use of net.minecraft.server.integrated.IntegratedServer in project malmo by Microsoft.
the class FileWorldGeneratorImplementation method createWorld.
@Override
public boolean createWorld(MissionInit missionInit) {
if (this.mapFilename == null || this.mapFilename.length() == 0) {
this.errorDetails = "No basemap URI provided - check your Mission XML.";
return false;
}
File mapSource = new File(this.mapFilename);
if (!mapSource.exists()) {
this.errorDetails = "Basemap file " + this.mapFilename + " was not found - check your Mission XML and ensure the file exists on the Minecraft client machine.";
return false;
}
if (!mapSource.isDirectory()) {
this.errorDetails = "Basemap location " + this.mapFilename + " needs to be a folder. Check the path in your Mission XML.";
return false;
}
File mapCopy = MapFileHelper.copyMapFiles(mapSource, this.fwparams.isDestroyAfterUse());
if (mapCopy == null) {
this.errorDetails = "Unable to copy " + this.mapFilename + " - is the hard drive full?";
return false;
}
if (!Minecraft.getMinecraft().getSaveLoader().canLoadWorld(mapCopy.getName())) {
this.errorDetails = "Minecraft is unable to load " + this.mapFilename + " - is it a valid saved world?";
return false;
}
ISaveFormat isaveformat = Minecraft.getMinecraft().getSaveLoader();
List<WorldSummary> worldlist;
try {
worldlist = isaveformat.getSaveList();
} catch (AnvilConverterException anvilconverterexception) {
this.errorDetails = "Minecraft couldn't rebuild saved world list.";
return false;
}
WorldSummary newWorld = null;
for (WorldSummary ws : worldlist) {
if (ws.getFileName().equals(mapCopy.getName()))
newWorld = ws;
}
if (newWorld == null) {
this.errorDetails = "Minecraft could not find the copied world.";
return false;
}
net.minecraftforge.fml.client.FMLClientHandler.instance().tryLoadExistingWorld(null, newWorld);
IntegratedServer server = Minecraft.getMinecraft().getIntegratedServer();
String worldName = (server != null) ? server.getWorldName() : null;
if (worldName == null || !worldName.equals(newWorld.getDisplayName())) {
this.errorDetails = "Minecraft could not load " + this.mapFilename + " - is it a valid saved world?";
return false;
}
// Now we are safely running a new file, we can attempt to clean up old ones.
MapFileHelper.cleanupTemporaryWorlds(mapCopy.getName());
return true;
}
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