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Example 1 with EntitySkeletonHorse

use of net.minecraft.entity.passive.EntitySkeletonHorse in project SpongeCommon by SpongePowered.

the class MixinWorldServer method updateBlocks.

/**
 * @author blood - July 1st, 2016
 * @author gabizou - July 1st, 2016 - Update to 1.10 and cause tracking
 *
 * @reason Added chunk and block tick optimizations, timings, cause tracking, and pre-construction events.
 */
@SuppressWarnings("unchecked")
@Override
@Overwrite
protected void updateBlocks() {
    this.playerCheckLight();
    if (this.worldInfo.getTerrainType() == WorldType.DEBUG_ALL_BLOCK_STATES) {
        Iterator<net.minecraft.world.chunk.Chunk> iterator1 = this.playerChunkMap.getChunkIterator();
        while (iterator1.hasNext()) {
            iterator1.next().onTick(false);
        }
        // Sponge: Add return
        return;
    }
    // else // Sponge - Remove unnecessary else
    // { //
    int i = this.shadow$getGameRules().getInt("randomTickSpeed");
    boolean flag = this.isRaining();
    boolean flag1 = this.isThundering();
    // this.profiler.startSection("pollingChunks"); // Sponge - Don't use the profiler
    // Sponge - get the cause tracker
    final PhaseTracker phaseTracker = PhaseTracker.getInstance();
    // Sponge: Use SpongeImplHooks for Forge
    for (Iterator<net.minecraft.world.chunk.Chunk> iterator = // this.profiler.endSection()) // Sponge - don't use the profiler
    SpongeImplHooks.getChunkIterator((WorldServer) (Object) this); // this.profiler.endSection()) // Sponge - don't use the profiler
    iterator.hasNext(); ) {
        // this.profiler.startSection("getChunk"); // Sponge - Don't use the profiler
        net.minecraft.world.chunk.Chunk chunk = iterator.next();
        final net.minecraft.world.World world = chunk.getWorld();
        int j = chunk.x * 16;
        int k = chunk.z * 16;
        // this.profiler.endStartSection("checkNextLight"); // Sponge - Don't use the profiler
        // Sponge - Timings
        this.timings.updateBlocksCheckNextLight.startTiming();
        chunk.enqueueRelightChecks();
        // Sponge - Timings
        this.timings.updateBlocksCheckNextLight.stopTiming();
        // this.profiler.endStartSection("tickChunk"); // Sponge - Don't use the profiler
        // Sponge - Timings
        this.timings.updateBlocksChunkTick.startTiming();
        chunk.onTick(false);
        // Sponge - Timings
        this.timings.updateBlocksChunkTick.stopTiming();
        // Sponge start - if surrounding neighbors are not loaded, skip
        if (!((IMixinChunk) chunk).areNeighborsLoaded()) {
            continue;
        }
        // Sponge end
        // this.profiler.endStartSection("thunder"); // Sponge - Don't use the profiler
        // Sponge start
        this.timings.updateBlocksThunder.startTiming();
        // if (this.provider.canDoLightning(chunk) && flag && flag1 && this.rand.nextInt(100000) == 0) // Sponge - Add SpongeImplHooks for forge
        if (this.weatherThunderEnabled && SpongeImplHooks.canDoLightning(this.provider, chunk) && flag && flag1 && this.rand.nextInt(100000) == 0) {
            try (final PhaseContext<?> context = TickPhase.Tick.WEATHER.createPhaseContext().source(this).buildAndSwitch()) {
                // Sponge end
                this.updateLCG = this.updateLCG * 3 + 1013904223;
                int l = this.updateLCG >> 2;
                BlockPos blockpos = this.adjustPosToNearbyEntity(new BlockPos(j + (l & 15), 0, k + (l >> 8 & 15)));
                if (this.isRainingAt(blockpos)) {
                    DifficultyInstance difficultyinstance = this.getDifficultyForLocation(blockpos);
                    // Sponge - create a transform to be used for events
                    final Transform<org.spongepowered.api.world.World> transform = new Transform<>(this, VecHelper.toVector3d(blockpos).toDouble());
                    if (world.getGameRules().getBoolean("doMobSpawning") && this.rand.nextDouble() < (double) difficultyinstance.getAdditionalDifficulty() * 0.01D) {
                        // Sponge Start - Throw construction events
                        try (StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
                            Sponge.getCauseStackManager().pushCause(this.getWeather());
                            Sponge.getCauseStackManager().addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.WEATHER);
                            ConstructEntityEvent.Pre constructEntityEvent = SpongeEventFactory.createConstructEntityEventPre(Sponge.getCauseStackManager().getCurrentCause(), EntityTypes.HORSE, transform);
                            SpongeImpl.postEvent(constructEntityEvent);
                            if (!constructEntityEvent.isCancelled()) {
                                // Sponge End
                                EntitySkeletonHorse entityhorse = new EntitySkeletonHorse((WorldServer) (Object) this);
                                entityhorse.setTrap(true);
                                entityhorse.setGrowingAge(0);
                                entityhorse.setPosition(blockpos.getX(), blockpos.getY(), blockpos.getZ());
                                this.spawnEntity(entityhorse);
                            // Sponge Start - Throw a construct event for the lightning
                            }
                            ConstructEntityEvent.Pre lightning = SpongeEventFactory.createConstructEntityEventPre(Sponge.getCauseStackManager().getCurrentCause(), EntityTypes.LIGHTNING, transform);
                            SpongeImpl.postEvent(lightning);
                            if (!lightning.isCancelled()) {
                                LightningEvent.Pre lightningPre = SpongeEventFactory.createLightningEventPre(frame.getCurrentCause());
                                if (!SpongeImpl.postEvent(lightningPre)) {
                                    // Sponge End
                                    this.addWeatherEffect(new EntityLightningBolt(world, (double) blockpos.getX(), (double) blockpos.getY(), (double) blockpos.getZ(), true));
                                }
                            }
                        // Sponge - Brackets.
                        }
                    } else {
                        // Sponge start - Throw construction event for lightningbolts
                        try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
                            Sponge.getCauseStackManager().pushCause(this.getWeather());
                            Sponge.getCauseStackManager().addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.WEATHER);
                            ConstructEntityEvent.Pre event = SpongeEventFactory.createConstructEntityEventPre(Sponge.getCauseStackManager().getCurrentCause(), EntityTypes.LIGHTNING, transform);
                            SpongeImpl.postEvent(event);
                            if (!event.isCancelled()) {
                                LightningEvent.Pre lightningPre = SpongeEventFactory.createLightningEventPre(frame.getCurrentCause());
                                if (!SpongeImpl.postEvent(lightningPre)) {
                                    // Sponge End
                                    this.addWeatherEffect(new EntityLightningBolt(world, (double) blockpos.getX(), (double) blockpos.getY(), (double) blockpos.getZ(), true));
                                }
                            }
                        // Sponge - Brackets.
                        }
                    }
                }
            }
        // Sponge - brackets
        // Sponge End
        }
        // Sponge - Stop thunder timing
        this.timings.updateBlocksThunder.stopTiming();
        // Sponge - Start thunder timing
        this.timings.updateBlocksIceAndSnow.startTiming();
        // if (this.rand.nextInt(16) == 0) // Sponge - Rewrite to use our boolean, and forge hook
        if (this.weatherIceAndSnowEnabled && SpongeImplHooks.canDoRainSnowIce(this.provider, chunk) && this.rand.nextInt(16) == 0) {
            // Sponge Start - Enter weather phase for snow and ice and flooding.
            try (final PhaseContext<?> context = TickPhase.Tick.WEATHER.createPhaseContext().source(this).buildAndSwitch()) {
                // Sponge End
                this.updateLCG = this.updateLCG * 3 + 1013904223;
                int j2 = this.updateLCG >> 2;
                BlockPos blockpos1 = this.getPrecipitationHeight(new BlockPos(j + (j2 & 15), 0, k + (j2 >> 8 & 15)));
                BlockPos blockpos2 = blockpos1.down();
                if (this.canBlockFreezeNoWater(blockpos2)) {
                    this.setBlockState(blockpos2, Blocks.ICE.getDefaultState());
                }
                if (flag && this.canSnowAt(blockpos1, true)) {
                    this.setBlockState(blockpos1, Blocks.SNOW_LAYER.getDefaultState());
                }
                if (flag && this.getBiome(blockpos2).canRain()) {
                    this.getBlockState(blockpos2).getBlock().fillWithRain((WorldServer) (Object) this, blockpos2);
                }
            }
        // Sponge - brackets
        }
        // Sponge - Stop ice and snow timing
        this.timings.updateBlocksIceAndSnow.stopTiming();
        // Sponge - Start random block tick timing
        this.timings.updateBlocksRandomTick.startTiming();
        if (i > 0) {
            for (ExtendedBlockStorage extendedblockstorage : chunk.getBlockStorageArray()) {
                if (extendedblockstorage != net.minecraft.world.chunk.Chunk.NULL_BLOCK_STORAGE && extendedblockstorage.needsRandomTick()) {
                    for (int i1 = 0; i1 < i; ++i1) {
                        this.updateLCG = this.updateLCG * 3 + 1013904223;
                        int j1 = this.updateLCG >> 2;
                        int k1 = j1 & 15;
                        int l1 = j1 >> 8 & 15;
                        int i2 = j1 >> 16 & 15;
                        IBlockState iblockstate = extendedblockstorage.get(k1, i2, l1);
                        Block block = iblockstate.getBlock();
                        if (block.getTickRandomly()) {
                            // Sponge start - capture random tick
                            // Remove the random tick for cause tracking
                            // block.randomTick(this, new BlockPos(k1 + j, i2 + extendedblockstorage.getYLocation(), l1 + k), iblockstate, this.rand);
                            BlockPos pos = new BlockPos(k1 + j, i2 + extendedblockstorage.getYLocation(), l1 + k);
                            IMixinBlock spongeBlock = (IMixinBlock) block;
                            spongeBlock.getTimingsHandler().startTiming();
                            final PhaseData currentTuple = phaseTracker.getCurrentPhaseData();
                            final IPhaseState phaseState = currentTuple.state;
                            if (phaseState.alreadyCapturingBlockTicks(currentTuple.context)) {
                                block.randomTick(world, pos, iblockstate, this.rand);
                            } else {
                                TrackingUtil.randomTickBlock(phaseTracker, this, block, pos, iblockstate, this.rand);
                            }
                            spongeBlock.getTimingsHandler().stopTiming();
                        // Sponge end
                        }
                    // this.profiler.endSection(); // Sponge - Don't use the profiler
                    }
                }
            }
        }
    }
    // Sponge - Stop random block timing
    this.timings.updateBlocksRandomTick.stopTiming();
// this.profiler.endSection(); // Sponge - Don't use the profiler
// } // Sponge- Remove unecessary else
}
Also used : DifficultyInstance(net.minecraft.world.DifficultyInstance) EntityLightningBolt(net.minecraft.entity.effect.EntityLightningBolt) World(net.minecraft.world.World) IMixinBlock(org.spongepowered.common.interfaces.block.IMixinBlock) CauseStackManager(org.spongepowered.api.event.CauseStackManager) EntitySkeletonHorse(net.minecraft.entity.passive.EntitySkeletonHorse) BlockPos(net.minecraft.util.math.BlockPos) IMixinBlockPos(org.spongepowered.common.interfaces.util.math.IMixinBlockPos) Chunk(net.minecraft.world.chunk.Chunk) IBlockState(net.minecraft.block.state.IBlockState) PhaseData(org.spongepowered.common.event.tracking.PhaseData) StackFrame(org.spongepowered.api.event.CauseStackManager.StackFrame) World(net.minecraft.world.World) LightningEvent(org.spongepowered.api.event.action.LightningEvent) IPhaseState(org.spongepowered.common.event.tracking.IPhaseState) IMixinChunk(org.spongepowered.common.interfaces.IMixinChunk) Chunk(net.minecraft.world.chunk.Chunk) ExtendedBlockStorage(net.minecraft.world.chunk.storage.ExtendedBlockStorage) ConstructEntityEvent(org.spongepowered.api.event.entity.ConstructEntityEvent) PhaseTracker(org.spongepowered.common.event.tracking.PhaseTracker) StackFrame(org.spongepowered.api.event.CauseStackManager.StackFrame) Block(net.minecraft.block.Block) EnumSkyBlock(net.minecraft.world.EnumSkyBlock) IMixinBlock(org.spongepowered.common.interfaces.block.IMixinBlock) LocatableBlock(org.spongepowered.api.world.LocatableBlock) Transform(org.spongepowered.api.entity.Transform) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Aggregations

Block (net.minecraft.block.Block)1 IBlockState (net.minecraft.block.state.IBlockState)1 EntityLightningBolt (net.minecraft.entity.effect.EntityLightningBolt)1 EntitySkeletonHorse (net.minecraft.entity.passive.EntitySkeletonHorse)1 BlockPos (net.minecraft.util.math.BlockPos)1 DifficultyInstance (net.minecraft.world.DifficultyInstance)1 EnumSkyBlock (net.minecraft.world.EnumSkyBlock)1 World (net.minecraft.world.World)1 Chunk (net.minecraft.world.chunk.Chunk)1 ExtendedBlockStorage (net.minecraft.world.chunk.storage.ExtendedBlockStorage)1 Transform (org.spongepowered.api.entity.Transform)1 CauseStackManager (org.spongepowered.api.event.CauseStackManager)1 StackFrame (org.spongepowered.api.event.CauseStackManager.StackFrame)1 LightningEvent (org.spongepowered.api.event.action.LightningEvent)1 ConstructEntityEvent (org.spongepowered.api.event.entity.ConstructEntityEvent)1 LocatableBlock (org.spongepowered.api.world.LocatableBlock)1 Overwrite (org.spongepowered.asm.mixin.Overwrite)1 IPhaseState (org.spongepowered.common.event.tracking.IPhaseState)1 PhaseData (org.spongepowered.common.event.tracking.PhaseData)1 PhaseTracker (org.spongepowered.common.event.tracking.PhaseTracker)1