use of net.minecraft.inventory.ContainerChest in project SpongeCommon by SpongePowered.
the class InventoryArchetypeRegistryModule method registerDefaults.
@Override
public void registerDefaults() {
InventoryArchetype SLOT = new SlotArchetype(ImmutableMap.of(CustomInventory.INVENTORY_DIMENSION, new InventoryDimension(1, 1)));
InventoryArchetype MENU_ROW;
InventoryArchetype MENU_COLUMN;
InventoryArchetype MENU_GRID;
InventoryArchetype CHEST;
InventoryArchetype DOUBLE_CHEST;
InventoryArchetype FURNACE;
InventoryArchetype DISPENSER;
InventoryArchetype WORKBENCH;
InventoryArchetype BREWING_STAND;
InventoryArchetype HOPPER;
InventoryArchetype BEACON;
InventoryArchetype ANVIL;
InventoryArchetype ENCHANTING_TABLE;
InventoryArchetype VILLAGER;
InventoryArchetype HORSE;
InventoryArchetype HORSE_WITH_CHEST;
InventoryArchetype PLAYER;
InventoryArchetype CRAFTING;
InventoryArchetype UNKNOWN;
final SpongeInventoryArchetypeBuilder builder = new SpongeInventoryArchetypeBuilder();
for (int i = 0; i < 9; i++) {
builder.with(new SpongeInventoryArchetypeBuilder().from(SLOT).property(SlotIndex.of(i)).build("minecraft:slot" + i, "Slot"));
}
MENU_ROW = builder.property(new InventoryDimension(9, 1)).build("sponge:menu_row", "Menu Row");
MENU_COLUMN = builder.property(new InventoryDimension(9, 1)).build("sponge:menu_column", "Menu Column");
MENU_GRID = builder.reset().with(MENU_ROW).with(MENU_ROW).with(MENU_ROW).property(new InventoryDimension(9, 3)).build("sponge:menu_grid", "Menu Grid");
CHEST = builder.reset().with(MENU_GRID).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.chest")))).property(new GuiIdProperty(GuiIds.CHEST)).container((i, p) -> new ContainerChest(p.inventory, i, p)).build("minecraft:chest", "Chest");
DOUBLE_CHEST = builder.reset().with(CHEST).property(new InventoryDimension(9, 6)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.chestDouble")))).property(new GuiIdProperty(GuiIds.CHEST)).container((i, p) -> new ContainerChest(p.inventory, i, p)).build("minecraft:double_chest", "DoubleChest");
FURNACE = builder.reset().with(new SpongeInventoryArchetypeBuilder().from(SLOT).property(new SlotIndex(0)).build("minecraft:furnace_input", "FurnaceInput")).with(new SpongeInventoryArchetypeBuilder().from(SLOT).property(new SlotIndex(1)).property(AcceptsItems.of()).build("minecraft:furnace_fuel", "FurnaceFuel")).with(new SpongeInventoryArchetypeBuilder().from(SLOT).property(new SlotIndex(2)).property(AcceptsItems.of()).build("minecraft:furnace_output", "FurnaceOutput")).property(new InventoryTitle(Text.of(new SpongeTranslation("container.furnace")))).property(new InventoryDimension(3, 1)).property(new GuiIdProperty(GuiIds.FURNACE)).container((i, p) -> new ContainerFurnace(p.inventory, i)).build("minecraft:furnace", "Furnace");
DISPENSER = builder.reset().with(MENU_GRID).property(new InventoryDimension(3, 3)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.dispenser")))).property(new GuiIdProperty(GuiIds.DISPENSER)).container((i, p) -> new ContainerDispenser(p.inventory, i)).build("minecraft:dispenser", "Dispenser");
WORKBENCH = builder.reset().with(new SpongeInventoryArchetypeBuilder().from(MENU_GRID).property(new InventoryDimension(3, 3)).build("minecraft:workbench_grid", "Workbench Grid")).with(SLOT).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.crafting")))).property(new GuiIdProperty(GuiIds.CRAFTING_TABLE)).container((i, p) -> {
ContainerWorkbench container = new ContainerWorkbench(p.inventory, p.getEntityWorld(), p.getPosition());
// Pre-Fills the container input with the items from the inventory
for (int index = 0; index < container.craftMatrix.getSizeInventory(); index++) {
container.craftMatrix.setInventorySlotContents(index, i.getStackInSlot(index));
}
return container;
}).build("minecraft:workbench", "Workbench");
BREWING_STAND = builder.reset().with(MENU_ROW).property(new InventoryDimension(5, 1)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.brewing")))).property(new GuiIdProperty(GuiIds.BREWING_STAND)).container((i, p) -> new ContainerBrewingStand(p.inventory, i)).build("minecraft:brewing_stand", "BrewingStand");
HOPPER = builder.reset().with(MENU_ROW).property(new InventoryDimension(5, 1)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.hopper")))).property(new GuiIdProperty(GuiIds.HOPPER)).container((i, p) -> new ContainerHopper(p.inventory, i, p)).build("minecraft:hopper", "Hopper");
BEACON = builder.reset().with(SLOT).property(new InventoryDimension(1, 1)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.beacon")))).property(new GuiIdProperty(GuiIds.BEACON)).container((i, p) -> new ContainerBeacon(p.inventory, i)).build("minecraft:beacon", "Beacon");
ENCHANTING_TABLE = builder.reset().with(SLOT).with(SLOT).property(new InventoryDimension(2, 1)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.enchant")))).property(new GuiIdProperty(GuiIds.ENCHANTING_TABLE)).container((i, p) -> {
ContainerEnchantment container = new ContainerEnchantment(p.inventory, p.getEntityWorld(), p.getPosition());
// Pre-Fills the container with the items from the inventory
for (int index = 0; index < container.tableInventory.getSizeInventory(); index++) {
container.tableInventory.setInventorySlotContents(index, i.getStackInSlot(index));
}
return container;
}).build("minecraft:enchanting_table", "EnchantingTable");
ANVIL = builder.reset().with(SLOT).with(SLOT).with(SLOT).property(new InventoryDimension(3, 1)).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.repair")))).property(new GuiIdProperty(GuiIds.ANVIL)).container((i, p) -> {
ContainerRepair container = new ContainerRepair(p.inventory, p.getEntityWorld(), p.getPosition(), p);
// Pre-Fills the container input with the items from the inventory
for (int index = 0; index < container.inputSlots.getSizeInventory(); index++) {
container.inputSlots.setInventorySlotContents(index, i.getStackInSlot(index));
}
return container;
}).build("minecraft:anvil", "Anvil");
VILLAGER = builder.reset().with(SLOT).with(SLOT).with(SLOT).property(new InventoryDimension(3, 1)).property(new GuiIdProperty(GuiIds.VILLAGER)).container((i, p) -> {
if (i instanceof CarriedInventory && ((CarriedInventory) i).getCarrier().isPresent() && ((CarriedInventory) i).getCarrier().get() instanceof IMerchant) {
IMerchant merchant = ((IMerchant) ((CarriedInventory) i).getCarrier().get());
ContainerMerchant container = new ContainerMerchant(p.inventory, merchant, p.getEntityWorld());
// TODO Pre-Fill the Container?
return container;
}
throw new IllegalArgumentException("Cannot open merchant inventory without a merchant as Carrier");
}).build("minecraft:villager", "Villager");
HORSE = builder.reset().with(SLOT).with(SLOT).property(new InventoryDimension(2, 1)).property(// hardcoded openGuiHorseInventory
new GuiIdProperty(GuiIds.HORSE)).container((i, p) -> {
if (i instanceof CarriedInventory && ((CarriedInventory) i).getCarrier().isPresent() && ((CarriedInventory) i).getCarrier().get() instanceof AbstractHorse) {
AbstractHorse horse = ((AbstractHorse) ((CarriedInventory) i).getCarrier().get());
return new ContainerHorseInventory(p.inventory, i, horse, p);
}
throw new IllegalArgumentException("Cannot open horse inventory without a horse as Carrier");
}).build("minecraft:horse", "Horse");
HORSE_WITH_CHEST = builder.reset().with(HORSE).with(new SpongeInventoryArchetypeBuilder().from(MENU_GRID).property(new InventoryDimension(5, 3)).build("horse_grid", "HorseGrid")).property(// hardcoded openGuiHorseInventory
new GuiIdProperty(GuiIds.HORSE)).container((i, p) -> {
if (i instanceof CarriedInventory && ((CarriedInventory) i).getCarrier().isPresent() && ((CarriedInventory) i).getCarrier().get() instanceof AbstractHorse) {
AbstractHorse horse = ((AbstractHorse) ((CarriedInventory) i).getCarrier().get());
// TODO size
return new ContainerHorseInventory(p.inventory, i, horse, p);
}
throw new IllegalArgumentException("Cannot open horse inventory without a horse as Carrier");
}).build("minecraft:horse_with_chest", "Horse with Chest");
CRAFTING = builder.reset().with(SLOT).with(new SpongeInventoryArchetypeBuilder().from(MENU_GRID).property(new InventoryDimension(2, 2)).build("minecraft:crafting_grid", "Crafting Grid")).property(InventoryTitle.of(Text.of(new SpongeTranslation("container.crafting")))).build("minecraft:crafting", "Crafting");
PLAYER = builder.reset().with(CRAFTING).with(new SpongeInventoryArchetypeBuilder().from(MENU_GRID).property(new InventoryDimension(1, 4)).build("minecraft:armor", "Armor")).with(new SpongeInventoryArchetypeBuilder().from(MENU_GRID).property(new InventoryDimension(9, 3)).build("minecraft:player_main", "Player Main")).with(new SpongeInventoryArchetypeBuilder().from(MENU_GRID).property(new InventoryDimension(9, 1)).build("minecraft:player_hotbar", "Player Hotbar")).with(new SpongeInventoryArchetypeBuilder().from(SLOT).property(new InventoryDimension(1, 1)).build("minecraft:player_offhand", "Player Offhand")).build("minecraft:player", "Player");
UNKNOWN = builder.reset().build("minecraft:unknown", "UKNOWN");
registerAdditionalCatalog(SLOT);
registerAdditionalCatalog(MENU_ROW);
registerAdditionalCatalog(MENU_COLUMN);
registerAdditionalCatalog(MENU_GRID);
registerAdditionalCatalog(CHEST);
SpongeInventoryBuilder.registerInventory(TileEntityChest.class, CHEST);
SpongeInventoryBuilder.registerContainer(ContainerChest.class, CHEST);
registerAdditionalCatalog(DOUBLE_CHEST);
registerAdditionalCatalog(FURNACE);
SpongeInventoryBuilder.registerInventory(TileEntityFurnace.class, FURNACE);
SpongeInventoryBuilder.registerContainer(ContainerFurnace.class, FURNACE);
registerAdditionalCatalog(DISPENSER);
SpongeInventoryBuilder.registerInventory(TileEntityDispenser.class, DISPENSER);
SpongeInventoryBuilder.registerInventory(TileEntityDropper.class, DISPENSER);
SpongeInventoryBuilder.registerContainer(ContainerDispenser.class, DISPENSER);
registerAdditionalCatalog(WORKBENCH);
SpongeInventoryBuilder.registerContainer(ContainerWorkbench.class, WORKBENCH);
registerAdditionalCatalog(BREWING_STAND);
SpongeInventoryBuilder.registerInventory(TileEntityBrewingStand.class, BREWING_STAND);
SpongeInventoryBuilder.registerContainer(ContainerBrewingStand.class, BREWING_STAND);
registerAdditionalCatalog(HOPPER);
SpongeInventoryBuilder.registerInventory(TileEntityHopper.class, HOPPER);
SpongeInventoryBuilder.registerContainer(ContainerHopper.class, HOPPER);
registerAdditionalCatalog(BEACON);
SpongeInventoryBuilder.registerInventory(TileEntityBeacon.class, BEACON);
SpongeInventoryBuilder.registerContainer(ContainerBeacon.class, BEACON);
registerAdditionalCatalog(ENCHANTING_TABLE);
SpongeInventoryBuilder.registerContainer(ContainerEnchantment.class, ENCHANTING_TABLE);
registerAdditionalCatalog(ANVIL);
SpongeInventoryBuilder.registerContainer(ContainerRepair.class, ANVIL);
registerAdditionalCatalog(VILLAGER);
// TODO internal Villager Inventory? make Villager Carrier?
SpongeInventoryBuilder.registerContainer(ContainerMerchant.class, VILLAGER);
registerAdditionalCatalog(HORSE);
// TODO Horse IInventory? SpongeInventoryBuilder.registerInventory(EntityHorse.class, HORSE);
SpongeInventoryBuilder.registerContainer(ContainerHorseInventory.class, HORSE);
registerAdditionalCatalog(HORSE_WITH_CHEST);
registerAdditionalCatalog(CRAFTING);
registerAdditionalCatalog(PLAYER);
registerAdditionalCatalog(UNKNOWN);
// Helper Archetypes for Menu
InventoryArchetype MENU_ICON;
InventoryArchetype MENU_BUTTON;
InventoryArchetype MENU_CHECKBOX;
InventoryArchetype MENU_SPINNER;
MENU_ICON = builder.reset().with(SLOT).build("sponge:menu_icon", "Menu Icon");
MENU_BUTTON = builder.reset().with(MENU_ICON).build("sponge:menu_button", "Menu Button");
MENU_CHECKBOX = builder.reset().with(MENU_ICON).build("sponge:menu_checkbox", "Menu Checkbox");
MENU_SPINNER = builder.reset().with(MENU_ICON).build("sponge:menu_spinner", "Menu Spinner");
registerAdditionalCatalog(MENU_ICON);
registerAdditionalCatalog(MENU_BUTTON);
registerAdditionalCatalog(MENU_CHECKBOX);
registerAdditionalCatalog(MENU_SPINNER);
}
use of net.minecraft.inventory.ContainerChest in project Skree by Skelril.
the class GoldRushListener method onChestClose.
@Listener
public void onChestClose(InteractInventoryEvent.Close event) {
Inventory inventory = event.getTargetInventory();
if (inventory instanceof ContainerChest) {
IInventory chestInv = ((ContainerChest) inventory).getLowerChestInventory();
if (chestInv instanceof ILockableContainer) {
String lockCode = ((ILockableContainer) chestInv).getLockCode().getLock();
Optional<Player> optPlayer = Optional.ofNullable(tileEntityClaimMap.remove(lockCode));
if (optPlayer.isPresent()) {
Player player = optPlayer.get();
((ILockableContainer) chestInv).setLockCode(LockCode.EMPTY_CODE);
Optional<GoldRushInstance> optInst = manager.getApplicableZone(player);
if (!optInst.isPresent()) {
return;
}
// TODO Sponge port
GoldRushInstance inst = optInst.get();
List<org.spongepowered.api.item.inventory.ItemStack> toEvaluate = new ArrayList<>();
ArrayDeque<org.spongepowered.api.item.inventory.ItemStack> toReturn = new ArrayDeque<>();
for (int i = 0; i < chestInv.getSizeInventory(); ++i) {
ItemStack stack = chestInv.getStackInSlot(i);
if (stack == ItemStack.EMPTY) {
continue;
}
if (stack.getItem() instanceof CofferItem) {
toEvaluate.add(tf(stack));
} else {
toReturn.add(tf(stack));
}
chestInv.setInventorySlotContents(i, ItemStack.EMPTY);
}
BigDecimal value = BigDecimal.ZERO;
for (org.spongepowered.api.item.inventory.ItemStack stack : toEvaluate) {
value = value.add(new BigDecimal(CofferValueMap.inst().getValue(Collections.singleton(stack)).orElse(BigInteger.ZERO)));
}
inst.cofferRisk.put(player.getUniqueId(), value);
for (Inventory slot : player.getInventory().slots()) {
if (toReturn.isEmpty()) {
break;
}
if (slot.size() == 0) {
slot.set(toReturn.poll());
}
}
if (!toReturn.isEmpty()) {
new ItemDropper(player.getLocation()).dropStacks(toReturn, SpawnTypes.PLUGIN);
}
player.sendMessage(Text.of(TextColors.YELLOW, "You are now risking ", format(value), " coffers."));
MessageChannel targetChannel = inst.getPlayerMessageChannel(PlayerClassifier.SPECTATOR);
targetChannel.send(Text.of(TextColors.YELLOW, "Group risk of ", format(inst.getTotalRisk()), " coffers."));
targetChannel.send(Text.of(TextColors.YELLOW, "Risk of lava ", inst.getChanceOfLava(), " / 100."));
targetChannel.send(Text.of(TextColors.YELLOW, "Security system delay ", inst.getBaseTime(), " +/- ", inst.getTimeVariance(), " seconds."));
}
}
}
}
use of net.minecraft.inventory.ContainerChest in project Random-Things by lumien231.
the class TileEntitySpecialChest method update.
/**
* Like the old updateEntity(), except more generic.
*/
@Override
public void update() {
int i = this.pos.getX();
int j = this.pos.getY();
int k = this.pos.getZ();
++this.ticksSinceSync;
if (!this.world.isRemote && this.numPlayersUsing != 0 && (this.ticksSinceSync + i + j + k) % 200 == 0) {
this.numPlayersUsing = 0;
float f = 5.0F;
for (EntityPlayer entityplayer : this.world.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(i - 5.0F, j - 5.0F, k - 5.0F, i + 1 + 5.0F, j + 1 + 5.0F, k + 1 + 5.0F))) {
if (entityplayer.openContainer instanceof ContainerChest) {
IInventory iinventory = ((ContainerChest) entityplayer.openContainer).getLowerChestInventory();
if (iinventory == this) {
++this.numPlayersUsing;
}
}
}
}
this.prevLidAngle = this.lidAngle;
float f1 = 0.1F;
if (this.numPlayersUsing > 0 && this.lidAngle == 0.0F) {
double d1 = i + 0.5D;
double d2 = k + 0.5D;
this.world.playSound((EntityPlayer) null, d1, j + 0.5D, d2, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F) {
float f2 = this.lidAngle;
if (this.numPlayersUsing > 0) {
this.lidAngle += 0.1F;
} else {
this.lidAngle -= 0.1F;
}
if (this.lidAngle > 1.0F) {
this.lidAngle = 1.0F;
}
float f3 = 0.5F;
if (this.lidAngle < 0.5F && f2 >= 0.5F) {
double d3 = i + 0.5D;
double d0 = k + 0.5D;
this.world.playSound((EntityPlayer) null, d3, j + 0.5D, d0, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.lidAngle < 0.0F) {
this.lidAngle = 0.0F;
}
}
}
use of net.minecraft.inventory.ContainerChest in project Skree by Skelril.
the class GoldRushListener method onChestOpen.
@Listener
public void onChestOpen(InteractInventoryEvent.Open event, @Root Player player) {
Optional<GoldRushInstance> optInst = manager.getApplicableZone(player);
if (!optInst.isPresent()) {
return;
}
GoldRushInstance inst = optInst.get();
Inventory inventory = event.getTargetInventory();
if (!inst.isLocked() && inventory instanceof ContainerChest) {
IInventory chestInv = ((ContainerChest) inventory).getLowerChestInventory();
if (chestInv instanceof ILockableContainer) {
LockCode newLockCode = new LockCode(UUID.randomUUID().toString());
tileEntityClaimMap.put(newLockCode.getLock(), player);
((ILockableContainer) chestInv).setLockCode(newLockCode);
BigDecimal risk = Optional.ofNullable(inst.cofferRisk.get(player.getUniqueId())).orElse(BigDecimal.ZERO);
Collection<org.spongepowered.api.item.inventory.ItemStack> queue = CofferValueMap.inst().satisfy(risk.toBigInteger());
Iterator<org.spongepowered.api.item.inventory.ItemStack> it = queue.iterator();
for (int i = 0; i < chestInv.getSizeInventory(); ++i) {
if (it.hasNext()) {
chestInv.setInventorySlotContents(i, tf(it.next()));
continue;
}
chestInv.setInventorySlotContents(i, ItemStack.EMPTY);
}
}
}
}
use of net.minecraft.inventory.ContainerChest in project MorePlanets by SteveKunG.
the class TileEntityTreasureChestMP method update.
@Override
public void update() {
int i = this.pos.getX();
int j = this.pos.getY();
int k = this.pos.getZ();
++this.ticksSinceSync;
float f;
if (this.locked) {
this.numPlayersUsing = 0;
}
if (!this.world.isRemote && this.numPlayersUsing != 0 && (this.ticksSinceSync + i + j + k) % 200 == 0) {
this.numPlayersUsing = 0;
f = 5.0F;
List<EntityPlayer> list = this.world.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(i - f, j - f, k - f, i + 1 + f, j + 1 + f, k + 1 + f));
Iterator<EntityPlayer> iterator = list.iterator();
while (iterator.hasNext()) {
EntityPlayer player = iterator.next();
if (player.openContainer instanceof ContainerChest) {
IInventory iinventory = ((ContainerChest) player.openContainer).getLowerChestInventory();
if (iinventory == this || iinventory instanceof InventoryLargeChest && ((InventoryLargeChest) iinventory).isPartOfLargeChest(this)) {
++this.numPlayersUsing;
}
}
}
}
this.prevLidAngle = this.lidAngle;
f = this.world.provider instanceof IGalacticraftWorldProvider ? 0.05F : 0.1F;
double d2;
if (this.numPlayersUsing > 0 && this.lidAngle == 0.0F) {
double d1 = i + 0.5D;
d2 = k + 0.5D;
this.world.playSound(null, d1, j + 0.5D, d2, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.provider instanceof IGalacticraftWorldProvider ? this.world.rand.nextFloat() * 0.1F + 0.6F : this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if ((this.numPlayersUsing == 0 || this.locked) && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F) {
float f1 = this.lidAngle;
if (this.numPlayersUsing == 0 || this.locked) {
this.lidAngle -= f;
} else {
this.lidAngle += f;
}
if (this.lidAngle > 1.0F) {
this.lidAngle = 1.0F;
}
float f2 = 0.5F;
if (this.lidAngle < f2 && f1 >= f2) {
d2 = i + 0.5D;
double d0 = k + 0.5D;
this.world.playSound(null, d2, j + 0.5D, d0, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.provider instanceof IGalacticraftWorldProvider ? this.world.rand.nextFloat() * 0.1F + 0.6F : this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.lidAngle < 0.0F) {
this.lidAngle = 0.0F;
}
}
super.update();
}
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