use of net.minecraft.network.protocol.game.ServerboundCustomPayloadPacket in project SpongeCommon by SpongePowered.
the class PacketPhaseUtil method onProcessPacket.
@SuppressWarnings({ "rawtypes", "unchecked", "deprecation" })
public static void onProcessPacket(final Packet packetIn, final PacketListener netHandler) {
if (netHandler instanceof ServerGamePacketListenerImpl) {
net.minecraft.server.level.ServerPlayer packetPlayer = ((ServerGamePacketListenerImpl) netHandler).player;
// Only process the CustomPayload & Respawn packets from players if they are dead.
if (!packetPlayer.isAlive() && (!(packetIn instanceof ServerboundCustomPayloadPacket) && (!(packetIn instanceof ServerboundClientCommandPacket) || ((ServerboundClientCommandPacket) packetIn).getAction() != ServerboundClientCommandPacket.Action.PERFORM_RESPAWN))) {
return;
}
try (final CauseStackManager.StackFrame frame = PhaseTracker.getCauseStackManager().pushCauseFrame()) {
frame.pushCause(packetPlayer);
// Don't process movement capture logic if player hasn't moved
boolean ignoreMovementCapture;
if (packetIn instanceof ServerboundMovePlayerPacket) {
final ServerboundMovePlayerPacket movingPacket = ((ServerboundMovePlayerPacket) packetIn);
if (movingPacket instanceof ServerboundMovePlayerPacket.Rot) {
ignoreMovementCapture = true;
} else if (packetPlayer.getX() == ((ServerboundMovePlayerPacketAccessor) movingPacket).accessor$x() && packetPlayer.getY() == ((ServerboundMovePlayerPacketAccessor) movingPacket).accessor$y() && packetPlayer.getZ() == ((ServerboundMovePlayerPacketAccessor) movingPacket).accessor$z()) {
ignoreMovementCapture = true;
} else {
ignoreMovementCapture = false;
}
// we cannot ignore movement capture
if (ignoreMovementCapture) {
// Basically, we need to sanity check the nearby blocks because if they have
// any positional logic, we need to run captures
final AABB boundingBox = packetPlayer.getBoundingBox();
final BlockPos min = new BlockPos(boundingBox.minX + 0.001D, boundingBox.minY + 0.001D, boundingBox.minZ + 0.001D);
final BlockPos max = new BlockPos(boundingBox.maxX - 0.001D, boundingBox.maxY - 0.001D, boundingBox.maxZ - 0.001D);
final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
if (packetPlayer.level.hasChunksAt(min, max)) {
for (int x = min.getX(); x <= max.getX(); ++x) {
for (int y = min.getY(); y <= max.getY(); ++y) {
for (int z = min.getZ(); z <= max.getZ(); ++z) {
pos.set(x, y, z);
final Block block = packetPlayer.level.getBlockState(pos).getBlock();
if (((TrackableBlockBridge) block).bridge$hasEntityInsideLogic()) {
ignoreMovementCapture = false;
}
}
}
}
}
}
} else {
ignoreMovementCapture = false;
}
if (ignoreMovementCapture || (packetIn instanceof ServerboundClientInformationPacket)) {
packetIn.handle(netHandler);
} else {
final IPhaseState<? extends PacketContext<?>> packetState = PacketPhase.getInstance().getStateForPacket(packetIn);
// At the very least make an unknown packet state case.
final PacketContext<?> context = packetState.createPhaseContext(PhaseTracker.SERVER);
context.source(packetPlayer).packetPlayer(packetPlayer).packet(packetIn);
if (!PacketPhase.getInstance().isPacketInvalid(packetIn, packetPlayer, packetState)) {
PacketPhase.getInstance().populateContext(packetIn, packetPlayer, packetState, context);
context.creator(((ServerPlayer) packetPlayer).uniqueId());
context.notifier(((ServerPlayer) packetPlayer).uniqueId());
}
try (final PhaseContext<?> packetContext = context) {
packetContext.buildAndSwitch();
packetIn.handle(netHandler);
}
}
}
} else {
// client
packetIn.handle(netHandler);
}
}
use of net.minecraft.network.protocol.game.ServerboundCustomPayloadPacket in project SpongeCommon by SpongePowered.
the class PacketUtil method createPlayPayload.
public static net.minecraft.network.protocol.Packet<?> createPlayPayload(final ResourceKey channel, final ChannelBuf payload, final EngineConnectionSide<?> side) {
if (side == EngineConnectionSide.CLIENT) {
final ServerboundCustomPayloadPacketAccessor packet = (ServerboundCustomPayloadPacketAccessor) new ServerboundCustomPayloadPacket();
packet.accessor$identifier((ResourceLocation) (Object) channel);
packet.accessor$data((FriendlyByteBuf) payload);
return (net.minecraft.network.protocol.Packet<?>) packet;
} else if (side == EngineConnectionSide.SERVER) {
final ClientboundCustomPayloadPacketAccessor packet = (ClientboundCustomPayloadPacketAccessor) new ClientboundCustomPayloadPacket();
packet.accessor$identifier((ResourceLocation) (Object) channel);
packet.accessor$data((FriendlyByteBuf) payload);
return (net.minecraft.network.protocol.Packet<?>) packet;
} else {
throw new UnsupportedOperationException();
}
}
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