use of net.minecraft.network.protocol.game.ClientboundPlayerCombatPacket in project SpongeCommon by SpongePowered.
the class ServerPlayerMixin method die.
/**
* @author blood - May 12th, 2016
* @author gabizou - June 3rd, 2016
* @author gabizou - February 22nd, 2020 - Minecraft 1.14.3
* @reason SpongeForge requires an overwrite so we do it here instead. This handles player death events.
*/
@Overwrite
public void die(final DamageSource cause) {
// Sponge start - Call Destruct Death Event
final DestructEntityEvent.Death event = SpongeCommonEventFactory.callDestructEntityEventDeath((net.minecraft.server.level.ServerPlayer) (Object) this, cause, Audiences.server());
if (event.isCancelled()) {
return;
}
// Sponge end
final boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_SHOWDEATHMESSAGES) && !event.isMessageCancelled();
if (flag) {
final net.minecraft.network.chat.Component itextcomponent = this.shadow$getCombatTracker().getDeathMessage();
this.connection.send(new ClientboundPlayerCombatPacket(this.shadow$getCombatTracker(), ClientboundPlayerCombatPacket.Event.ENTITY_DIED, itextcomponent), (p_212356_2_) -> {
if (!p_212356_2_.isSuccess()) {
final int i = 256;
final String s = itextcomponent.getString(256);
final net.minecraft.network.chat.Component itextcomponent1 = new TranslatableComponent("death.attack.message_too_long", (new TextComponent(s)).withStyle(ChatFormatting.YELLOW));
final net.minecraft.network.chat.Component itextcomponent2 = new TranslatableComponent("death.attack.even_more_magic", this.shadow$getDisplayName()).withStyle((p_212357_1_) -> p_212357_1_.withHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, itextcomponent1)));
this.connection.send(new ClientboundPlayerCombatPacket(this.shadow$getCombatTracker(), ClientboundPlayerCombatPacket.Event.ENTITY_DIED, itextcomponent2));
}
});
final Team team = this.shadow$getTeam();
if (team != null && team.getDeathMessageVisibility() != Team.Visibility.ALWAYS) {
if (team.getDeathMessageVisibility() == Team.Visibility.HIDE_FOR_OTHER_TEAMS) {
this.server.getPlayerList().broadcastToTeam((net.minecraft.server.level.ServerPlayer) (Object) this, itextcomponent);
} else if (team.getDeathMessageVisibility() == Team.Visibility.HIDE_FOR_OWN_TEAM) {
this.server.getPlayerList().broadcastToAllExceptTeam((net.minecraft.server.level.ServerPlayer) (Object) this, itextcomponent);
}
} else {
final Component message = event.message();
// Sponge start - use the event audience
if (message != Component.empty()) {
event.audience().ifPresent(eventChannel -> eventChannel.sendMessage(Identity.nil(), message));
}
// Sponge end
// this.server.getPlayerList().sendMessage(itextcomponent);
}
} else {
this.connection.send(new ClientboundPlayerCombatPacket(this.shadow$getCombatTracker(), ClientboundPlayerCombatPacket.Event.ENTITY_DIED));
}
this.shadow$removeEntitiesOnShoulder();
if (this.level.getGameRules().getBoolean(GameRules.RULE_FORGIVE_DEAD_PLAYERS)) {
this.shadow$tellNeutralMobsThatIDied();
}
// Sponge Start - update the keep inventory flag for dropping inventory
// during the death update ticks
this.impl$keepInventory = event.keepInventory();
if (!this.shadow$isSpectator()) {
this.shadow$dropAllDeathLoot(cause);
}
// Sponge End
this.shadow$getScoreboard().forAllObjectives(ObjectiveCriteria.DEATH_COUNT, this.shadow$getScoreboardName(), Score::increment);
final LivingEntity livingentity = this.shadow$getKillCredit();
if (livingentity != null) {
this.shadow$awardStat(Stats.ENTITY_KILLED_BY.get(livingentity.getType()));
livingentity.awardKillScore((net.minecraft.server.level.ServerPlayer) (Object) this, this.deathScore, cause);
this.shadow$createWitherRose(livingentity);
}
this.level.broadcastEntityEvent((net.minecraft.server.level.ServerPlayer) (Object) this, (byte) 3);
this.shadow$awardStat(Stats.DEATHS);
this.shadow$resetStat(Stats.CUSTOM.get(Stats.TIME_SINCE_DEATH));
this.shadow$resetStat(Stats.CUSTOM.get(Stats.TIME_SINCE_REST));
this.shadow$clearFire();
this.shadow$setSharedFlag(0, false);
this.shadow$getCombatTracker().recheckStatus();
}
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