use of net.minecraft.client.renderer.entity.layers.LayerHeldItem in project Galacticraft by micdoodle8.
the class RenderPlayerGC method addGCLayers.
private void addGCLayers() {
Field f1 = null;
Field f2 = null;
Field f3 = null;
try {
f1 = LayerArmorBase.class.getDeclaredField(GCCoreUtil.isDeobfuscated() ? "renderer" : "field_177190_a");
f1.setAccessible(true);
} catch (Exception ignore) {
}
// The following code removes the vanilla skull and item layer renderers and replaces them with the Galacticraft ones
int itemLayerIndex = -1;
int skullLayerIndex = -1;
for (int i = 0; i < this.layerRenderers.size(); i++) {
LayerRenderer layer = this.layerRenderers.get(i);
if (layer instanceof LayerHeldItem) {
itemLayerIndex = i;
}
if (layer instanceof LayerArmorBase) {
if (f1 != null) {
try {
f1.set(layer, this);
} catch (Exception ignore) {
}
}
} else if (layer instanceof LayerCustomHead) {
skullLayerIndex = i;
}
}
if (skullLayerIndex >= 0) {
this.setLayer(skullLayerIndex, new LayerCustomHead(this.getMainModel().bipedHead));
}
if (itemLayerIndex >= 0 && !ConfigManagerCore.disableVehicleCameraChanges) {
this.setLayer(itemLayerIndex, new LayerHeldItemGC(this));
}
this.addLayer(new LayerOxygenTanks(this));
this.addLayer(new LayerOxygenGear(this));
this.addLayer(new LayerOxygenMask(this));
this.addLayer(new LayerOxygenParachute(this));
this.addLayer(new LayerFrequencyModule(this));
if (GalacticraftCore.isPlanetsLoaded) {
this.addLayer(new LayerThermalPadding(this));
RenderPlayerGC.thermalPaddingTexture0 = new ResourceLocation("galacticraftplanets", "textures/misc/thermal_padding_0.png");
RenderPlayerGC.thermalPaddingTexture1 = new ResourceLocation("galacticraftplanets", "textures/misc/thermal_padding_1.png");
RenderPlayerGC.thermalPaddingTexture1_T2 = new ResourceLocation("galacticraftplanets", "textures/misc/thermal_padding_t2_1.png");
RenderPlayerGC.heatShieldTexture = new ResourceLocation("galacticraftplanets", "textures/misc/shield.png");
this.addLayer(new LayerShield(this));
}
}
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