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Example 1 with ItemCloth

use of net.minecraft.item.ItemCloth in project BloodMagic by WayofTime.

the class ClientUtils method renderPlayerArmourInPOV.

public static void renderPlayerArmourInPOV(EntityPlayer player, float partialTickTime) {
    GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
    // this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTickTime;
    float f1 = 1.0f;
    EntityClientPlayerMP entityclientplayermp = mc.thePlayer;
    float f2 = entityclientplayermp.prevRotationPitch + (entityclientplayermp.rotationPitch - entityclientplayermp.prevRotationPitch) * partialTickTime;
    // GL11.glPushMatrix();
    GL11.glRotatef(180 - (entityclientplayermp.prevRotationYaw + (entityclientplayermp.rotationYaw - entityclientplayermp.prevRotationYaw) * partialTickTime), 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-f2, 1.0F, 0.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    // GL11.glPopMatrix();
    EntityPlayerSP entityplayersp = (EntityPlayerSP) entityclientplayermp;
    float f3 = entityplayersp.prevRenderArmPitch + (entityplayersp.renderArmPitch - entityplayersp.prevRenderArmPitch) * partialTickTime;
    float f4 = entityplayersp.prevRenderArmYaw + (entityplayersp.renderArmYaw - entityplayersp.prevRenderArmYaw) * partialTickTime;
    GL11.glRotatef((entityclientplayermp.rotationPitch - f3) * 0.1F, 1.0F, 0.0F, 0.0F);
    GL11.glRotatef((entityclientplayermp.rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F);
    ItemStack itemstack = player.getCurrentEquippedItem();
    if (itemstack != null && itemstack.getItem() instanceof ItemCloth) {
        GL11.glEnable(GL11.GL_BLEND);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
    }
    int i = mc.theWorld.getLightBrightnessForSkyBlocks(MathHelper.floor_double(entityclientplayermp.posX), MathHelper.floor_double(entityclientplayermp.posY), MathHelper.floor_double(entityclientplayermp.posZ), 0);
    int j = i % 65536;
    int k = i / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    float f5;
    float f6;
    float f7;
    if (itemstack != null) {
        int l = itemstack.getItem().getColorFromItemStack(itemstack, 0);
        f5 = (float) (l >> 16 & 255) / 255.0F;
        f6 = (float) (l >> 8 & 255) / 255.0F;
        f7 = (float) (l & 255) / 255.0F;
        GL11.glColor4f(f5, f6, f7, 1.0F);
    } else {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    }
    float f8;
    float f9;
    float f10;
    float f13;
    Render render;
    RenderPlayer renderplayer;
    if (itemstack != null && itemstack.getItem() instanceof ItemMap) {
        GL11.glPushMatrix();
        f13 = 0.8F;
        f5 = entityclientplayermp.getSwingProgress(partialTickTime);
        f6 = MathHelper.sin(f5 * (float) Math.PI);
        f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
        GL11.glTranslatef(-f7 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
        f5 = 1.0F - f2 / 45.0F + 0.1F;
        if (f5 < 0.0F) {
            f5 = 0.0F;
        }
        if (f5 > 1.0F) {
            f5 = 1.0F;
        }
        f5 = -MathHelper.cos(f5 * (float) Math.PI) * 0.5F + 0.5F;
        GL11.glTranslatef(0.0F, 0.0F * f13 - (1.0F - f1) * 1.2F - f5 * 0.5F + 0.04F, -0.9F * f13);
        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(f5 * -85.0F, 0.0F, 0.0F, 1.0F);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());
        for (int i1 = 0; i1 < 2; ++i1) {
            int j1 = i1 * 2 - 1;
            GL11.glPushMatrix();
            GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float) j1);
            GL11.glRotatef((float) (-45 * j1), 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
            GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F);
            GL11.glRotatef((float) (-65 * j1), 0.0F, 1.0F, 0.0F);
            render = RenderManager.instance.getEntityRenderObject(mc.thePlayer);
            renderplayer = (RenderPlayer) render;
            f10 = 1.0F;
            GL11.glScalef(f10, f10, f10);
            renderFirstPersonArm(renderplayer, mc.thePlayer);
            GL11.glPopMatrix();
        }
        f6 = entityclientplayermp.getSwingProgress(partialTickTime);
        f7 = MathHelper.sin(f6 * f6 * (float) Math.PI);
        f8 = MathHelper.sin(MathHelper.sqrt_float(f6) * (float) Math.PI);
        GL11.glRotatef(-f7 * 20.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-f8 * 20.0F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(-f8 * 80.0F, 1.0F, 0.0F, 0.0F);
        f9 = 0.38F;
        GL11.glScalef(f9, f9, f9);
        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
        GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
        f10 = 0.015625F;
        GL11.glScalef(f10, f10, f10);
        mc.getTextureManager().bindTexture(RES_MAP_BACKGROUND);
        Tessellator tessellator = Tessellator.instance;
        GL11.glNormal3f(0.0F, 0.0F, -1.0F);
        tessellator.startDrawingQuads();
        byte b0 = 7;
        tessellator.addVertexWithUV((double) (0 - b0), (double) (128 + b0), 0.0D, 0.0D, 1.0D);
        tessellator.addVertexWithUV((double) (128 + b0), (double) (128 + b0), 0.0D, 1.0D, 1.0D);
        tessellator.addVertexWithUV((double) (128 + b0), (double) (0 - b0), 0.0D, 1.0D, 0.0D);
        tessellator.addVertexWithUV((double) (0 - b0), (double) (0 - b0), 0.0D, 0.0D, 0.0D);
        tessellator.draw();
        IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
        MapData mapdata = ((ItemMap) itemstack.getItem()).getMapData(itemstack, mc.theWorld);
        if (custom == null) {
            if (mapdata != null) {
                mc.entityRenderer.getMapItemRenderer().func_148250_a(mapdata, false);
            }
        } else {
            custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
        }
        GL11.glPopMatrix();
    } else if (itemstack != null) {
        GL11.glPushMatrix();
        f13 = 0.8F;
        if (entityclientplayermp.getItemInUseCount() > 0) {
            EnumAction enumaction = itemstack.getItemUseAction();
            if (enumaction == EnumAction.eat || enumaction == EnumAction.drink) {
                f6 = (float) entityclientplayermp.getItemInUseCount() - partialTickTime + 1.0F;
                f7 = 1.0F - f6 / (float) itemstack.getMaxItemUseDuration();
                f8 = 1.0F - f7;
                f8 = f8 * f8 * f8;
                f8 = f8 * f8 * f8;
                f8 = f8 * f8 * f8;
                f9 = 1.0F - f8;
                GL11.glTranslatef(0.0F, MathHelper.abs(MathHelper.cos(f6 / 4.0F * (float) Math.PI) * 0.1F) * (float) ((double) f7 > 0.2D ? 1 : 0), 0.0F);
                GL11.glTranslatef(f9 * 0.6F, -f9 * 0.5F, 0.0F);
                GL11.glRotatef(f9 * 90.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(f9 * 10.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(f9 * 30.0F, 0.0F, 0.0F, 1.0F);
            }
        } else {
            f5 = entityclientplayermp.getSwingProgress(partialTickTime);
            f6 = MathHelper.sin(f5 * (float) Math.PI);
            f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
            GL11.glTranslatef(-f7 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
        }
        GL11.glTranslatef(0.7F * f13, -0.65F * f13 - (1.0F - f1) * 0.6F, -0.9F * f13);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        f5 = entityclientplayermp.getSwingProgress(partialTickTime);
        f6 = MathHelper.sin(f5 * f5 * (float) Math.PI);
        f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
        GL11.glRotatef(-f6 * 20.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-f7 * 20.0F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(-f7 * 80.0F, 1.0F, 0.0F, 0.0F);
        f8 = 0.4F;
        GL11.glScalef(f8, f8, f8);
        float f11;
        float f12;
        if (entityclientplayermp.getItemInUseCount() > 0) {
            EnumAction enumaction1 = itemstack.getItemUseAction();
            if (enumaction1 == EnumAction.block) {
                GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
                GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
            } else if (enumaction1 == EnumAction.bow) {
                GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
                GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
                GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
                f10 = (float) itemstack.getMaxItemUseDuration() - ((float) entityclientplayermp.getItemInUseCount() - partialTickTime + 1.0F);
                f11 = f10 / 20.0F;
                f11 = (f11 * f11 + f11 * 2.0F) / 3.0F;
                if (f11 > 1.0F) {
                    f11 = 1.0F;
                }
                if (f11 > 0.1F) {
                    GL11.glTranslatef(0.0F, MathHelper.sin((f10 - 0.1F) * 1.3F) * 0.01F * (f11 - 0.1F), 0.0F);
                }
                GL11.glTranslatef(0.0F, 0.0F, f11 * 0.1F);
                GL11.glRotatef(-335.0F, 0.0F, 0.0F, 1.0F);
                GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
                GL11.glTranslatef(0.0F, 0.5F, 0.0F);
                f12 = 1.0F + f11 * 0.2F;
                GL11.glScalef(1.0F, 1.0F, f12);
                GL11.glTranslatef(0.0F, -0.5F, 0.0F);
                GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
            }
        }
        if (itemstack.getItem().shouldRotateAroundWhenRendering()) {
            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
        }
        if (itemstack.getItem().requiresMultipleRenderPasses()) {
            RenderManager.instance.itemRenderer.renderItem(entityclientplayermp, itemstack, 0, EQUIPPED_FIRST_PERSON);
            for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++) {
                int k1 = itemstack.getItem().getColorFromItemStack(itemstack, x);
                f10 = (float) (k1 >> 16 & 255) / 255.0F;
                f11 = (float) (k1 >> 8 & 255) / 255.0F;
                f12 = (float) (k1 & 255) / 255.0F;
                GL11.glColor4f(1.0F * f10, 1.0F * f11, 1.0F * f12, 1.0F);
                RenderManager.instance.itemRenderer.renderItem(entityclientplayermp, itemstack, x, EQUIPPED_FIRST_PERSON);
            }
        } else {
            RenderManager.instance.itemRenderer.renderItem(entityclientplayermp, itemstack, 0, EQUIPPED_FIRST_PERSON);
        }
        GL11.glPopMatrix();
    } else if (!entityclientplayermp.isInvisible()) {
        GL11.glPushMatrix();
        f13 = 0.8F;
        f5 = entityclientplayermp.getSwingProgress(partialTickTime);
        f6 = MathHelper.sin(f5 * (float) Math.PI);
        f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
        GL11.glTranslatef(-f7 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI * 2.0F) * 0.4F, -f6 * 0.4F);
        GL11.glTranslatef(0.8F * f13, -0.75F * f13 - (1.0F - f1) * 0.6F, -0.9F * f13);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        f5 = entityclientplayermp.getSwingProgress(partialTickTime);
        f6 = MathHelper.sin(f5 * f5 * (float) Math.PI);
        f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
        GL11.glRotatef(f7 * 70.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-f6 * 20.0F, 0.0F, 0.0F, 1.0F);
        mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());
        GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
        GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(1.0F, 1.0F, 1.0F);
        GL11.glTranslatef(5.6F, 0.0F, 0.0F);
        render = RenderManager.instance.getEntityRenderObject(mc.thePlayer);
        renderplayer = (RenderPlayer) render;
        f10 = 1.0F;
        GL11.glScalef(f10, f10, f10);
        renderFirstPersonArm(renderplayer, mc.thePlayer);
        GL11.glPopMatrix();
    }
    if (itemstack != null && itemstack.getItem() instanceof ItemCloth) {
        GL11.glDisable(GL11.GL_BLEND);
    }
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    RenderHelper.disableStandardItemLighting();
}
Also used : IItemRenderer(net.minecraftforge.client.IItemRenderer) ItemCloth(net.minecraft.item.ItemCloth) Tessellator(net.minecraft.client.renderer.Tessellator) Render(net.minecraft.client.renderer.entity.Render) EnumAction(net.minecraft.item.EnumAction) ItemMap(net.minecraft.item.ItemMap) EntityClientPlayerMP(net.minecraft.client.entity.EntityClientPlayerMP) MapData(net.minecraft.world.storage.MapData) RenderPlayer(net.minecraft.client.renderer.entity.RenderPlayer) EntityPlayerSP(net.minecraft.client.entity.EntityPlayerSP) ItemStack(net.minecraft.item.ItemStack)

Aggregations

EntityClientPlayerMP (net.minecraft.client.entity.EntityClientPlayerMP)1 EntityPlayerSP (net.minecraft.client.entity.EntityPlayerSP)1 Tessellator (net.minecraft.client.renderer.Tessellator)1 Render (net.minecraft.client.renderer.entity.Render)1 RenderPlayer (net.minecraft.client.renderer.entity.RenderPlayer)1 EnumAction (net.minecraft.item.EnumAction)1 ItemCloth (net.minecraft.item.ItemCloth)1 ItemMap (net.minecraft.item.ItemMap)1 ItemStack (net.minecraft.item.ItemStack)1 MapData (net.minecraft.world.storage.MapData)1 IItemRenderer (net.minecraftforge.client.IItemRenderer)1