use of net.minecraft.client.renderer.BufferBuilder in project IDEProgram by Itay2805.
the class GLCanvas method drawRectWithFullTexture.
protected static void drawRectWithFullTexture(double x, double y, float u, float v, int width, int height) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(7, DefaultVertexFormats.POSITION_TEX);
buffer.pos(x, y + height, 0).tex(0, 1).endVertex();
buffer.pos(x + width, y + height, 0).tex(1, 1).endVertex();
buffer.pos(x + width, y, 0).tex(1, 0).endVertex();
buffer.pos(x, y, 0).tex(0, 0).endVertex();
tessellator.draw();
}
use of net.minecraft.client.renderer.BufferBuilder in project Cavern2 by kegare.
the class GuiDownloadCaveTerrain method rotateAndBlurSkybox.
private void rotateAndBlurSkybox(float ticks) {
mc.getTextureManager().bindTexture(panoramaBackground);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GlStateManager.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
GlStateManager.disableAlpha();
byte b0 = 3;
for (int i = 0; i < b0; ++i) {
float f = 1.0F / (i + 1);
int j = width;
int k = height;
float f1 = (i - b0 / 2) / 256.0F;
buffer.pos(j, k, 0.0D).tex(0.0F + f1, 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
buffer.pos(j, 0.0D, 0.0D).tex(1.0F + f1, 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
buffer.pos(0.0D, 0.0D, 0.0D).tex(1.0F + f1, 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
buffer.pos(0.0D, k, 0.0D).tex(0.0F + f1, 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
}
tessellator.draw();
GlStateManager.enableAlpha();
GlStateManager.colorMask(true, true, true, true);
}
use of net.minecraft.client.renderer.BufferBuilder in project Cavern2 by kegare.
the class GuiDownloadCaveTerrain method drawPanorama.
private void drawPanorama(float ticks) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.matrixMode(GL11.GL_PROJECTION);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.disableCull();
GlStateManager.depthMask(false);
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
byte b0 = 8;
for (int k = 0; k < b0 * b0; ++k) {
GlStateManager.pushMatrix();
float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F;
float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F;
float f3 = 0.0F;
GlStateManager.translate(f1, f2, f3);
GlStateManager.rotate(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 15.0F + 10.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-(panoramaTimer + ticks) * 0.08F, 0.0F, 1.0F, 0.0F);
for (int l = 0; l < 6; ++l) {
GlStateManager.pushMatrix();
switch(l) {
case 1:
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
break;
case 2:
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case 3:
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
break;
case 4:
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
break;
case 5:
GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
break;
}
mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l));
buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
int i = 255 / (k + 1);
buffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, i).endVertex();
buffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, i).endVertex();
buffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, i).endVertex();
buffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, i).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
GlStateManager.popMatrix();
GlStateManager.colorMask(true, true, true, false);
}
buffer.setTranslation(0.0D, 0.0D, 0.0D);
GlStateManager.colorMask(true, true, true, true);
GlStateManager.matrixMode(GL11.GL_PROJECTION);
GlStateManager.popMatrix();
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
GlStateManager.popMatrix();
GlStateManager.depthMask(true);
GlStateManager.enableCull();
GlStateManager.enableDepth();
}
use of net.minecraft.client.renderer.BufferBuilder in project BetterQuesting by Funwayguy.
the class GuiElement method drawTexturedModelRectFromIcon.
public void drawTexturedModelRectFromIcon(int x, int y, TextureAtlasSprite sprite, int w, int h) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
vertexbuffer.pos((double) (x + 0), (double) (y + h), (double) this.zLevel).tex((double) sprite.getMinU(), (double) sprite.getMaxV()).endVertex();
vertexbuffer.pos((double) (x + w), (double) (y + h), (double) this.zLevel).tex((double) sprite.getMaxU(), (double) sprite.getMaxV()).endVertex();
vertexbuffer.pos((double) (x + w), (double) (y + 0), (double) this.zLevel).tex((double) sprite.getMaxU(), (double) sprite.getMinV()).endVertex();
vertexbuffer.pos((double) (x + 0), (double) (y + 0), (double) this.zLevel).tex((double) sprite.getMinU(), (double) sprite.getMinV()).endVertex();
tessellator.draw();
}
use of net.minecraft.client.renderer.BufferBuilder in project BetterQuesting by Funwayguy.
the class GuiElement method drawRect.
public void drawRect(int left, int top, int right, int bottom, int color) {
if (left < right) {
int i = left;
left = right;
right = i;
}
if (top < bottom) {
int j = top;
top = bottom;
bottom = j;
}
float f3 = (float) (color >> 24 & 255) / 255.0F;
float f = (float) (color >> 16 & 255) / 255.0F;
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexbuffer = tessellator.getBuffer();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.color(f, f1, f2, f3);
vertexbuffer.begin(7, DefaultVertexFormats.POSITION);
vertexbuffer.pos((double) left, (double) bottom, 0.0D).endVertex();
vertexbuffer.pos((double) right, (double) bottom, 0.0D).endVertex();
vertexbuffer.pos((double) right, (double) top, 0.0D).endVertex();
vertexbuffer.pos((double) left, (double) top, 0.0D).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
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