use of net.minecraft.client.util.Window in project jGui by ReplayMod.
the class MouseUtils method getMousePos.
public static Point getMousePos() {
// #if MC>=11400
int mouseX = (int) mc.mouse.getX();
int mouseY = (int) mc.mouse.getY();
Window mainWindow = MCVer.newScaledResolution(mc);
mouseX = (int) Math.round((double) mouseX * mainWindow.getScaledWidth() / mainWindow.getWidth());
mouseY = (int) Math.round((double) mouseY * mainWindow.getScaledHeight() / mainWindow.getHeight());
return new Point(mouseX, mouseY);
}
use of net.minecraft.client.util.Window in project sodium-fabric by CaffeineMC.
the class SodiumGameOptionPages method general.
public static OptionPage general() {
List<OptionGroup> groups = new ArrayList<>();
groups.add(OptionGroup.createBuilder().add(OptionImpl.createBuilder(int.class, vanillaOpts).setName("View Distance").setTooltip("The view distance controls how far away terrain will be rendered. Lower distances mean that less terrain will be " + "rendered, improving frame rates.").setControl(option -> new SliderControl(option, 2, 32, 1, ControlValueFormatter.quanity("Chunks"))).setBinding((options, value) -> options.viewDistance = value, options -> options.viewDistance).setImpact(OptionImpact.HIGH).setFlags(OptionFlag.REQUIRES_RENDERER_RELOAD).build()).add(OptionImpl.createBuilder(boolean.class, vanillaOpts).setName("V-Sync").setTooltip("If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience " + "at the expense of overall input latency. This setting might reduce performance if your system is too slow.").setControl(TickBoxControl::new).setBinding(new VanillaBooleanOptionBinding(net.minecraft.client.options.Option.VSYNC)).setImpact(OptionImpact.VARIES).build()).add(OptionImpl.createBuilder(int.class, vanillaOpts).setName("FPS Limit").setTooltip("Limits the maximum number of frames per second. In effect, this will throttle the game and can be useful when you want to conserve " + "battery life or multi-task between other applications.").setControl(option -> new SliderControl(option, 5, 300, 5, ControlValueFormatter.quanity("FPS"))).setBinding((opts, value) -> {
opts.maxFps = value;
MinecraftClient.getInstance().getWindow().setFramerateLimit(value);
}, opts -> opts.maxFps).build()).add(OptionImpl.createBuilder(boolean.class, vanillaOpts).setName("Fullscreen").setTooltip("If enabled, the game will display in full-screen.").setControl(TickBoxControl::new).setBinding((opts, value) -> {
opts.fullscreen = value;
MinecraftClient client = MinecraftClient.getInstance();
Window window = client.getWindow();
if (window != null && window.isFullscreen() != opts.fullscreen) {
window.toggleFullscreen();
// The client might not be able to enter full-screen mode
opts.fullscreen = window.isFullscreen();
}
}, (opts) -> opts.fullscreen).build()).build());
groups.add(OptionGroup.createBuilder().add(OptionImpl.createBuilder(int.class, vanillaOpts).setName("Brightness").setTooltip("Controls the brightness (gamma) of the game.").setControl(opt -> new SliderControl(opt, 0, 100, 1, ControlValueFormatter.percentage())).setBinding((opts, value) -> opts.gamma = value * 0.01D, (opts) -> (int) (opts.gamma / 0.01D)).build()).add(OptionImpl.createBuilder(boolean.class, sodiumOpts).setName("Clouds").setTooltip("Controls whether or not clouds will be visible.").setControl(TickBoxControl::new).setBinding((opts, value) -> opts.quality.enableClouds = value, (opts) -> opts.quality.enableClouds).setImpact(OptionImpact.LOW).build()).add(OptionImpl.createBuilder(ParticlesOption.class, vanillaOpts).setName("Particles").setTooltip("Controls the maximum number of particles which can be present on screen at any one time.").setControl(opt -> new CyclingControl<>(opt, ParticlesOption.values(), new String[] { "All", "Decreased", "Minimal" })).setBinding((opts, value) -> opts.particles = value, (opts) -> opts.particles).setImpact(OptionImpact.MEDIUM).build()).build());
groups.add(OptionGroup.createBuilder().add(OptionImpl.createBuilder(boolean.class, vanillaOpts).setName("View Bobbing").setTooltip("If enabled, the player's view will sway and bob when moving around. Players who suffer from motion sickness can benefit from disabling this.").setControl(TickBoxControl::new).setBinding(new VanillaBooleanOptionBinding(net.minecraft.client.options.Option.VIEW_BOBBING)).build()).add(OptionImpl.createBuilder(AttackIndicator.class, vanillaOpts).setName("Attack Indicator").setTooltip("Controls where the Attack Indicator is displayed on screen.").setControl(opts -> new CyclingControl<>(opts, AttackIndicator.values(), new String[] { "Off", "Crosshair", "Hotbar" })).setBinding((opts, value) -> opts.attackIndicator = value, (opts) -> opts.attackIndicator).build()).build());
return new OptionPage("General", ImmutableList.copyOf(groups));
}
use of net.minecraft.client.util.Window in project sodium-extra-fabric by FlashyReese.
the class MixinSodiumGameOptionPages method general.
@Inject(method = "general", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/gui/options/OptionGroup;createBuilder()Lme/jellysquid/mods/sodium/client/gui/options/OptionGroup$Builder;", ordinal = 1, shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILSOFT, remap = false)
private static void general(CallbackInfoReturnable<OptionPage> cir, List<OptionGroup> groups) {
Window window = MinecraftClient.getInstance().getWindow();
groups.add(OptionGroup.createBuilder().add(OptionImpl.createBuilder(int.class, vanillaOpts).setName(new TranslatableText("options.fullscreen.resolution")).setTooltip(new TranslatableText("sodium-extra.option.resolution.tooltip")).setControl(option -> new SliderControlExtended(option, 0, window.getMonitor() != null ? window.getMonitor().getVideoModeCount() : 0, 1, ControlValueFormatterExtended.resolution(), false)).setBinding((options, value) -> {
if (window.getMonitor() != null) {
if (value == 0) {
window.setVideoMode(Optional.empty());
} else {
window.setVideoMode(Optional.of(window.getMonitor().getVideoMode(value - 1)));
}
}
}, options -> {
if (window.getMonitor() == null) {
return 0;
} else {
Optional<VideoMode> optional = window.getVideoMode();
return optional.map((videoMode) -> window.getMonitor().findClosestVideoModeIndex(videoMode) + 1).orElse(0);
}
}).setFlags(OptionFlag.REQUIRES_GAME_RESTART).setImpact(OptionImpact.HIGH).build()).build());
}
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