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Example 1 with SPacketEntityStatus

use of net.minecraft.network.play.server.SPacketEntityStatus in project SpongeCommon by SpongePowered.

the class MixinPlayerList method recreatePlayerEntity.

/**
 * @author Zidane - June 13th, 2015
 * @author simon816 - June 24th, 2015
 * @author Zidane - March 29th, 2016
 * @author gabizou - June 5th, 2016 - Update for teleportation changes to keep the same player.
 *
 * @reason - Direct respawning players to use Sponge events
 * and process appropriately.
 *
 * @param playerIn The player being respawned/created
 * @param targetDimension The target dimension
 * @param conqueredEnd Whether the end was conquered
 * @return The new player
 */
@Overwrite
public EntityPlayerMP recreatePlayerEntity(EntityPlayerMP playerIn, int targetDimension, boolean conqueredEnd) {
    // UNLESS comming back from the end.
    if (!conqueredEnd && targetDimension == 0) {
        targetDimension = playerIn.dimension;
    }
    if (playerIn.isBeingRidden()) {
        playerIn.removePassengers();
    }
    if (playerIn.isRiding()) {
        playerIn.dismountRidingEntity();
    }
    final Player player = (Player) playerIn;
    final Transform<World> fromTransform = player.getTransform();
    WorldServer worldServer = this.mcServer.getWorld(targetDimension);
    Transform<World> toTransform = new Transform<>(EntityUtil.getPlayerRespawnLocation(playerIn, worldServer), Vector3d.ZERO, Vector3d.ZERO);
    targetDimension = ((IMixinWorldServer) toTransform.getExtent()).getDimensionId();
    Location<World> location = toTransform.getLocation();
    // If coming from end, fire a teleport event for plugins
    if (conqueredEnd) {
        // When leaving the end, players are never placed inside the teleporter but instead "respawned" in the target world
        MoveEntityEvent.Teleport teleportEvent = EntityUtil.handleDisplaceEntityTeleportEvent(playerIn, location);
        if (teleportEvent.isCancelled()) {
            playerIn.queuedEndExit = false;
            return playerIn;
        }
        toTransform = teleportEvent.getToTransform();
        location = toTransform.getLocation();
    }
    // Keep players out of blocks
    Vector3d tempPos = player.getLocation().getPosition();
    playerIn.setPosition(location.getX(), location.getY(), location.getZ());
    while (!((WorldServer) location.getExtent()).getCollisionBoxes(playerIn, playerIn.getEntityBoundingBox()).isEmpty()) {
        playerIn.setPosition(playerIn.posX, playerIn.posY + 1.0D, playerIn.posZ);
        location = location.add(0, 1, 0);
    }
    playerIn.setPosition(tempPos.getX(), tempPos.getY(), tempPos.getZ());
    // ### PHASE 2 ### Remove player from current dimension
    playerIn.getServerWorld().getEntityTracker().removePlayerFromTrackers(playerIn);
    playerIn.getServerWorld().getEntityTracker().untrack(playerIn);
    playerIn.getServerWorld().getPlayerChunkMap().removePlayer(playerIn);
    this.playerEntityList.remove(playerIn);
    this.mcServer.getWorld(playerIn.dimension).removeEntityDangerously(playerIn);
    final BlockPos bedPos = SpongeImplHooks.getBedLocation(playerIn, targetDimension);
    // ### PHASE 3 ### Reset player (if applicable)
    // Recreate the player object in order to support Forge's PlayerEvent.Clone
    PlayerInteractionManager playerinteractionmanager;
    if (this.mcServer.isDemo()) {
        playerinteractionmanager = new DemoPlayerInteractionManager(this.mcServer.getWorld(targetDimension));
    } else {
        playerinteractionmanager = new PlayerInteractionManager(this.mcServer.getWorld(targetDimension));
    }
    EntityPlayerMP newPlayer = new EntityPlayerMP(SpongeImpl.getServer(), worldServer, playerIn.getGameProfile(), playerinteractionmanager);
    newPlayer.connection = playerIn.connection;
    newPlayer.copyFrom(playerIn, conqueredEnd);
    // set player dimension for RespawnPlayerEvent
    newPlayer.dimension = targetDimension;
    newPlayer.setEntityId(playerIn.getEntityId());
    newPlayer.setCommandStats(playerIn);
    newPlayer.setPrimaryHand(playerIn.getPrimaryHand());
    // over to the new player
    if (bedPos != null) {
        newPlayer.setSpawnPoint(bedPos, playerIn.isSpawnForced());
    }
    for (String s : playerIn.getTags()) {
        newPlayer.addTag(s);
    }
    this.setPlayerGameTypeBasedOnOther(newPlayer, playerIn, worldServer);
    newPlayer.setSneaking(false);
    // update to safe location
    toTransform = toTransform.setLocation(location);
    // ### PHASE 4 ### Fire event and set new location on the player
    Sponge.getCauseStackManager().pushCause(newPlayer);
    final RespawnPlayerEvent event = SpongeEventFactory.createRespawnPlayerEvent(Sponge.getCauseStackManager().getCurrentCause(), fromTransform, toTransform, (Player) playerIn, (Player) newPlayer, EntityUtil.tempIsBedSpawn, !conqueredEnd);
    EntityUtil.tempIsBedSpawn = false;
    SpongeImpl.postEvent(event);
    Sponge.getCauseStackManager().popCause();
    ((IMixinEntity) player).setLocationAndAngles(event.getToTransform());
    toTransform = event.getToTransform();
    location = toTransform.getLocation();
    if (!(location.getExtent() instanceof WorldServer)) {
        SpongeImpl.getLogger().warn("Location set in PlayerRespawnEvent was invalid, using original location instead");
        location = event.getFromTransform().getLocation();
    }
    worldServer = (WorldServer) location.getExtent();
    final IMixinWorldServer mixinWorldServer = (IMixinWorldServer) worldServer;
    // Set the dimension again in case a plugin changed the target world during RespawnPlayerEvent
    newPlayer.dimension = mixinWorldServer.getDimensionId();
    newPlayer.setWorld(worldServer);
    newPlayer.interactionManager.setWorld(worldServer);
    worldServer.getChunkProvider().loadChunk((int) location.getX() >> 4, (int) location.getZ() >> 4);
    // ### PHASE 5 ### Respawn player in new world
    // Support vanilla clients logging into custom dimensions
    final int dimensionId = WorldManager.getClientDimensionId(newPlayer, worldServer);
    // Send dimension registration
    if (((IMixinEntityPlayerMP) newPlayer).usesCustomClient()) {
        WorldManager.sendDimensionRegistration(newPlayer, worldServer.provider);
    } else {
        // Force vanilla client to refresh its chunk cache if same dimension type
        if (fromTransform.getExtent() != worldServer && fromTransform.getExtent().getDimension().getType() == toTransform.getExtent().getDimension().getType()) {
            newPlayer.connection.sendPacket(new SPacketRespawn((dimensionId >= 0 ? -1 : 0), worldServer.getDifficulty(), worldServer.getWorldInfo().getTerrainType(), newPlayer.interactionManager.getGameType()));
        }
    }
    newPlayer.connection.sendPacket(new SPacketRespawn(dimensionId, worldServer.getDifficulty(), worldServer.getWorldInfo().getTerrainType(), newPlayer.interactionManager.getGameType()));
    newPlayer.connection.setPlayerLocation(location.getX(), location.getY(), location.getZ(), (float) toTransform.getYaw(), (float) toTransform.getPitch());
    final BlockPos spawnLocation = worldServer.getSpawnPoint();
    newPlayer.connection.sendPacket(new SPacketSpawnPosition(spawnLocation));
    newPlayer.connection.sendPacket(new SPacketSetExperience(newPlayer.experience, newPlayer.experienceTotal, newPlayer.experienceLevel));
    this.updateTimeAndWeatherForPlayer(newPlayer, worldServer);
    this.updatePermissionLevel(newPlayer);
    worldServer.getPlayerChunkMap().addPlayer(newPlayer);
    org.spongepowered.api.entity.Entity spongeEntity = (org.spongepowered.api.entity.Entity) newPlayer;
    ((org.spongepowered.api.world.World) worldServer).spawnEntity(spongeEntity);
    this.playerEntityList.add(newPlayer);
    this.uuidToPlayerMap.put(newPlayer.getUniqueID(), newPlayer);
    newPlayer.addSelfToInternalCraftingInventory();
    // Update reducedDebugInfo game rule
    newPlayer.connection.sendPacket(new SPacketEntityStatus(newPlayer, worldServer.getGameRules().getBoolean(DefaultGameRules.REDUCED_DEBUG_INFO) ? (byte) 22 : 23));
    for (PotionEffect potioneffect : newPlayer.getActivePotionEffects()) {
        newPlayer.connection.sendPacket(new SPacketEntityEffect(newPlayer.getEntityId(), potioneffect));
    }
    ((IMixinEntityPlayerMP) newPlayer).refreshScaledHealth();
    return newPlayer;
}
Also used : IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) Entity(net.minecraft.entity.Entity) MoveEntityEvent(org.spongepowered.api.event.entity.MoveEntityEvent) SPacketSpawnPosition(net.minecraft.network.play.server.SPacketSpawnPosition) PotionEffect(net.minecraft.potion.PotionEffect) WorldServer(net.minecraft.world.WorldServer) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) IMixinEntityPlayerMP(org.spongepowered.common.interfaces.entity.player.IMixinEntityPlayerMP) World(org.spongepowered.api.world.World) SPacketSetExperience(net.minecraft.network.play.server.SPacketSetExperience) BlockPos(net.minecraft.util.math.BlockPos) SPacketRespawn(net.minecraft.network.play.server.SPacketRespawn) Player(org.spongepowered.api.entity.living.player.Player) RespawnPlayerEvent(org.spongepowered.api.event.entity.living.humanoid.player.RespawnPlayerEvent) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) SPacketEntityStatus(net.minecraft.network.play.server.SPacketEntityStatus) Vector3d(com.flowpowered.math.vector.Vector3d) DemoPlayerInteractionManager(net.minecraft.server.management.DemoPlayerInteractionManager) PlayerInteractionManager(net.minecraft.server.management.PlayerInteractionManager) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP) IMixinEntityPlayerMP(org.spongepowered.common.interfaces.entity.player.IMixinEntityPlayerMP) SPacketEntityEffect(net.minecraft.network.play.server.SPacketEntityEffect) Transform(org.spongepowered.api.entity.Transform) DemoPlayerInteractionManager(net.minecraft.server.management.DemoPlayerInteractionManager) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 2 with SPacketEntityStatus

use of net.minecraft.network.play.server.SPacketEntityStatus in project SpongeCommon by SpongePowered.

the class EntityUtil method transferPlayerToDimension.

// Used by PlayerList#transferPlayerToDimension and EntityPlayerMP#changeDimension.
// This method should NOT fire a teleport event as that should always be handled by the caller.
public static void transferPlayerToDimension(MoveEntityEvent.Teleport.Portal event, EntityPlayerMP playerIn) {
    WorldServer fromWorld = (WorldServer) event.getFromTransform().getExtent();
    WorldServer toWorld = (WorldServer) event.getToTransform().getExtent();
    playerIn.dimension = WorldManager.getClientDimensionId(playerIn, toWorld);
    toWorld.getChunkProvider().loadChunk(event.getToTransform().getLocation().getChunkPosition().getX(), event.getToTransform().getLocation().getChunkPosition().getZ());
    // Support vanilla clients teleporting to custom dimensions
    final int dimensionId = playerIn.dimension;
    // Send dimension registration
    if (((IMixinEntityPlayerMP) playerIn).usesCustomClient()) {
        WorldManager.sendDimensionRegistration(playerIn, toWorld.provider);
    } else {
        // Force vanilla client to refresh its chunk cache if same dimension type
        if (fromWorld != toWorld && fromWorld.provider.getDimensionType() == toWorld.provider.getDimensionType()) {
            playerIn.connection.sendPacket(new SPacketRespawn((dimensionId >= 0 ? -1 : 0), toWorld.getDifficulty(), toWorld.getWorldInfo().getTerrainType(), playerIn.interactionManager.getGameType()));
        }
    }
    playerIn.connection.sendPacket(new SPacketRespawn(dimensionId, toWorld.getDifficulty(), toWorld.getWorldInfo().getTerrainType(), playerIn.interactionManager.getGameType()));
    fromWorld.removeEntityDangerously(playerIn);
    playerIn.isDead = false;
    // we do not need to call transferEntityToWorld as we already have the correct transform and created the portal in handleDisplaceEntityPortalEvent
    ((IMixinEntity) playerIn).setLocationAndAngles(event.getToTransform());
    playerIn.setWorld(toWorld);
    toWorld.spawnEntity(playerIn);
    toWorld.updateEntityWithOptionalForce(playerIn, false);
    SpongeImpl.getServer().getPlayerList().preparePlayer(playerIn, fromWorld);
    playerIn.connection.setPlayerLocation(playerIn.posX, playerIn.posY, playerIn.posZ, playerIn.rotationYaw, playerIn.rotationPitch);
    playerIn.interactionManager.setWorld(toWorld);
    SpongeImpl.getServer().getPlayerList().updateTimeAndWeatherForPlayer(playerIn, toWorld);
    SpongeImpl.getServer().getPlayerList().syncPlayerInventory(playerIn);
    // Update reducedDebugInfo game rule
    playerIn.connection.sendPacket(new SPacketEntityStatus(playerIn, toWorld.getGameRules().getBoolean(DefaultGameRules.REDUCED_DEBUG_INFO) ? (byte) 22 : 23));
    for (PotionEffect potioneffect : playerIn.getActivePotionEffects()) {
        playerIn.connection.sendPacket(new SPacketEntityEffect(playerIn.getEntityId(), potioneffect));
    }
    ((IMixinEntityPlayerMP) playerIn).refreshXpHealthAndFood();
    SpongeImplHooks.handlePostChangeDimensionEvent(playerIn, fromWorld, toWorld);
}
Also used : PotionEffect(net.minecraft.potion.PotionEffect) WorldServer(net.minecraft.world.WorldServer) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) IMixinEntityPlayerMP(org.spongepowered.common.interfaces.entity.player.IMixinEntityPlayerMP) SPacketRespawn(net.minecraft.network.play.server.SPacketRespawn) SPacketEntityStatus(net.minecraft.network.play.server.SPacketEntityStatus) SPacketEntityEffect(net.minecraft.network.play.server.SPacketEntityEffect)

Aggregations

SPacketEntityEffect (net.minecraft.network.play.server.SPacketEntityEffect)2 SPacketEntityStatus (net.minecraft.network.play.server.SPacketEntityStatus)2 SPacketRespawn (net.minecraft.network.play.server.SPacketRespawn)2 PotionEffect (net.minecraft.potion.PotionEffect)2 WorldServer (net.minecraft.world.WorldServer)2 IMixinEntity (org.spongepowered.common.interfaces.entity.IMixinEntity)2 IMixinEntityPlayerMP (org.spongepowered.common.interfaces.entity.player.IMixinEntityPlayerMP)2 IMixinWorldServer (org.spongepowered.common.interfaces.world.IMixinWorldServer)2 Vector3d (com.flowpowered.math.vector.Vector3d)1 Entity (net.minecraft.entity.Entity)1 EntityPlayerMP (net.minecraft.entity.player.EntityPlayerMP)1 SPacketSetExperience (net.minecraft.network.play.server.SPacketSetExperience)1 SPacketSpawnPosition (net.minecraft.network.play.server.SPacketSpawnPosition)1 DemoPlayerInteractionManager (net.minecraft.server.management.DemoPlayerInteractionManager)1 PlayerInteractionManager (net.minecraft.server.management.PlayerInteractionManager)1 BlockPos (net.minecraft.util.math.BlockPos)1 Transform (org.spongepowered.api.entity.Transform)1 Player (org.spongepowered.api.entity.living.player.Player)1 MoveEntityEvent (org.spongepowered.api.event.entity.MoveEntityEvent)1 RespawnPlayerEvent (org.spongepowered.api.event.entity.living.humanoid.player.RespawnPlayerEvent)1