use of net.minecraft.network.protocol.game.PacketPlayInWindowClick in project TheAPI by TheDevTec.
the class v1_17_R1 method processInvClickPacket.
@Override
public boolean processInvClickPacket(Player player, HolderGUI gui, Object provPacket) {
PacketPlayInWindowClick packet = (PacketPlayInWindowClick) provPacket;
int slot = packet.c();
if (slot == -999)
return false;
int id = packet.b();
int mouseClick = packet.d();
net.minecraft.world.inventory.InventoryClickType nmsType = packet.g();
InventoryClickType type = InventoryClickType.values()[nmsType.ordinal()];
Object container = gui.getContainer(player);
ItemStack item = asBukkitItem(packet.e());
if ((type == InventoryClickType.QUICK_MOVE || type == InventoryClickType.CLONE || type == InventoryClickType.THROW || item.getType().isAir()) && item.getType().isAir())
item = asBukkitItem(getSlotItem(container, slot));
boolean cancel = false;
if (InventoryClickType.SWAP == type) {
item = player.getInventory().getItem(mouseClick);
mouseClick = 0;
cancel = true;
}
if (item == null)
item = new ItemStack(Material.AIR);
ItemStack before = player.getItemOnCursor();
ClickType clickType = BukkitLoader.buildClick(item, type, slot, mouseClick);
if (!cancel)
cancel = BukkitLoader.useItem(player, item, gui, slot, clickType);
if (!gui.isInsertable())
cancel = true;
int gameSlot = slot > gui.size() - 1 ? InventoryUtils.convertToPlayerInvSlot(slot - gui.size()) : slot;
if (!cancel)
cancel = gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
else
gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
int position = 0;
if (!cancel && type == InventoryClickType.QUICK_MOVE) {
ItemStack[] contents = slot < gui.size() ? player.getInventory().getStorageContents() : gui.getInventory().getStorageContents();
List<Integer> modified = slot < gui.size() ? InventoryUtils.shift(slot, player, gui, clickType, gui instanceof AnvilGUI ? DestinationType.PLAYER_INV_ANVIL : DestinationType.PLAYER_INV_CUSTOM_INV, null, contents, item) : InventoryUtils.shift(slot, player, gui, clickType, DestinationType.CUSTOM_INV, gui.getNotInterableSlots(player), contents, item);
if (!modified.isEmpty()) {
if (slot < gui.size()) {
boolean canRemove = !modified.contains(-1);
player.getInventory().setStorageContents(contents);
if (canRemove) {
gui.remove(gameSlot);
} else {
gui.getInventory().setItem(gameSlot, item);
}
} else {
boolean canRemove = !modified.contains(-1);
gui.getInventory().setStorageContents(contents);
if (canRemove) {
player.getInventory().setItem(gameSlot, null);
} else {
player.getInventory().setItem(gameSlot, item);
}
}
}
return true;
}
if (cancel) {
// MOUSE
int statusId = ((Container) container).getStateId();
BukkitLoader.getPacketHandler().send(player, packetSetSlot(-1, -1, statusId, asNMSItem(before)));
switch(type) {
case CLONE:
return true;
case SWAP:
case QUICK_MOVE:
case PICKUP_ALL:
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, statusId, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
return true;
default:
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, slot, statusId, getSlotItem(container, slot)));
if (gui instanceof AnvilGUI) {
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
if (position != slot)
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, statusId, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
}
return true;
}
} else {
if (gui instanceof AnvilGUI && slot == 2)
postToMainThread(() -> ((ContainerAnvil) Ref.get(container, "delegate")).shiftClick((EntityPlayer) getPlayer(player), slot));
}
return false;
}
use of net.minecraft.network.protocol.game.PacketPlayInWindowClick in project TheAPI by TheDevTec.
the class v1_18_R1 method processInvClickPacket.
@Override
public boolean processInvClickPacket(Player player, HolderGUI gui, Object provPacket) {
PacketPlayInWindowClick packet = (PacketPlayInWindowClick) provPacket;
int slot = packet.c();
if (slot == -999)
return false;
int id = packet.b();
int mouseClick = packet.d();
net.minecraft.world.inventory.InventoryClickType nmsType = packet.g();
InventoryClickType type = InventoryClickType.values()[nmsType.ordinal()];
Object container = gui.getContainer(player);
ItemStack item = asBukkitItem(packet.e());
if ((type == InventoryClickType.QUICK_MOVE || type == InventoryClickType.CLONE || type == InventoryClickType.THROW || item.getType().isAir()) && item.getType().isAir())
item = asBukkitItem(getSlotItem(container, slot));
boolean cancel = false;
if (InventoryClickType.SWAP == type) {
item = player.getInventory().getItem(mouseClick);
mouseClick = 0;
cancel = true;
}
if (item == null)
item = new ItemStack(Material.AIR);
ItemStack before = player.getItemOnCursor();
ClickType clickType = BukkitLoader.buildClick(item, type, slot, mouseClick);
if (!cancel)
cancel = BukkitLoader.useItem(player, item, gui, slot, clickType);
if (!gui.isInsertable())
cancel = true;
int gameSlot = slot > gui.size() - 1 ? InventoryUtils.convertToPlayerInvSlot(slot - gui.size()) : slot;
if (!cancel)
cancel = gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
else
gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
int position = 0;
if (!cancel && type == InventoryClickType.QUICK_MOVE) {
ItemStack[] contents = slot < gui.size() ? player.getInventory().getStorageContents() : gui.getInventory().getStorageContents();
List<Integer> modified = slot < gui.size() ? InventoryUtils.shift(slot, player, gui, clickType, gui instanceof AnvilGUI ? DestinationType.PLAYER_INV_ANVIL : DestinationType.PLAYER_INV_CUSTOM_INV, null, contents, item) : InventoryUtils.shift(slot, player, gui, clickType, DestinationType.CUSTOM_INV, gui.getNotInterableSlots(player), contents, item);
if (!modified.isEmpty()) {
if (slot < gui.size()) {
boolean canRemove = !modified.contains(-1);
player.getInventory().setStorageContents(contents);
if (canRemove) {
gui.remove(gameSlot);
} else {
gui.getInventory().setItem(gameSlot, item);
}
} else {
boolean canRemove = !modified.contains(-1);
gui.getInventory().setStorageContents(contents);
if (canRemove) {
player.getInventory().setItem(gameSlot, null);
} else {
player.getInventory().setItem(gameSlot, item);
}
}
}
return true;
}
if (cancel) {
// MOUSE
int statusId = ((Container) container).j();
BukkitLoader.getPacketHandler().send(player, packetSetSlot(-1, -1, statusId, asNMSItem(before)));
switch(type) {
case CLONE:
return true;
case SWAP:
case QUICK_MOVE:
case PICKUP_ALL:
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, statusId, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
return true;
default:
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, slot, statusId, getSlotItem(container, slot)));
if (gui instanceof AnvilGUI) {
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
if (position != slot)
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, statusId, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
}
return true;
}
} else {
if (gui instanceof AnvilGUI && slot == 2)
postToMainThread(() -> ((ContainerAnvil) Ref.get(container, "delegate")).b((EntityPlayer) getPlayer(player), slot));
}
return false;
}
use of net.minecraft.network.protocol.game.PacketPlayInWindowClick in project TheAPI by TheDevTec.
the class v1_18_R2 method processInvClickPacket.
@Override
public boolean processInvClickPacket(Player player, HolderGUI gui, Object provPacket) {
PacketPlayInWindowClick packet = (PacketPlayInWindowClick) provPacket;
int slot = packet.c();
if (slot == -999)
return false;
int id = packet.b();
int mouseClick = packet.d();
net.minecraft.world.inventory.InventoryClickType nmsType = packet.g();
InventoryClickType type = InventoryClickType.values()[nmsType.ordinal()];
Object container = gui.getContainer(player);
ItemStack item = asBukkitItem(packet.e());
if ((type == InventoryClickType.QUICK_MOVE || type == InventoryClickType.CLONE || type == InventoryClickType.THROW || item.getType().isAir()) && item.getType().isAir())
item = asBukkitItem(getSlotItem(container, slot));
boolean cancel = false;
if (InventoryClickType.SWAP == type) {
item = player.getInventory().getItem(mouseClick);
mouseClick = 0;
cancel = true;
}
if (item == null)
item = new ItemStack(Material.AIR);
ItemStack before = player.getItemOnCursor();
ClickType clickType = BukkitLoader.buildClick(item, type, slot, mouseClick);
if (!cancel)
cancel = BukkitLoader.useItem(player, item, gui, slot, clickType);
if (!gui.isInsertable())
cancel = true;
int gameSlot = slot > gui.size() - 1 ? InventoryUtils.convertToPlayerInvSlot(slot - gui.size()) : slot;
if (!cancel)
cancel = gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
else
gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
int position = 0;
if (!cancel && type == InventoryClickType.QUICK_MOVE) {
ItemStack[] contents = slot < gui.size() ? player.getInventory().getStorageContents() : gui.getInventory().getStorageContents();
List<Integer> modified = slot < gui.size() ? InventoryUtils.shift(slot, player, gui, clickType, gui instanceof AnvilGUI ? DestinationType.PLAYER_INV_ANVIL : DestinationType.PLAYER_INV_CUSTOM_INV, null, contents, item) : InventoryUtils.shift(slot, player, gui, clickType, DestinationType.CUSTOM_INV, gui.getNotInterableSlots(player), contents, item);
if (!modified.isEmpty()) {
if (slot < gui.size()) {
boolean canRemove = !modified.contains(-1);
player.getInventory().setStorageContents(contents);
if (canRemove) {
gui.remove(gameSlot);
} else {
gui.getInventory().setItem(gameSlot, item);
}
} else {
boolean canRemove = !modified.contains(-1);
gui.getInventory().setStorageContents(contents);
if (canRemove) {
player.getInventory().setItem(gameSlot, null);
} else {
player.getInventory().setItem(gameSlot, item);
}
}
}
return true;
}
if (cancel) {
// MOUSE
int statusId = ((Container) container).j();
BukkitLoader.getPacketHandler().send(player, packetSetSlot(-1, -1, statusId, asNMSItem(before)));
switch(type) {
case CLONE:
return true;
case SWAP:
case QUICK_MOVE:
case PICKUP_ALL:
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, statusId, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
return true;
default:
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, slot, statusId, getSlotItem(container, slot)));
if (gui instanceof AnvilGUI) {
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
if (position != slot)
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, statusId, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
}
return true;
}
} else {
if (gui instanceof AnvilGUI && slot == 2)
postToMainThread(() -> ((ContainerAnvil) Ref.get(container, "delegate")).b((EntityPlayer) getPlayer(player), slot));
}
return false;
}
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