use of net.minecraft.network.play.server.SPacketCustomPayload in project MinecraftForge by MinecraftForge.
the class FMLProxyPacket method toS3FPackets.
public List<Packet<INetHandlerPlayClient>> toS3FPackets() throws IOException {
List<Packet<INetHandlerPlayClient>> ret = Lists.newArrayList();
byte[] data = payload.array();
if (data.length < PART_SIZE) {
ret.add(new SPacketCustomPayload(channel, new PacketBuffer(payload.duplicate())));
} else {
//We add a byte header so -1
int parts = (int) Math.ceil(data.length / (double) (PART_SIZE - 1));
if (parts > 255) {
throw new IllegalArgumentException("Payload may not be larger than " + MAX_LENGTH + " bytes");
}
PacketBuffer preamble = new PacketBuffer(Unpooled.buffer());
preamble.writeString(channel);
preamble.writeByte(parts);
preamble.writeInt(data.length);
ret.add(new SPacketCustomPayload("FML|MP", preamble));
int offset = 0;
for (int x = 0; x < parts; x++) {
int length = Math.min(PART_SIZE, data.length - offset + 1);
byte[] tmp = new byte[length];
tmp[0] = (byte) (x & 0xFF);
System.arraycopy(data, offset, tmp, 1, tmp.length - 1);
offset += tmp.length - 1;
ret.add(new SPacketCustomPayload("FML|MP", new PacketBuffer(Unpooled.wrappedBuffer(tmp))));
}
}
return ret;
}
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