use of net.minecraft.client.renderer.InventoryEffectRenderer in project Galacticraft by micdoodle8.
the class LayoutManager method onPreDraw.
@Override
public void onPreDraw(GuiContainer gui) {
if (// Reset the gui to the center of the screen, for potion effect offsets etc
!isHidden() && isEnabled() && gui instanceof InventoryEffectRenderer) {
gui.guiLeft = (gui.width - gui.xSize) / 2;
gui.guiTop = (gui.height - gui.ySize) / 2;
if (gui instanceof GuiContainerCreative && gui.buttonList.size() >= 2) {
GuiButton button1 = (GuiButton) gui.buttonList.get(0);
GuiButton button2 = (GuiButton) gui.buttonList.get(1);
button1.xPosition = gui.guiLeft;
button2.xPosition = gui.guiLeft + gui.xSize - 20;
}
}
}
use of net.minecraft.client.renderer.InventoryEffectRenderer in project Wurst-MC-1.12 by Wurst-Imperium.
the class AutoArmorMod method onUpdate.
@Override
public void onUpdate() {
// wait for timer
if (timer > 0) {
timer--;
return;
}
// check screen
if (mc.currentScreen instanceof GuiContainer && !(mc.currentScreen instanceof InventoryEffectRenderer))
return;
// store slots and values of best armor pieces
int[] bestArmorSlots = new int[4];
int[] bestArmorValues = new int[4];
// initialize with currently equipped armor
for (int armorType = 0; armorType < 4; armorType++) {
ItemStack oldArmor = WMinecraft.getPlayer().inventory.armorItemInSlot(armorType);
if (!WItem.isNullOrEmpty(oldArmor) && oldArmor.getItem() instanceof ItemArmor)
bestArmorValues[armorType] = ((ItemArmor) oldArmor.getItem()).damageReduceAmount;
bestArmorSlots[armorType] = -1;
}
// search inventory for better armor
for (int slot = 0; slot < 36; slot++) {
ItemStack stack = WMinecraft.getPlayer().inventory.getStackInSlot(slot);
if (WItem.isNullOrEmpty(stack) || !(stack.getItem() instanceof ItemArmor))
continue;
ItemArmor armor = (ItemArmor) stack.getItem();
int armorType = WItem.getArmorType(armor);
int armorValue = armor.damageReduceAmount;
if (armorValue > bestArmorValues[armorType]) {
bestArmorSlots[armorType] = slot;
bestArmorValues[armorType] = armorValue;
}
}
// equip better armor
for (int armorType = 0; armorType < 4; armorType++) {
// check if better armor was found
int slot = bestArmorSlots[armorType];
if (slot == -1)
continue;
// check if armor can be swapped
// needs 1 free slot where it can put the old armor
ItemStack oldArmor = WMinecraft.getPlayer().inventory.armorItemInSlot(armorType);
if (WItem.isNullOrEmpty(oldArmor) || WMinecraft.getPlayer().inventory.getFirstEmptyStack() != -1) {
// hotbar fix
if (slot < 9)
slot += 36;
// swap armor
if (!WItem.isNullOrEmpty(oldArmor))
WPlayerController.windowClick_QUICK_MOVE(8 - armorType);
WPlayerController.windowClick_QUICK_MOVE(slot);
break;
}
}
// set timer
timer = 2;
}
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