use of net.minecraft.network.protocol.game.ClientboundBlockEventPacket in project NotQuests by AlessioGr.
the class PacketInjector method sendBeaconUpdatePacket.
/* public static void sendMultiBlockChange(Player p, Block block) {
// Creating some blocks to set
Location loc = p.getLocation().clone();
// BlockData is just an object that stores a Location, int and byte
List<BlockData> blocks = new ArrayList<>();
for (int i = 0; i < 10; i++) {
blocks.add(new BlockData(loc, block.getType().getId() + 1, (byte) 0));
}
// Sending packet
PacketPlayOutMultiBlockChange packet = new PacketPlayOutMultiBlockChange();
MultiBlockChangeInfo[] info = new MultiBlockChangeInfo[blocks.size()];
for (int i = 0; i < blocks.size(); i++) {
int blockId = blocks.get(i).getTypeId();
byte horizPos = (byte) (blocks.get(i).getLocation().getBlockX() << 4
+ blocks.get(i).getLocation().getBlockZ());
byte heigth = (byte) blocks.get(i).getLocation().getY();
byte id = (byte) (blockId << 4 | (0 & 15));
short data = (short) (horizPos + heigth + id);
info[i] = packet.new MultiBlockChangeInfo(data,
net.minecraft.server.v1_8_R3.Block.getByCombinedId(blockId));
}
setPrivateObject(PacketPlayOutMultiBlockChange.class, packet, "a",
new ChunkCoordIntPair(p.getLocation().getChunk().getX(), p.getLocation().getChunk().getZ()));
setPrivateObject(PacketPlayOutMultiBlockChange.class, packet, "b", info);
getNMSPlayer(p).playerConnection.sendPacket(packet);
p.sendMessage("Packet sent");
}*/
public void sendBeaconUpdatePacket(Player player, Location location, BlockState blockState) {
Connection connection = getConnection(getServerPlayer(player).connection);
CraftBlockState craftBlockState = (CraftBlockState) blockState;
net.minecraft.world.level.block.Block nmsBlock = craftBlockState.getHandle().getBlock();
BlockPos blockPos = new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
player.teleport(location.clone().add(0, 1, 0));
// player.sendMessage("nmsBlock: " + nmsBlock.getName().getString());
// BlockPost, Block, Action ID (1=recalculate), Action Type (ignored for beacons)
ClientboundBlockEventPacket clientboundBlockEventPacket = new ClientboundBlockEventPacket(blockPos, nmsBlock, 1, 1);
// player.sendMessage("sent!");
// connection.send(clientboundBlockEventPacket);
connection.send(clientboundBlockEventPacket, (future) -> {
// player.sendMessage("Arrived!");
});
}
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