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Example 1 with LookAtWithoutMovingGoal

use of net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal in project minecolonies by Minecolonies.

the class EntityCitizen method initTasks.

/**
 * Initiates citizen goalSelector Suppressing Sonar Rule Squid:S881 The rule thinks we should extract ++priority in a proper statement. But in this case the rule does not apply
 * because that would remove the readability.
 */
@SuppressWarnings(INCREMENT_AND_DECREMENT_OPERATORS_SHOULD_NOT_BE_USED_IN_A_METHOD_CALL_OR_MIXED_WITH_OTHER_OPERATORS_IN_AN_EXPRESSION)
private void initTasks() {
    int priority = 0;
    this.goalSelector.addGoal(priority, new SwimGoal(this));
    this.goalSelector.addGoal(++priority, new EntityAICitizenAvoidEntity(this, MonsterEntity.class, (float) DISTANCE_OF_ENTITY_AVOID, LATER_RUN_SPEED_AVOID, INITIAL_RUN_SPEED_AVOID));
    this.goalSelector.addGoal(++priority, new EntityAIEatTask(this));
    this.goalSelector.addGoal(++priority, new EntityAISickTask(this));
    this.goalSelector.addGoal(++priority, new EntityAISleep(this));
    this.goalSelector.addGoal(priority, new EntityAIInteractToggleAble(this, FENCE_TOGGLE, TRAP_TOGGLE, DOOR_TOGGLE));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, PlayerEntity.class, WATCH_CLOSEST2, 1.0F));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, EntityCitizen.class, WATCH_CLOSEST2_FAR, WATCH_CLOSEST2_FAR_CHANCE));
    this.goalSelector.addGoal(++priority, new EntityAICitizenWander(this, DEFAULT_SPEED, 1.0D));
    this.goalSelector.addGoal(++priority, new LookAtGoal(this, LivingEntity.class, WATCH_CLOSEST));
    this.goalSelector.addGoal(++priority, new EntityAIMournCitizen(this, DEFAULT_SPEED));
}
Also used : LookAtGoal(net.minecraft.entity.ai.goal.LookAtGoal) EntityAIInteractToggleAble(com.minecolonies.coremod.entity.ai.minimal.EntityAIInteractToggleAble) MonsterEntity(net.minecraft.entity.monster.MonsterEntity) LookAtWithoutMovingGoal(net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal) SwimGoal(net.minecraft.entity.ai.goal.SwimGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen)

Example 2 with LookAtWithoutMovingGoal

use of net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal in project minecolonies by ldtteam.

the class EntityCitizen method initTasks.

/**
 * Initiates citizen goalSelector Suppressing Sonar Rule Squid:S881 The rule thinks we should extract ++priority in a proper statement. But in this case the rule does not apply
 * because that would remove the readability.
 */
@SuppressWarnings(INCREMENT_AND_DECREMENT_OPERATORS_SHOULD_NOT_BE_USED_IN_A_METHOD_CALL_OR_MIXED_WITH_OTHER_OPERATORS_IN_AN_EXPRESSION)
private void initTasks() {
    int priority = 0;
    this.goalSelector.addGoal(priority, new SwimGoal(this));
    this.goalSelector.addGoal(++priority, new EntityAICitizenAvoidEntity(this, MonsterEntity.class, (float) DISTANCE_OF_ENTITY_AVOID, LATER_RUN_SPEED_AVOID, INITIAL_RUN_SPEED_AVOID));
    this.goalSelector.addGoal(++priority, new EntityAIEatTask(this));
    this.goalSelector.addGoal(++priority, new EntityAISickTask(this));
    this.goalSelector.addGoal(++priority, new EntityAISleep(this));
    this.goalSelector.addGoal(priority, new EntityAIInteractToggleAble(this, FENCE_TOGGLE, TRAP_TOGGLE, DOOR_TOGGLE));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, PlayerEntity.class, WATCH_CLOSEST2, 1.0F));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, EntityCitizen.class, WATCH_CLOSEST2_FAR, WATCH_CLOSEST2_FAR_CHANCE));
    this.goalSelector.addGoal(++priority, new EntityAICitizenWander(this, DEFAULT_SPEED, 1.0D));
    this.goalSelector.addGoal(++priority, new LookAtGoal(this, LivingEntity.class, WATCH_CLOSEST));
    this.goalSelector.addGoal(++priority, new EntityAIMournCitizen(this, DEFAULT_SPEED));
}
Also used : LookAtGoal(net.minecraft.entity.ai.goal.LookAtGoal) EntityAIInteractToggleAble(com.minecolonies.coremod.entity.ai.minimal.EntityAIInteractToggleAble) MonsterEntity(net.minecraft.entity.monster.MonsterEntity) LookAtWithoutMovingGoal(net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal) SwimGoal(net.minecraft.entity.ai.goal.SwimGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen)

Example 3 with LookAtWithoutMovingGoal

use of net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal in project minecolonies by ldtteam.

the class VisitorCitizen method initTasks.

private void initTasks() {
    int priority = 0;
    this.goalSelector.addGoal(priority, new SwimGoal(this));
    this.goalSelector.addGoal(++priority, new OpenDoorGoal(this, true));
    this.goalSelector.addGoal(priority, new EntityAIInteractToggleAble(this, FENCE_TOGGLE, TRAP_TOGGLE, DOOR_TOGGLE));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, PlayerEntity.class, WATCH_CLOSEST2, 1.0F));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, EntityCitizen.class, WATCH_CLOSEST2_FAR, WATCH_CLOSEST2_FAR_CHANCE));
    this.goalSelector.addGoal(++priority, new LookAtGoal(this, LivingEntity.class, WATCH_CLOSEST));
    this.goalSelector.addGoal(++priority, new EntityAIVisitor(this));
}
Also used : LookAtGoal(net.minecraft.entity.ai.goal.LookAtGoal) EntityAIInteractToggleAble(com.minecolonies.coremod.entity.ai.minimal.EntityAIInteractToggleAble) EntityAIVisitor(com.minecolonies.coremod.entity.ai.minimal.EntityAIVisitor) LookAtWithoutMovingGoal(net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal) OpenDoorGoal(net.minecraft.entity.ai.goal.OpenDoorGoal) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) SwimGoal(net.minecraft.entity.ai.goal.SwimGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity)

Example 4 with LookAtWithoutMovingGoal

use of net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal in project minecolonies by Minecolonies.

the class VisitorCitizen method initTasks.

private void initTasks() {
    int priority = 0;
    this.goalSelector.addGoal(priority, new SwimGoal(this));
    this.goalSelector.addGoal(++priority, new OpenDoorGoal(this, true));
    this.goalSelector.addGoal(priority, new EntityAIInteractToggleAble(this, FENCE_TOGGLE, TRAP_TOGGLE, DOOR_TOGGLE));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, PlayerEntity.class, WATCH_CLOSEST2, 1.0F));
    this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, EntityCitizen.class, WATCH_CLOSEST2_FAR, WATCH_CLOSEST2_FAR_CHANCE));
    this.goalSelector.addGoal(++priority, new LookAtGoal(this, LivingEntity.class, WATCH_CLOSEST));
    this.goalSelector.addGoal(++priority, new EntityAIVisitor(this));
}
Also used : LookAtGoal(net.minecraft.entity.ai.goal.LookAtGoal) EntityAIInteractToggleAble(com.minecolonies.coremod.entity.ai.minimal.EntityAIInteractToggleAble) EntityAIVisitor(com.minecolonies.coremod.entity.ai.minimal.EntityAIVisitor) LookAtWithoutMovingGoal(net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal) OpenDoorGoal(net.minecraft.entity.ai.goal.OpenDoorGoal) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) SwimGoal(net.minecraft.entity.ai.goal.SwimGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity)

Aggregations

AbstractEntityCitizen (com.minecolonies.api.entity.citizen.AbstractEntityCitizen)4 EntityAIInteractToggleAble (com.minecolonies.coremod.entity.ai.minimal.EntityAIInteractToggleAble)4 LookAtGoal (net.minecraft.entity.ai.goal.LookAtGoal)4 LookAtWithoutMovingGoal (net.minecraft.entity.ai.goal.LookAtWithoutMovingGoal)4 SwimGoal (net.minecraft.entity.ai.goal.SwimGoal)4 PlayerEntity (net.minecraft.entity.player.PlayerEntity)4 ServerPlayerEntity (net.minecraft.entity.player.ServerPlayerEntity)4 EntityAIVisitor (com.minecolonies.coremod.entity.ai.minimal.EntityAIVisitor)2 OpenDoorGoal (net.minecraft.entity.ai.goal.OpenDoorGoal)2 MonsterEntity (net.minecraft.entity.monster.MonsterEntity)2