use of net.minecraft.entity.monster.SkeletonEntity in project Mekanism by mekanism.
the class MekanismTools method onLivingSpecialSpawn.
private void onLivingSpecialSpawn(LivingSpawnEvent.SpecialSpawn event) {
LivingEntity entity = event.getEntityLiving();
if (entity instanceof ZombieEntity || entity instanceof SkeletonEntity || entity instanceof PiglinEntity) {
// Don't bother calculating random numbers unless the instanceof checks pass
Random random = event.getWorld().getRandom();
double chance = random.nextDouble();
if (chance < MekanismToolsConfig.tools.armorSpawnRate.get()) {
// We can only spawn refined glowstone armor on piglins
int armorType = entity instanceof PiglinEntity ? 0 : random.nextInt(6);
if (armorType == 0) {
setEntityArmorWithChance(random, entity, ToolsItems.REFINED_GLOWSTONE_SWORD, ToolsItems.REFINED_GLOWSTONE_HELMET, ToolsItems.REFINED_GLOWSTONE_CHESTPLATE, ToolsItems.REFINED_GLOWSTONE_LEGGINGS, ToolsItems.REFINED_GLOWSTONE_BOOTS, MekanismToolsConfig.tools.refinedGlowstoneSpawnRate);
} else if (armorType == 1) {
setEntityArmorWithChance(random, entity, ToolsItems.LAPIS_LAZULI_SWORD, ToolsItems.LAPIS_LAZULI_HELMET, ToolsItems.LAPIS_LAZULI_CHESTPLATE, ToolsItems.LAPIS_LAZULI_LEGGINGS, ToolsItems.LAPIS_LAZULI_BOOTS, MekanismToolsConfig.tools.lapisLazuliSpawnRate);
} else if (armorType == 2) {
setEntityArmorWithChance(random, entity, ToolsItems.REFINED_OBSIDIAN_SWORD, ToolsItems.REFINED_OBSIDIAN_HELMET, ToolsItems.REFINED_OBSIDIAN_CHESTPLATE, ToolsItems.REFINED_OBSIDIAN_LEGGINGS, ToolsItems.REFINED_OBSIDIAN_BOOTS, MekanismToolsConfig.tools.refinedObsidianSpawnRate);
} else if (armorType == 3) {
setEntityArmorWithChance(random, entity, ToolsItems.STEEL_SWORD, ToolsItems.STEEL_HELMET, ToolsItems.STEEL_CHESTPLATE, ToolsItems.STEEL_LEGGINGS, ToolsItems.STEEL_BOOTS, MekanismToolsConfig.tools.steelSpawnRate);
} else if (armorType == 4) {
setEntityArmorWithChance(random, entity, ToolsItems.BRONZE_SWORD, ToolsItems.BRONZE_HELMET, ToolsItems.BRONZE_CHESTPLATE, ToolsItems.BRONZE_LEGGINGS, ToolsItems.BRONZE_BOOTS, MekanismToolsConfig.tools.bronzeSpawnRate);
} else {
// armorType == 5
setEntityArmorWithChance(random, entity, ToolsItems.OSMIUM_SWORD, ToolsItems.OSMIUM_HELMET, ToolsItems.OSMIUM_CHESTPLATE, ToolsItems.OSMIUM_LEGGINGS, ToolsItems.OSMIUM_BOOTS, MekanismToolsConfig.tools.osmiumSpawnRate);
}
}
}
}
use of net.minecraft.entity.monster.SkeletonEntity in project xercamods by ercanserteli.
the class ItemGoldenCupcake method onItemUseFinish.
@Override
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, LivingEntity player) {
player.addPotionEffect(new EffectInstance(Effects.REGENERATION, 300, 1));
player.addPotionEffect(new EffectInstance(Effects.WEAKNESS, 200, 0));
if (!worldIn.isRemote) {
int n = worldIn.rand.nextInt(5);
switch(n) {
case 0:
((ServerWorld) worldIn).addLightningBolt(new LightningBoltEntity(worldIn, player.posX, player.posY, player.posZ, true));
worldIn.createExplosion(null, player.posX, player.posY, player.posZ, 1.1F, false, Explosion.Mode.BREAK);
EntityConfettiBall entityball = new EntityConfettiBall(worldIn, player);
entityball.shoot(player, 270, player.rotationYaw + 90, 0.0F, 1.0F, 1.0F);
worldIn.addEntity(entityball);
for (int i = 0; i < 8; i++) {
entityball = new EntityConfettiBall(worldIn, player);
entityball.shoot(player, 300, 45 * i, 0.0F, 1.0F, 1.0F);
worldIn.addEntity(entityball);
}
float multiplier = 0.5f;
float motionX = worldIn.rand.nextFloat() - 0.5f;
float motionY = worldIn.rand.nextFloat() - 0.5f;
float motionZ = worldIn.rand.nextFloat() - 0.5f;
ItemEntity newCupcake = new ItemEntity(worldIn, player.posX + motionX, player.posY + 1 + motionY, player.posZ + motionZ, new ItemStack(Items.ITEM_GOLDEN_CUPCAKE, 2));
newCupcake.setMotion(motionX * multiplier, motionY * multiplier, motionZ * multiplier);
worldIn.addEntity(newCupcake);
break;
case 1:
case 2:
worldIn.playSound(null, player.posX, player.posY + 3, player.posZ, SoundEvents.YAHOO, SoundCategory.PLAYERS, 1.0f, worldIn.rand.nextFloat() * 0.2F + 0.9F);
player.addVelocity(0, 2, 0);
player.velocityChanged = true;
player.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 1200, 6));
break;
case 3:
case 4:
worldIn.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.SCARY, SoundCategory.PLAYERS, 1.0f, worldIn.rand.nextFloat() * 0.2F + 0.8F);
player.addPotionEffect(new EffectInstance(Effects.BLINDNESS, 200, 1));
ItemStack head = new ItemStack(net.minecraft.item.Items.PLAYER_HEAD, 1);
head.getOrCreateTag().put("SkullOwner", new StringNBT("MHF_Herobrine"));
Item[] instruments = { Items.ITEM_GAVEL, Items.ITEM_RAW_SAUSAGE, Items.ITEM_STONE_WARHAMMER, Items.ITEM_PROSECUTOR_BADGE };
int i = worldIn.rand.nextInt(4);
Entity e1 = new SkeletonEntity(EntityType.SKELETON, worldIn);
e1.setItemStackToSlot(EquipmentSlotType.MAINHAND, new ItemStack(instruments[i]));
e1.setItemStackToSlot(EquipmentSlotType.HEAD, head);
e1.setLocationAndAngles(player.posX + (double) worldIn.rand.nextInt(3), player.posY + (double) worldIn.rand.nextInt(5), player.posZ + (double) worldIn.rand.nextInt(3), worldIn.rand.nextFloat() * 360.0F, 0.0F);
ItemStack playerHead = new ItemStack(net.minecraft.item.Items.PLAYER_HEAD, 1);
playerHead.getOrCreateTag().put("SkullOwner", new StringNBT(player.getName().getString()));
Entity e2 = new ZombieEntity(worldIn);
e2.setItemStackToSlot(EquipmentSlotType.MAINHAND, new ItemStack(Items.ITEM_KNIFE));
e2.setItemStackToSlot(EquipmentSlotType.OFFHAND, new ItemStack(Items.ITEM_KNIFE));
e2.setItemStackToSlot(EquipmentSlotType.HEAD, playerHead);
e2.setLocationAndAngles(player.posX + (double) worldIn.rand.nextInt(3), player.posY + (double) worldIn.rand.nextInt(5), player.posZ + (double) worldIn.rand.nextInt(3), worldIn.rand.nextFloat() * 360.0F, 0.0F);
worldIn.addEntity(e1);
worldIn.addEntity(e2);
break;
}
}
return super.onItemUseFinish(stack, worldIn, player);
}
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