use of net.minecraft.item.map.MapState in project Skyblocker by LifeIsAParadox.
the class DungeonMap method render.
public static void render(MatrixStack matrices) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null && client.world == null)
return;
ItemStack item = client.player.getInventory().main.get(8);
NbtCompound tag = item.getNbt();
if (tag != null && tag.contains("map")) {
String tag2 = tag.asString();
tag2 = StringUtils.substringBetween(tag2, "map:", "}");
int mapid = Integer.parseInt(tag2);
VertexConsumerProvider.Immediate vertices = client.getBufferBuilders().getEffectVertexConsumers();
MapRenderer map = client.gameRenderer.getMapRenderer();
MapState state = FilledMapItem.getMapState(mapid, client.world);
if (state == null)
return;
matrices.push();
matrices.translate(2, 2, 0);
matrices.scale(1, 1, 0);
map.draw(matrices, vertices, mapid, state, false, 15728880);
vertices.draw();
matrices.pop();
}
}
use of net.minecraft.item.map.MapState in project BleachHack by BleachDrinker420.
the class Peek method drawMapToolTip.
public void drawMapToolTip(MatrixStack matrices, Slot slot, int mouseX, int mouseY) {
if (slot.getStack().getItem() != Items.FILLED_MAP) {
return;
}
Integer id = FilledMapItem.getMapId(slot.getStack());
MapState mapState = FilledMapItem.getMapState(id, mc.world);
if (mapState == null) {
return;
}
float scale = getSetting(2).asToggle().getChild(0).asSlider().getValueFloat() / 1.25f;
matrices.push();
matrices.translate(mouseX + 14, mouseY - 18 - 135 * scale, 0);
matrices.scale(scale, scale, 0.0078125f);
VertexConsumerProvider.Immediate immediate = VertexConsumerProvider.immediate(Tessellator.getInstance().getBuffer());
VertexConsumer backgroundVertexer = immediate.getBuffer(MAP_BACKGROUND_CHECKERBOARD);
Matrix4f matrix4f = matrices.peek().getModel();
backgroundVertexer.vertex(matrix4f, -7f, 135f, -10f).color(255, 255, 255, 255).texture(0f, 1f).light(0xf000f0).next();
backgroundVertexer.vertex(matrix4f, 135f, 135f, -10f).color(255, 255, 255, 255).texture(1f, 1f).light(0xf000f0).next();
backgroundVertexer.vertex(matrix4f, 135f, -7f, -10f).color(255, 255, 255, 255).texture(1f, 0f).light(0xf000f0).next();
backgroundVertexer.vertex(matrix4f, -7f, -7f, -10f).color(255, 255, 255, 255).texture(0f, 0f).light(0xf000f0).next();
mc.gameRenderer.getMapRenderer().draw(matrices, immediate, id, mapState, false, 0xf000f0);
immediate.draw();
matrices.pop();
}
use of net.minecraft.item.map.MapState in project meteor-client by MeteorDevelopment.
the class SaveMapCommand method getMapState.
private MapState getMapState() {
ItemStack map = getMap();
if (map == null)
return null;
MapState state = FilledMapItem.getMapState(FilledMapItem.getMapId(map), mc.world);
if (state == null)
return null;
return state;
}
use of net.minecraft.item.map.MapState in project meteor-client by MeteorDevelopment.
the class MapTooltipComponent method drawItems.
@Override
public void drawItems(TextRenderer textRenderer, int x, int y, MatrixStack matrices, ItemRenderer itemRenderer, int z) {
double scale = Modules.get().get(BetterTooltips.class).mapsScale.get();
// Background
matrices.push();
matrices.translate(x, y, z);
matrices.scale((float) (scale) * 2, (float) (scale) * 2, 0);
matrices.scale((64 + 8) / 64f, (64 + 8) / 64f, 0);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, TEXTURE_MAP_BACKGROUND);
DrawableHelper.drawTexture(matrices, 0, 0, 0, 0, 0, 64, 64, 64, 64);
matrices.pop();
// Contents
VertexConsumerProvider.Immediate consumer = mc.getBufferBuilders().getEntityVertexConsumers();
MapState mapState = FilledMapItem.getMapState(this.mapId, mc.world);
if (mapState == null)
return;
matrices.push();
matrices.translate(x, y, z);
matrices.scale((float) scale, (float) scale, 0);
matrices.translate(8, 8, 0);
mc.gameRenderer.getMapRenderer().draw(matrices, consumer, this.mapId, mapState, false, 0xF000F0);
consumer.draw();
matrices.pop();
}
use of net.minecraft.item.map.MapState in project Client by MatHax.
the class MapTooltipComponent method drawItems.
@Override
public void drawItems(TextRenderer textRenderer, int x, int y, MatrixStack matrices, ItemRenderer itemRenderer, int z) {
double scale = Modules.get().get(BetterTooltips.class).mapsScale.get();
// Background
matrices.push();
matrices.translate(x, y, z);
matrices.scale((float) (scale) * 2, (float) (scale) * 2, 0);
matrices.scale((64 + 8) / 64f, (64 + 8) / 64f, 0);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, TEXTURE_MAP_BACKGROUND);
DrawableHelper.drawTexture(matrices, 0, 0, 0, 0, 0, 64, 64, 64, 64);
matrices.pop();
// Contents
VertexConsumerProvider.Immediate consumer = mc.getBufferBuilders().getEntityVertexConsumers();
MapState mapState = FilledMapItem.getMapState(this.mapId, mc.world);
if (mapState == null)
return;
matrices.push();
matrices.translate(x, y, z);
matrices.scale((float) scale, (float) scale, 0);
matrices.translate(8, 8, 0);
mc.gameRenderer.getMapRenderer().draw(matrices, consumer, this.mapId, mapState, false, 0xF000F0);
consumer.draw();
matrices.pop();
}
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