use of net.minecraft.entity.EntityLivingBase in project MorePlanets by SteveKunG.
the class EntityVeinFloaterMinion method updateAITasks.
@Override
protected void updateAITasks() {
--this.heightOffsetUpdateTime;
if (this.heightOffsetUpdateTime <= 0) {
this.heightOffsetUpdateTime = 75;
this.heightOffset = 0.5F + (float) this.rand.nextGaussian() * 2.5F;
}
EntityLivingBase entitylivingbase = this.getAttackTarget();
if (entitylivingbase != null && entitylivingbase.posY + entitylivingbase.getEyeHeight() > this.posY + this.getEyeHeight() + this.heightOffset) {
this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D;
this.isAirBorne = true;
}
super.updateAITasks();
}
use of net.minecraft.entity.EntityLivingBase in project MorePlanets by SteveKunG.
the class RenderInfectedElderGuardian method shouldRender.
@Override
public boolean shouldRender(EntityInfectedElderGuardian entity, ICamera camera, double camX, double camY, double camZ) {
if (super.shouldRender(entity, camera, camX, camY, camZ)) {
return true;
} else {
if (entity.hasTargetedEntity()) {
EntityLivingBase entitylivingbase = entity.getTargetedEntity();
if (entitylivingbase != null) {
Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, 1.0F);
Vec3d vec31 = this.getPosition(entity, entity.getEyeHeight(), 1.0F);
if (camera.isBoundingBoxInFrustum(new AxisAlignedBB(vec31.x, vec31.y, vec31.z, vec3.x, vec3.y, vec3.z))) {
return true;
}
}
}
return false;
}
}
use of net.minecraft.entity.EntityLivingBase in project MorePlanets by SteveKunG.
the class RenderInfectedElderGuardian method doRender.
@Override
public void doRender(EntityInfectedElderGuardian entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
EntityLivingBase entitylivingbase = entity.getTargetedEntity();
if (entitylivingbase != null) {
float f = entity.getAttackAnimationScale(partialTicks);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
this.bindTexture(new ResourceLocation("textures/entity/guardian_beam.png"));
GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
GlStateManager.disableBlend();
GlStateManager.depthMask(true);
float f1 = 240.0F;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
float f2 = entity.world.getTotalWorldTime() + partialTicks;
float f3 = f2 * 0.5F % 1.0F;
float f4 = entity.getEyeHeight();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + f4, (float) z);
Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
Vec3d vec32 = vec3.subtract(vec31);
double d0 = vec32.lengthVector() + 1.0D;
vec32 = vec32.normalize();
float f5 = (float) Math.acos(vec32.y);
float f6 = (float) Math.atan2(vec32.z, vec32.x);
GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
int i = 1;
double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
float f7 = f * f;
double d2 = i * 0.2D;
double d3 = d2 * 1.41D;
double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
double d22 = -1.0F + f3;
double d23 = d0 * (0.5D / d2) + d22;
double d24 = 0.0D;
if (entity.ticksExisted % 2 == 0) {
d24 = 0.5D;
}
if (f7 > 0.7F) {
f7 = 0.7F;
}
int red = 144 + (int) (f7 * 27);
int green = 56 + (int) (f7 * 173);
int blue = 34 + (int) (f7 * 228);
worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(red, green, blue, 255).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableCull();
GlStateManager.depthMask(false);
GlStateManager.popMatrix();
}
}
use of net.minecraft.entity.EntityLivingBase in project MorePlanets by SteveKunG.
the class RenderInfectedGuardian method doRender.
@Override
public void doRender(EntityInfectedGuardian entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
EntityLivingBase entitylivingbase = entity.getTargetedEntity();
if (entitylivingbase != null) {
float f = entity.getAttackAnimationScale(partialTicks);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
this.bindTexture(new ResourceLocation("textures/entity/guardian_beam.png"));
GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
GlStateManager.disableBlend();
GlStateManager.depthMask(true);
float f1 = 240.0F;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
float f2 = entity.world.getTotalWorldTime() + partialTicks;
float f3 = f2 * 0.5F % 1.0F;
float f4 = entity.getEyeHeight();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + f4, (float) z);
Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
Vec3d vec32 = vec3.subtract(vec31);
double d0 = vec32.lengthVector() + 1.0D;
vec32 = vec32.normalize();
float f5 = (float) Math.acos(vec32.y);
float f6 = (float) Math.atan2(vec32.z, vec32.x);
GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
int i = 1;
double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
float f7 = f * f;
double d2 = i * 0.2D;
double d3 = d2 * 1.41D;
double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
double d22 = -1.0F + f3;
double d23 = d0 * (0.5D / d2) + d22;
double d24 = 0.0D;
if (entity.ticksExisted % 2 == 0) {
d24 = 0.5D;
}
if (f7 > 0.9F) {
f7 = 0.9F;
}
int red = 144 + (int) (f7 * 60.0F);
int green = 56 + (int) (f7 * 50.0F);
int blue = 34 + (int) (f7 * 50.0F);
worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(red, green, blue, 255).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableCull();
GlStateManager.depthMask(false);
GlStateManager.popMatrix();
}
}
use of net.minecraft.entity.EntityLivingBase in project MorePlanets by SteveKunG.
the class BlockFluidPurifyWater method onEntityCollidedWithBlock.
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
if (entity instanceof EntityLivingBase) {
EntityLivingBase living = (EntityLivingBase) entity;
living.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 80, 0));
}
}
Aggregations