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Example 6 with BufferBuilder

use of net.minecraft.client.renderer.BufferBuilder in project MorePlanets by SteveKunG.

the class RenderNibiruLightningBolt method doRender.

@Override
public void doRender(EntityNibiruLightningBolt entity, double x, double y, double z, float entityYaw, float partialTicks) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder worldrenderer = tessellator.getBuffer();
    GlStateManager.pushMatrix();
    GlStateManager.disableTexture2D();
    GlStateManager.disableLighting();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(770, 1);
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
    double[] adouble = new double[8];
    double[] adouble1 = new double[8];
    double d0 = 0.0D;
    double d1 = 0.0D;
    Random random = new Random(entity.boltVertex);
    for (int i = 7; i >= 0; --i) {
        adouble[i] = d0;
        adouble1[i] = d1;
        d0 += random.nextInt(11) - 5;
        d1 += random.nextInt(11) - 5;
    }
    for (int k1 = 0; k1 < 4; ++k1) {
        Random random1 = new Random(entity.boltVertex);
        for (int j = 0; j < 3; ++j) {
            int k = 7;
            int l = 0;
            if (j > 0) {
                k = 7 - j;
            }
            if (j > 0) {
                l = k - 2;
            }
            double d2 = adouble[k] - d0;
            double d3 = adouble1[k] - d1;
            for (int i1 = k; i1 >= l; --i1) {
                double d4 = d2;
                double d5 = d3;
                if (j == 0) {
                    d2 += random1.nextInt(11) - 5;
                    d3 += random1.nextInt(11) - 5;
                } else {
                    d2 += random1.nextInt(31) - 15;
                    d3 += random1.nextInt(31) - 15;
                }
                worldrenderer.begin(5, DefaultVertexFormats.POSITION_COLOR);
                double d6 = 0.1D + k1 * 0.2D;
                if (j == 0) {
                    d6 *= i1 * 0.1D + 1.0D;
                }
                double d7 = 0.1D + k1 * 0.2D;
                if (j == 0) {
                    d7 *= (i1 - 1) * 0.1D + 1.0D;
                }
                for (int j1 = 0; j1 < 5; ++j1) {
                    double d8 = x + 0.5D - d6;
                    double d9 = z + 0.5D - d6;
                    if (j1 == 1 || j1 == 2) {
                        d8 += d6 * 2.0D;
                    }
                    if (j1 == 2 || j1 == 3) {
                        d9 += d6 * 2.0D;
                    }
                    double d10 = x + 0.5D - d7;
                    double d11 = z + 0.5D - d7;
                    if (j1 == 1 || j1 == 2) {
                        d10 += d7 * 2.0D;
                    }
                    if (j1 == 2 || j1 == 3) {
                        d11 += d7 * 2.0D;
                    }
                    worldrenderer.pos(d10 + d2, y + i1 * 16, d11 + d3).color(0.25F, 0.25F, 1.0F, 0.6F).endVertex();
                    worldrenderer.pos(d8 + d4, y + (i1 + 1) * 16, d9 + d5).color(0.25F, 0.25F, 1.0F, 0.6F).endVertex();
                }
                tessellator.draw();
            }
        }
    }
    GlStateManager.disableBlend();
    GlStateManager.enableLighting();
    GlStateManager.enableTexture2D();
    GlStateManager.popMatrix();
}
Also used : Tessellator(net.minecraft.client.renderer.Tessellator) Random(java.util.Random) BufferBuilder(net.minecraft.client.renderer.BufferBuilder)

Example 7 with BufferBuilder

use of net.minecraft.client.renderer.BufferBuilder in project MorePlanets by SteveKunG.

the class RenderVeinBall method doRender.

@Override
public void doRender(EntityVeinBall entity, double x, double y, double z, float entityYaw, float partialTicks) {
    GlStateManager.pushMatrix();
    this.bindEntityTexture(entity);
    GlStateManager.translate((float) x, (float) y, (float) z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(0.5F, 0.5F, 0.5F);
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder worldrenderer = tessellator.getBuffer();
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    worldrenderer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();
    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
}
Also used : Tessellator(net.minecraft.client.renderer.Tessellator) BufferBuilder(net.minecraft.client.renderer.BufferBuilder)

Example 8 with BufferBuilder

use of net.minecraft.client.renderer.BufferBuilder in project MorePlanets by SteveKunG.

the class RenderInfectedElderGuardian method doRender.

@Override
public void doRender(EntityInfectedElderGuardian entity, double x, double y, double z, float entityYaw, float partialTicks) {
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
    EntityLivingBase entitylivingbase = entity.getTargetedEntity();
    if (entitylivingbase != null) {
        float f = entity.getAttackAnimationScale(partialTicks);
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder worldrenderer = tessellator.getBuffer();
        this.bindTexture(new ResourceLocation("textures/entity/guardian_beam.png"));
        GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
        GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
        GlStateManager.disableLighting();
        GlStateManager.disableCull();
        GlStateManager.disableBlend();
        GlStateManager.depthMask(true);
        float f1 = 240.0F;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
        GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
        float f2 = entity.world.getTotalWorldTime() + partialTicks;
        float f3 = f2 * 0.5F % 1.0F;
        float f4 = entity.getEyeHeight();
        GlStateManager.pushMatrix();
        GlStateManager.translate((float) x, (float) y + f4, (float) z);
        Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
        Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
        Vec3d vec32 = vec3.subtract(vec31);
        double d0 = vec32.lengthVector() + 1.0D;
        vec32 = vec32.normalize();
        float f5 = (float) Math.acos(vec32.y);
        float f6 = (float) Math.atan2(vec32.z, vec32.x);
        GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
        int i = 1;
        double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        float f7 = f * f;
        double d2 = i * 0.2D;
        double d3 = d2 * 1.41D;
        double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
        double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
        double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
        double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
        double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
        double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
        double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
        double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
        double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
        double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
        double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
        double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
        double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
        double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
        double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
        double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
        double d22 = -1.0F + f3;
        double d23 = d0 * (0.5D / d2) + d22;
        double d24 = 0.0D;
        if (entity.ticksExisted % 2 == 0) {
            d24 = 0.5D;
        }
        if (f7 > 0.7F) {
            f7 = 0.7F;
        }
        int red = 144 + (int) (f7 * 27);
        int green = 56 + (int) (f7 * 173);
        int blue = 34 + (int) (f7 * 228);
        worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(red, green, blue, 255).endVertex();
        tessellator.draw();
        GlStateManager.enableLighting();
        GlStateManager.enableCull();
        GlStateManager.depthMask(false);
        GlStateManager.popMatrix();
    }
}
Also used : Tessellator(net.minecraft.client.renderer.Tessellator) BufferBuilder(net.minecraft.client.renderer.BufferBuilder) ResourceLocation(net.minecraft.util.ResourceLocation) EntityLivingBase(net.minecraft.entity.EntityLivingBase) Vec3d(net.minecraft.util.math.Vec3d)

Example 9 with BufferBuilder

use of net.minecraft.client.renderer.BufferBuilder in project MorePlanets by SteveKunG.

the class RenderInfectedGuardian method doRender.

@Override
public void doRender(EntityInfectedGuardian entity, double x, double y, double z, float entityYaw, float partialTicks) {
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
    EntityLivingBase entitylivingbase = entity.getTargetedEntity();
    if (entitylivingbase != null) {
        float f = entity.getAttackAnimationScale(partialTicks);
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder worldrenderer = tessellator.getBuffer();
        this.bindTexture(new ResourceLocation("textures/entity/guardian_beam.png"));
        GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
        GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
        GlStateManager.disableLighting();
        GlStateManager.disableCull();
        GlStateManager.disableBlend();
        GlStateManager.depthMask(true);
        float f1 = 240.0F;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
        GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
        float f2 = entity.world.getTotalWorldTime() + partialTicks;
        float f3 = f2 * 0.5F % 1.0F;
        float f4 = entity.getEyeHeight();
        GlStateManager.pushMatrix();
        GlStateManager.translate((float) x, (float) y + f4, (float) z);
        Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
        Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
        Vec3d vec32 = vec3.subtract(vec31);
        double d0 = vec32.lengthVector() + 1.0D;
        vec32 = vec32.normalize();
        float f5 = (float) Math.acos(vec32.y);
        float f6 = (float) Math.atan2(vec32.z, vec32.x);
        GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
        int i = 1;
        double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        float f7 = f * f;
        double d2 = i * 0.2D;
        double d3 = d2 * 1.41D;
        double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
        double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
        double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
        double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
        double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
        double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
        double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
        double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
        double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
        double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
        double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
        double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
        double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
        double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
        double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
        double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
        double d22 = -1.0F + f3;
        double d23 = d0 * (0.5D / d2) + d22;
        double d24 = 0.0D;
        if (entity.ticksExisted % 2 == 0) {
            d24 = 0.5D;
        }
        if (f7 > 0.9F) {
            f7 = 0.9F;
        }
        int red = 144 + (int) (f7 * 60.0F);
        int green = 56 + (int) (f7 * 50.0F);
        int blue = 34 + (int) (f7 * 50.0F);
        worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(red, green, blue, 255).endVertex();
        worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(red, green, blue, 255).endVertex();
        tessellator.draw();
        GlStateManager.enableLighting();
        GlStateManager.enableCull();
        GlStateManager.depthMask(false);
        GlStateManager.popMatrix();
    }
}
Also used : Tessellator(net.minecraft.client.renderer.Tessellator) BufferBuilder(net.minecraft.client.renderer.BufferBuilder) ResourceLocation(net.minecraft.util.ResourceLocation) EntityLivingBase(net.minecraft.entity.EntityLivingBase) Vec3d(net.minecraft.util.math.Vec3d)

Example 10 with BufferBuilder

use of net.minecraft.client.renderer.BufferBuilder in project MorePlanets by SteveKunG.

the class RenderAlienMiner method doRender.

@Override
public void doRender(EntityAlienMiner entity, double x, double y, double z, float entityYaw, float partialTicks) {
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
    EntityLivingBase entitylivingbase = entity.getTargetedEntity();
    if (entitylivingbase != null && entity.getChargedTime(partialTicks) > 0.925F) {
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder worldrenderer = tessellator.getBuffer();
        this.bindTexture(new ResourceLocation("moreplanets:textures/entity/alien_miner_beam.png"));
        GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
        GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
        GlStateManager.disableLighting();
        GlStateManager.disableCull();
        GlStateManager.disableBlend();
        GlStateManager.depthMask(true);
        GlStateManager.enableAlpha();
        float f1 = 240.0F;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
        GlStateManager.blendFunc(770, 771);
        float f2 = entity.world.getTotalWorldTime() + partialTicks;
        float f3 = f2 * 0.5F % 1.0F;
        float f4 = entity.getEyeHeight() + 0.25F - 0.5F + entity.getHoverTick(partialTicks);
        GlStateManager.pushMatrix();
        GlStateManager.translate((float) x, (float) y + f4, (float) z);
        Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
        Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
        Vec3d vec32 = vec3.subtract(vec31);
        double d0 = vec32.lengthVector();
        vec32 = vec32.normalize();
        float f5 = (float) Math.acos(vec32.y);
        float f6 = (float) Math.atan2(vec32.z, vec32.x);
        GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
        int i = 1;
        double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        int j = 255;
        int k = 255;
        int l = 255;
        double d2 = i * 0.2D;
        double d3 = d2 * 1.41D;
        double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
        double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
        double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
        double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
        double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
        double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
        double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
        double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
        double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
        double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
        double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
        double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
        double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
        double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
        double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
        double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
        double d22 = -1.0F + f3;
        double d23 = d0 * (0.5D / d2) + d22;
        worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(j, k, l, 100).endVertex();
        double d24 = 0.0D;
        if (entity.ticksExisted % 2 == 0) {
            d24 = 0.5D;
        }
        worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(j, k, l, 100).endVertex();
        worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(j, k, l, 100).endVertex();
        tessellator.draw();
        GlStateManager.enableLighting();
        GlStateManager.enableCull();
        GlStateManager.enableBlend();
        GlStateManager.popMatrix();
    }
}
Also used : Tessellator(net.minecraft.client.renderer.Tessellator) BufferBuilder(net.minecraft.client.renderer.BufferBuilder) ResourceLocation(net.minecraft.util.ResourceLocation) EntityLivingBase(net.minecraft.entity.EntityLivingBase) Vec3d(net.minecraft.util.math.Vec3d)

Aggregations

BufferBuilder (net.minecraft.client.renderer.BufferBuilder)358 Tessellator (net.minecraft.client.renderer.Tessellator)292 BlockPos (net.minecraft.util.math.BlockPos)37 Vec3d (net.minecraft.util.math.Vec3d)33 ResourceLocation (net.minecraft.util.ResourceLocation)25 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)23 IBlockState (net.minecraft.block.state.IBlockState)21 EnumFacing (net.minecraft.util.EnumFacing)21 TextureAtlasSprite (net.minecraft.client.renderer.texture.TextureAtlasSprite)17 Random (java.util.Random)14 Minecraft (net.minecraft.client.Minecraft)13 EntityPlayer (net.minecraft.entity.player.EntityPlayer)13 SubscribeEvent (net.minecraftforge.fml.common.eventhandler.SubscribeEvent)12 BlockRendererDispatcher (net.minecraft.client.renderer.BlockRendererDispatcher)11 EntityLivingBase (net.minecraft.entity.EntityLivingBase)11 World (net.minecraft.world.World)11 ArrayList (java.util.ArrayList)10 ItemStack (net.minecraft.item.ItemStack)10 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)10 IBakedModel (net.minecraft.client.renderer.block.model.IBakedModel)9