use of net.minecraft.client.render.RenderLayer in project sodium-fabric by CaffeineMC.
the class ChunkRenderDataVBO method uploadMeshes.
@Override
public void uploadMeshes(Object2ObjectMap<RenderLayer, BufferUploadData> layers) {
for (Map.Entry<RenderLayer, BufferUploadData> entry : layers.entrySet()) {
GlVertexBuffer array = this.vbos.get(entry.getKey());
if (array == null) {
throw new NullPointerException("No graphics state container for layer " + entry.getKey());
}
array.upload(entry.getValue());
}
}
use of net.minecraft.client.render.RenderLayer in project sodium-fabric by CaffeineMC.
the class MixinRebuildTask method render.
/**
* @author JellySquid
*/
@Overwrite
private Set<BlockEntity> render(float cameraX, float cameraY, float cameraZ, ChunkBuilder.ChunkData data, BlockBufferBuilderStorage buffers) {
ExtendedChunkData edata = (ExtendedChunkData) data;
BlockPos from = this.parent.getOrigin().toImmutable();
BlockPos to = from.add(15, 15, 15);
ChunkOcclusionDataBuilder occlusion = new ChunkOcclusionDataBuilder();
Set<BlockEntity> set = Sets.newHashSet();
ChunkRendererRegion world = this.region;
Vector3f translation = new Vector3f();
if (world != null) {
BlockRenderManager blockRenderManager = MinecraftClient.getInstance().getBlockRenderManager();
int minX = from.getX();
int minY = from.getY();
int minZ = from.getZ();
int maxX = to.getX();
int maxY = to.getY();
int maxZ = to.getZ();
BlockPos.Mutable pos = new BlockPos.Mutable();
for (int z = minZ; z <= maxZ; z++) {
for (int y = minY; y <= maxY; y++) {
for (int x = minX; x <= maxX; x++) {
pos.set(x, y, z);
BlockState blockState = world.getBlockState(pos);
FluidState fluidState = blockState.getFluidState();
Block block = blockState.getBlock();
if (blockState.isFullOpaque(world, pos)) {
occlusion.markClosed(pos);
}
if (block.hasBlockEntity()) {
BlockEntity entity = world.getBlockEntity(pos, WorldChunk.CreationType.CHECK);
if (entity != null) {
this.addBlockEntity(data, set, entity);
}
}
if (!fluidState.isEmpty()) {
RenderLayer layer = RenderLayers.getFluidLayer(fluidState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
edata.getInitializedLayers().add(layer);
}
blockRenderManager.renderFluid(pos, world, builder, fluidState);
}
if (blockState.getRenderType() != BlockRenderType.INVISIBLE) {
RenderLayer layer = RenderLayers.getBlockLayer(blockState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
edata.getInitializedLayers().add(layer);
}
translation.set(pos.getX() & 15, pos.getY() & 15, pos.getZ() & 15);
this.pipeline.renderBlock(blockState, pos, world, translation, builder, true);
}
}
}
}
for (RenderLayer layer : edata.getInitializedLayers()) {
BufferBuilder builder = buffers.get(layer);
if (layer == RenderLayer.getTranslucent()) {
builder.sortQuads(cameraX - (float) from.getX(), cameraY - (float) from.getY(), cameraZ - (float) from.getZ());
edata.setTranslucentBufferState(builder.popState());
}
builder.end();
if (((ChunkMeshBuilder) builder).isEmpty()) {
continue;
}
edata.getNonEmptyLayers().add(layer);
}
if (edata.getNonEmptyLayers().size() > 0) {
edata.markNonEmpty();
}
}
edata.setOcclusionData(occlusion.build());
this.region = null;
this.pipeline = null;
return set;
}
use of net.minecraft.client.render.RenderLayer in project sodium-fabric by CaffeineMC.
the class ChunkRenderRebuildTask method generateMesh.
private ChunkMeshInfo generateMesh(VertexBufferCache buffers) {
ChunkMeshInfo info = new ChunkMeshInfo();
ChunkOcclusionDataBuilder occlusionDataBuilder = new ChunkOcclusionDataBuilder();
Vector3f translation = new Vector3f();
BlockPos from = this.render.getOrigin();
BlockPos to = from.add(16, 16, 16);
int minX = from.getX();
int minY = from.getY();
int minZ = from.getZ();
int maxX = to.getX();
int maxY = to.getY();
int maxZ = to.getZ();
BlockPos.Mutable pos = new BlockPos.Mutable();
for (int z = minZ; z < maxZ; z++) {
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
pos.set(x, y, z);
BlockState blockState = this.region.getBlockState(pos);
FluidState fluidState = blockState.getFluidState();
Block block = blockState.getBlock();
if (blockState.isFullOpaque(this.region, pos)) {
occlusionDataBuilder.markClosed(pos);
}
if (block.hasBlockEntity()) {
BlockEntity entity = this.region.getBlockEntity(pos, WorldChunk.CreationType.CHECK);
if (entity != null) {
BlockEntityRenderer<BlockEntity> renderer = BlockEntityRenderDispatcher.INSTANCE.get(entity);
if (renderer != null) {
info.blockEntities.add(entity);
if (renderer.rendersOutsideBoundingBox(entity)) {
info.globalEntities.add(entity);
}
}
}
}
if (!fluidState.isEmpty()) {
RenderLayer layer = RenderLayers.getFluidLayer(fluidState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
}
this.fallbackPipeline.renderFluid(pos, this.region, builder, fluidState);
}
if (blockState.getRenderType() != BlockRenderType.INVISIBLE) {
RenderLayer layer = RenderLayers.getBlockLayer(blockState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
}
translation.set(pos.getX() & 15, pos.getY() & 15, pos.getZ() & 15);
this.pipeline.renderBlock(blockState, pos, this.region, translation, builder, true);
}
}
}
}
BufferBuilder.State translucentBufferState = null;
for (RenderLayer layer : RenderLayer.getBlockLayers()) {
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
continue;
}
if (((ChunkMeshBuilder) builder).isEmpty()) {
continue;
}
if (layer == RenderLayer.getTranslucent()) {
builder.sortQuads((float) this.camera.x - (float) from.getX(), (float) this.camera.y - (float) from.getY(), (float) this.camera.z - (float) from.getZ());
translucentBufferState = builder.popState();
}
info.presentLayers.add(layer);
}
info.occlusionGraph = occlusionDataBuilder.build();
info.translucentBufferState = translucentBufferState;
return info;
}
use of net.minecraft.client.render.RenderLayer in project sodium-fabric by CaffeineMC.
the class ChunkRenderRebuildTask method performBuild.
@Override
public ChunkRenderUploadTask performBuild(VertexBufferCache buffers) {
ChunkMeshInfo meshInfo;
Object2ObjectMap<RenderLayer, BufferUploadData> uploads;
if (this.region == null) {
meshInfo = new ChunkMeshInfo();
meshInfo.occlusionGraph = new ChunkOcclusionData();
meshInfo.occlusionGraph.addOpenEdgeFaces(EnumSet.allOf(Direction.class));
uploads = Object2ObjectMaps.emptyMap();
} else {
meshInfo = this.generateMesh(buffers);
uploads = new Object2ObjectArrayMap<>();
for (RenderLayer layer : meshInfo.presentLayers) {
BufferBuilder builder = buffers.get(layer);
builder.end();
uploads.put(layer, ((CloneableBufferBuilder) builder).copyData());
}
}
return new Result(this.render, meshInfo, uploads);
}
use of net.minecraft.client.render.RenderLayer in project KiwiClient by TangyKiwi.
the class ChunkRebuildTaskMixin method newRender2.
private Set<BlockEntity> newRender2(float cameraX, float cameraY, float cameraZ, ChunkData data, BlockBufferBuilderStorage buffers) {
BlockPos blockPos = field_20839.getOrigin().toImmutable();
BlockPos blockPos2 = blockPos.add(15, 15, 15);
ChunkOcclusionDataBuilder chunkOcclusionDataBuilder = new ChunkOcclusionDataBuilder();
Set<BlockEntity> set = new HashSet<>();
ChunkRendererRegion chunkRendererRegion = this.region;
this.region = null;
MatrixStack matrixStack = new MatrixStack();
if (chunkRendererRegion != null) {
BlockModelRenderer.enableBrightnessCache();
Random random = new Random();
BlockRenderManager blockRenderManager = MinecraftClient.getInstance().getBlockRenderManager();
for (BlockPos blockPos3 : BlockPos.iterate(blockPos, blockPos2)) {
BlockState blockState = chunkRendererRegion.getBlockState(blockPos3);
if (blockState.isOpaqueFullCube(chunkRendererRegion, blockPos3)) {
chunkOcclusionDataBuilder.markClosed(blockPos3);
}
if (blockState.hasBlockEntity()) {
BlockEntity blockEntityx = chunkRendererRegion.getBlockEntity(blockPos3);
if (blockEntityx != null) {
this.addBlockEntity(data, set, blockEntityx);
}
}
FluidState fluid = chunkRendererRegion.getFluidState(blockPos3);
if (!fluid.isEmpty()) {
RenderLayer renderLayer = RenderLayers.getFluidLayer(fluid);
BufferBuilder bufferBuilder = buffers.get(renderLayer);
if (data.initializedLayers.add(renderLayer)) {
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
}
RenderFluidEvent event = new RenderFluidEvent(fluid, blockPos3, bufferBuilder);
KiwiClient.eventBus.post(event);
if (event.isCancelled())
continue;
if (blockRenderManager.renderFluid(blockPos3, chunkRendererRegion, bufferBuilder, blockState, fluid)) {
data.empty = false;
data.nonEmptyLayers.add(renderLayer);
}
}
if (blockState.getRenderType() != BlockRenderType.INVISIBLE) {
RenderLayer renderLayer = RenderLayers.getBlockLayer(blockState);
BufferBuilder bufferBuilder = buffers.get(renderLayer);
if (data.initializedLayers.add(renderLayer)) {
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
}
RenderBlockEvent.Tesselate event = new RenderBlockEvent.Tesselate(blockState, blockPos3, matrixStack, bufferBuilder);
KiwiClient.eventBus.post(event);
if (event.isCancelled())
continue;
matrixStack.push();
matrixStack.translate(blockPos3.getX() & 15, blockPos3.getY() & 15, blockPos3.getZ() & 15);
if (blockRenderManager.renderBlock(blockState, blockPos3, chunkRendererRegion, matrixStack, bufferBuilder, true, random)) {
data.empty = false;
data.nonEmptyLayers.add(renderLayer);
}
bufferBuilder.unfixColor();
matrixStack.pop();
}
}
if (data.nonEmptyLayers.contains(RenderLayer.getTranslucent())) {
BufferBuilder bufferBuilder2 = buffers.get(RenderLayer.getTranslucent());
bufferBuilder2.sortFrom(cameraX - (float) blockPos.getX(), cameraY - (float) blockPos.getY(), cameraZ - (float) blockPos.getZ());
data.bufferState = bufferBuilder2.popState();
}
Stream<RenderLayer> var10000 = data.initializedLayers.stream();
Objects.requireNonNull(buffers);
var10000.map(buffers::get).forEach(BufferBuilder::end);
BlockModelRenderer.disableBrightnessCache();
}
data.occlusionGraph = chunkOcclusionDataBuilder.build();
return set;
}
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