use of net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket in project BleachHack by BleachDrinker420.
the class PacketFly method onSendPacket.
@BleachSubscribe
public void onSendPacket(EventPacket.Send event) {
if (event.getPacket() instanceof PlayerMoveC2SPacket.LookAndOnGround) {
event.setCancelled(true);
return;
}
if (event.getPacket() instanceof PlayerMoveC2SPacket.Full) {
event.setCancelled(true);
PlayerMoveC2SPacket p = (PlayerMoveC2SPacket) event.getPacket();
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(p.getX(0), p.getY(0), p.getZ(0), p.isOnGround()));
}
}
use of net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket in project BleachHack by BleachDrinker420.
the class Solidify method onSendPacket.
@BleachSubscribe
public void onSendPacket(EventPacket.Send event) {
if (getSetting(7).asToggle().getState()) {
if (event.getPacket() instanceof VehicleMoveC2SPacket) {
VehicleMoveC2SPacket packet = (VehicleMoveC2SPacket) event.getPacket();
if (!mc.world.getChunkManager().isChunkLoaded((int) packet.getX() >> 4, (int) packet.getZ() >> 4)) {
mc.player.getVehicle().updatePosition(mc.player.getVehicle().prevX, mc.player.getVehicle().prevY, mc.player.getVehicle().prevZ);
event.setCancelled(true);
}
} else if (event.getPacket() instanceof PlayerMoveC2SPacket) {
PlayerMoveC2SPacket packet = (PlayerMoveC2SPacket) event.getPacket();
if (!mc.world.getChunkManager().isChunkLoaded((int) packet.getX(mc.player.getX()) >> 4, (int) packet.getZ(mc.player.getZ()) >> 4)) {
event.setCancelled(true);
}
}
}
}
use of net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket in project BleachHack by BleachDrinker420.
the class EntityControl method onSendPacket.
@BleachSubscribe
public void onSendPacket(EventPacket.Send event) {
if (getSetting(6).asToggle().getState()) {
if (event.getPacket() instanceof VehicleMoveC2SPacket) {
VehicleMoveC2SPacket packet = (VehicleMoveC2SPacket) event.getPacket();
packet.yaw = getSetting(6).asToggle().getChild(0).asSlider().getValueFloat();
packet.pitch = getSetting(6).asToggle().getChild(1).asSlider().getValueFloat();
} else if (event.getPacket() instanceof PlayerMoveC2SPacket && mc.player.hasVehicle() && getSetting(6).asToggle().getChild(2).asToggle().getState()) {
PlayerMoveC2SPacket packet = (PlayerMoveC2SPacket) event.getPacket();
packet.yaw = getSetting(6).asToggle().getChild(0).asSlider().getValueFloat();
packet.pitch = getSetting(6).asToggle().getChild(1).asSlider().getValueFloat();
}
}
if (getSetting(7).asToggle().getState() && event.getPacket() instanceof VehicleMoveC2SPacket && mc.player.hasVehicle()) {
mc.interactionManager.interactEntity(mc.player, mc.player.getVehicle(), Hand.MAIN_HAND);
}
}
use of net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket in project meteor-client by MeteorDevelopment.
the class Flight method onSendPacket.
/**
* @see ServerPlayNetworkHandler#onPlayerMove(PlayerMoveC2SPacket)
*/
@EventHandler
private void onSendPacket(PacketEvent.Send event) {
if (!(event.packet instanceof PlayerMoveC2SPacket) || antiKickMode.get() != AntiKickMode.Packet)
return;
PlayerMoveC2SPacket packet = (PlayerMoveC2SPacket) event.packet;
long currentTime = System.currentTimeMillis();
double currentY = packet.getY(Double.MAX_VALUE);
if (currentY != Double.MAX_VALUE) {
// maximum time we can be "floating" is 80 ticks, so 4 seconds max
if (currentTime - lastModifiedTime > 1000 && lastY != Double.MAX_VALUE && mc.world.getBlockState(mc.player.getBlockPos().down()).isAir()) {
// actual check is for >= -0.03125D but we have to do a bit more than that
// probably due to compression or some shit idk
((PlayerMoveC2SPacketAccessor) packet).setY(lastY - 0.03130D);
lastModifiedTime = currentTime;
} else {
lastY = currentY;
}
}
}
use of net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket in project meteor-client by MeteorDevelopment.
the class Blink method onSendPacket.
@EventHandler
private void onSendPacket(PacketEvent.Send event) {
if (!(event.packet instanceof PlayerMoveC2SPacket))
return;
event.cancel();
synchronized (packets) {
PlayerMoveC2SPacket p = (PlayerMoveC2SPacket) event.packet;
PlayerMoveC2SPacket prev = packets.size() == 0 ? null : packets.get(packets.size() - 1);
if (prev != null && p.isOnGround() == prev.isOnGround() && p.getYaw(-1) == prev.getYaw(-1) && p.getPitch(-1) == prev.getPitch(-1) && p.getX(-1) == prev.getX(-1) && p.getY(-1) == prev.getY(-1) && p.getZ(-1) == prev.getZ(-1))
return;
packets.add(p);
}
}
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