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Example 1 with FlowableFluid

use of net.minecraft.fluid.FlowableFluid in project Paradise-Lost by devs-immortal.

the class SkyrootBucket method placeLiquid.

public boolean placeLiquid(PlayerEntity playerIn, World worldIn, BlockPos posIn, BlockHitResult hitResult) {
    if (!(this.containedBlock instanceof FlowableFluid)) {
        return false;
    } else {
        BlockState stateIn = worldIn.getBlockState(posIn);
        Material material = stateIn.getMaterial();
        boolean flag = !material.isSolid();
        boolean flag1 = material.isReplaceable();
        if (worldIn.isAir(posIn) || flag || flag1 || stateIn.getBlock() instanceof FluidFillable && ((FluidFillable) stateIn.getBlock()).canFillWithFluid(worldIn, posIn, stateIn, this.containedBlock)) {
            if (worldIn.getRegistryKey().equals(World.NETHER)) {
                int i = posIn.getX();
                int j = posIn.getY();
                int k = posIn.getZ();
                worldIn.playSound(playerIn, posIn, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.random.nextFloat() - worldIn.random.nextFloat()) * 0.8F);
                for (int l = 0; l < 8; ++l) {
                    worldIn.addParticle(ParticleTypes.LARGE_SMOKE, (double) i + Math.random(), (double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D);
                }
            } else if (stateIn.getBlock() instanceof FluidFillable) {
                if (((FluidFillable) stateIn.getBlock()).tryFillWithFluid(worldIn, posIn, stateIn, ((FlowableFluid) this.containedBlock).getStill(false))) {
                    this.playEmptySound(playerIn, worldIn, posIn);
                }
            } else {
                if (!worldIn.isClient && (flag || flag1) && !material.isLiquid()) {
                    worldIn.breakBlock(posIn, true);
                }
                this.playEmptySound(playerIn, worldIn, posIn);
                worldIn.setBlockState(posIn, this.containedBlock.getDefaultState().getBlockState(), 11);
            }
            return true;
        } else {
            return hitResult != null && this.placeLiquid(playerIn, worldIn, hitResult.getBlockPos().offset(hitResult.getSide()), null);
        }
    }
}
Also used : BlockState(net.minecraft.block.BlockState) FluidFillable(net.minecraft.block.FluidFillable) FlowableFluid(net.minecraft.fluid.FlowableFluid) Material(net.minecraft.block.Material)

Aggregations

BlockState (net.minecraft.block.BlockState)1 FluidFillable (net.minecraft.block.FluidFillable)1 Material (net.minecraft.block.Material)1 FlowableFluid (net.minecraft.fluid.FlowableFluid)1