sx, sy, 0).color(red, green, blue, 0).next();
bufferBuilder.vertex(sx, ey, 0).color(red, green, blue, 0).next();
bufferBuilder.vertex(ex, ey, 0).color(red, green, blue, 255).next();
tessellator.draw();
// Draw the black stuff
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
bufferBuilder.vertex(ex, sy, 0).color(0, 0, 0, 0).next();
bufferBuilder.vertex(sx, sy, 0).color(0, 0, 0, 0).next();
bufferBuilder.vertex(sx, ey, 0).color(0, 0, 0, 255).next();
bufferBuilder.vertex(ex, ey, 0).color(0, 0, 0, 255).next();
tessellator.draw();
RenderSystem.disableBlend();
RenderSystem.enableTexture();
// Set the color
if (hovered(mouseX, mouseY, sx, sy, ex, ey) && lmDown) {
colorSet.bri = 1f - 1f / ((float) (ey - sy) / (mouseY - sy));
colorSet.sat = 1f / ((float) (ex - sx) / (mouseX - sx));
}
int briY = (int) (ey - (ey - sy) * colorSet.bri);
int satX = (int) (sx + (ex - sx) * colorSet.sat);
// Set hex codes
if (hovered(mouseX, mouseY, sx + 3 + (int) HypnoticScreen.fontMed.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()) + 17, sy - 12, sx + 27 + (int) HypnoticScreen.fontMed.getStringWidth(colorSet.name + colorSet.getHex().toUpperCase()), sy - 4)) {
RenderUtils.setup2DRender(true);
RenderUtils.fill(matrices, mouseX, mouseY, mouseX + HypnoticScreen.fontMed.getStringWidth("Sets the hex color to your current clipboard") + 6, mouseY - 12, new Color(0, 0, 0, 200).getRGB());
HypnoticScreen.fontMed.drawWithShadow(matrices, "Sets the hex color to your current clipboard", mouseX + 2, mouseY - 10, -1);
RenderUtils.end2DRender();
if (lmDown && colorSet.getColor() != colorSet.hexToRgb(mc.keyboard.getClipboard())) {
Color hexColor = colorSet.hexToRgb(mc.keyboard.getClipboard());
float[] vals = colorSet.rgbToHsv(hexColor.getRed(), hexColor.getGreen(), hexColor.getBlue(), hexColor.getAlpha());
colorSet.setHSV(vals[0], vals[1], vals[2]);
h = vals[0];
s = vals[1];
v = vals[2];
}
}
sx = ex + 5;
ex = ex + 12;
for (int i = sy; i < ey; i++) {
float curHue = 1f / ((float) (ey - sy) / (i - sy));
DrawableHelper.fill(matrices, sx, i, ex, i + 1, 0xff000000 | MathHelper.hsvToRgb(curHue, 1f, 1f));
}
if (hovered(mouseX, mouseY, sx, sy, ex, ey) && lmDown) {
colorSet.hue = 1f / ((float) (ey - sy) / (mouseY - sy));
}
int hueY = (int) (sy + (ey - sy) * colorSet.hue);
RenderUtils.fill(matrices, sx, hueY - 1, ex, hueY + 1, -1);
RenderUtils.drawOutlineCircle(matrices, satX - 3, briY - 3, 6, Color.WHITE);
super.render(matrices, mouseX, mouseY);
}
use of net.minecraft.client.render.BufferBuilder in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method fill.
public static void fill(MatrixStack matrixStack, double x1, double y1, double x2, double y2, Color color) {
Matrix4f matrix = matrixStack.peek().getPositionMatrix();
double j;
if (x1 < x2) {
j = x1;
x1 = x2;
x2 = j;
}
if (y1 < y2) {
j = y1;
y1 = y2;
y2 = j;
}
float f = (float) color.getRed() / 255.0F;
float g = (float) color.getGreen() / 255.0F;
float h = (float) color.getBlue() / 255.0F;
float k = (float) color.getAlpha() / 255.0F;
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
RenderSystem.enableBlend();
RenderSystem.disableTexture();
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
bufferBuilder.vertex(matrix, (float) x1, (float) y2, 0.0F).color(g, h, k, f).next();
bufferBuilder.vertex(matrix, (float) x2, (float) y2, 0.0F).color(g, h, k, f).next();
bufferBuilder.vertex(matrix, (float) x2, (float) y1, 0.0F).color(g, h, k, f).next();
bufferBuilder.vertex(matrix, (float) x1, (float) y1, 0.0F).color(g, h, k, f).next();
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
use of net.minecraft.client.render.BufferBuilder in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method line.
public static void line(Vec3d start, Vec3d end, Color color, MatrixStack matrices) {
float red = color.getRed() / 255f;
float green = color.getGreen() / 255f;
float blue = color.getBlue() / 255f;
float alpha = color.getAlpha() / 255f;
Camera c = mc.gameRenderer.getCamera();
Vec3d camPos = c.getPos();
start = start.subtract(camPos);
end = end.subtract(camPos);
Matrix4f matrix = matrices.peek().getPositionMatrix();
float x1 = (float) start.x;
float y1 = (float) start.y;
float z1 = (float) start.z;
float x2 = (float) end.x;
float y2 = (float) end.y;
float z2 = (float) end.z;
BufferBuilder buffer = Tessellator.getInstance().getBuffer();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
GL11.glDepthFunc(GL11.GL_ALWAYS);
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
RenderSystem.defaultBlendFunc();
RenderSystem.enableBlend();
buffer.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
buffer.vertex(matrix, x1, y1, z1).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x2, y2, z2).color(red, green, blue, alpha).next();
buffer.end();
BufferRenderer.draw(buffer);
GL11.glDepthFunc(GL11.GL_LEQUAL);
RenderSystem.disableBlend();
}
use of net.minecraft.client.render.BufferBuilder in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method drawLine.
public static void drawLine(double x1, double y1, double z1, double x2, double y2, double z2, LineColor color, float width) {
if (!isPointVisible(x1, y1, z1) && !isPointVisible(x2, y2, z2)) {
return;
}
setup3DRender(true);
MatrixStack matrices = matrixFrom(x1, y1, z1);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
// Line
RenderSystem.disableDepthTest();
RenderSystem.disableCull();
RenderSystem.setShader(GameRenderer::getRenderTypeLinesShader);
RenderSystem.lineWidth(width);
buffer.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES);
Vertexer.vertexLine(matrices, buffer, 0f, 0f, 0f, (float) (x2 - x1), (float) (y2 - y1), (float) (z2 - z1), color);
tessellator.draw();
RenderSystem.enableCull();
RenderSystem.enableDepthTest();
end3DRender();
}
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