use of net.minecraft.server.level.ServerLevel in project Tropicraft by Tropicraft.
the class TropicraftTrees method create.
private static AbstractTreeGrower create(FeatureProvider featureProvider) {
return new AbstractTreeGrower() {
@Nullable
@Override
protected ConfiguredFeature<TreeConfiguration, ?> getConfiguredFeature(Random random, boolean beehive) {
return null;
}
@Override
public boolean growTree(ServerLevel world, ChunkGenerator generator, BlockPos pos, BlockState sapling, Random random) {
ConfiguredFeature<?, ?> feature = featureProvider.getFeature(world.getServer(), random, this.hasFlowers(world, pos));
if (feature == null) {
return false;
}
world.setBlock(pos, Blocks.AIR.defaultBlockState(), Block.UPDATE_INVISIBLE);
if (feature.place(world, generator, random, pos)) {
return true;
} else {
world.setBlock(pos, sapling, Block.UPDATE_INVISIBLE);
return false;
}
}
private boolean hasFlowers(LevelAccessor world, BlockPos origin) {
BlockPos min = origin.offset(-2, -1, -2);
BlockPos max = origin.offset(2, 1, 2);
for (BlockPos pos : BlockPos.MutableBlockPos.betweenClosed(min, max)) {
if (world.getBlockState(pos).is(BlockTags.FLOWERS)) {
return true;
}
}
return false;
}
};
}
use of net.minecraft.server.level.ServerLevel in project Tropicraft by Tropicraft.
the class TropicraftDimension method teleportPlayerNoPortal.
/**
* Finds the top Y position relative to the dimension the player is teleporting to and places
* the entity at that position. Avoids portal generation by using player.teleport() instead of
* player.changeDimension()
*
* @param player The player that will be teleported
* @param destination The target dimension to teleport to
*/
public static void teleportPlayerNoPortal(ServerPlayer player, ResourceKey<Level> destination) {
ServerLevel world = player.server.getLevel(destination);
if (world == null) {
LOGGER.error("Cannot teleport player to dimension {} as it does not exist!", destination.location());
return;
}
if (!ForgeHooks.onTravelToDimension(player, destination))
return;
int x = Mth.floor(player.getX());
int z = Mth.floor(player.getZ());
LevelChunk chunk = world.getChunk(x >> 4, z >> 4);
int topY = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, x & 15, z & 15);
player.teleportTo(world, x + 0.5, topY + 1.0, z + 0.5, player.getYRot(), player.getXRot());
BasicEventHooks.firePlayerChangedDimensionEvent(player, destination, destination);
}
use of net.minecraft.server.level.ServerLevel in project Tropicraft by Tropicraft.
the class EntityAIPartyTime method tick.
@Override
public void tick() {
super.tick();
boolean isClose = false;
BlockPos blockposGoal = null;
if (this.entityObj.listPosDrums.size() > assignedDrumIndex) {
blockposGoal = entityObj.listPosDrums.get(assignedDrumIndex);
}
if (entityObj.level.getGameTime() % 200 == 0) {
if (this.entityObj.listPosDrums.size() > 0) {
assignedDrumIndex = entityObj.level.random.nextInt(entityObj.listPosDrums.size());
}
// if (wasClose) {
bangDrum = entityObj.level.random.nextBoolean();
// }
}
if (blockposGoal == null) {
stop();
return;
}
// prevent walking onto source
double dist = entityObj.position().distanceTo(new Vec3(blockposGoal.getX(), blockposGoal.getY(), blockposGoal.getZ()));
if (dist < 8D) {
wasClose = true;
}
if (dist < 3D && entityObj.isOnGround()) {
isClose = true;
entityObj.getNavigation().stop();
if (!bangDrum) {
// entityObj.setSitting(true);
entityObj.setDancing(true);
this.entityObj.getJumpControl().jump();
this.entityObj.setYRot(entityObj.level.random.nextInt(360));
} else {
entityObj.setDancing(false);
if (true || lookUpdateTimer <= 0) {
entityObj.setItemSlot(EquipmentSlot.MAINHAND, ItemStack.EMPTY);
// keep for testing, was neat sounding
// entityObj.level.random.nextInt(10) + 1;
int amp = 1;
int rate = 4 + (entityObj.getId() % 7);
int index1 = 0;
HashMap<Integer, List<Integer>> lookupStateToSequence = new HashMap<>();
List<Integer> listDelays = Lists.newArrayList(9, 3, 3, 3, 6);
lookupStateToSequence.put(index1++, listDelays);
lookupStateToSequence.put(index1++, listDelays);
lookupStateToSequence.put(index1++, listDelays);
lookupStateToSequence.put(index1++, Lists.newArrayList(9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12));
int nightStart = 12500;
int nightEnd = 23500;
int phases = 4;
int phaseSplit = (nightEnd - nightStart) / phases;
int timeOfDay = (int) (entityObj.level.getDayTime() % 24000);
int nightTime = (timeOfDay - nightStart);
if (nightTime > phaseSplit * 3) {
amp = 1;
} else if (nightTime > phaseSplit * 2) {
amp = 2;
} else if (nightTime > phaseSplit * 1) {
amp = 3;
} else {
amp = 4;
}
if (entityObj.hitIndex2 >= lookupStateToSequence.get(entityObj.hitIndex).size()) {
entityObj.hitIndex2 = 0;
entityObj.hitIndex++;
}
if (entityObj.hitIndex >= lookupStateToSequence.size()) {
entityObj.hitIndex = 0;
}
rate = lookupStateToSequence.get(entityObj.hitIndex).get(entityObj.hitIndex2);
if (entityObj.hitDelay > 0) {
entityObj.hitDelay--;
}
boolean perEntDelay = false;
boolean hit = false;
if (perEntDelay) {
if (entityObj.hitDelay <= 0) {
entityObj.hitDelay = (amp * rate);
hit = true;
}
} else {
hit = entityObj.level.getGameTime() % (amp * rate) == 0;
}
if (hit) {
// System.out.println("stage: " + entityObj.hitIndex + " - " + entityObj.hitIndex2);
entityObj.hitIndex2++;
BlockState state = entityObj.level.getBlockState(blockposGoal);
/*if (state.getBlock() instanceof BlockBongoDrum) {
//((BlockBongoDrum) state.getOwner()).playBongoSound(entityObj.world, null, blockposGoal, state);
TropicraftBongos bongo = ((BlockBongoDrum) state.getOwner()).getVariant(state);
float pitch = (entityObj.level.random.nextFloat() * 1F) + 0F;
entityObj.world.playSound(null, blockposGoal.getX(), blockposGoal.getY() + 0.5D, blockposGoal.getZ(),
bongo.getSoundEvent(), SoundCategory.BLOCKS, 2.5F, pitch);
entityObj.swingArm(Hand.MAIN_HAND);
} else */
if (state.getBlock() instanceof NoteBlock) {
if (entityObj.level.random.nextInt(10) == 0) {
for (int i = 0; i < 1 + entityObj.level.random.nextInt(4); i++) {
// note.changePitch();
state.cycle(NoteBlock.NOTE).getValue(NoteBlock.NOTE);
}
} else {
// note.triggerNote(entityObj.world, blockposGoal);
state.getBlock().attack(state, entityObj.level, blockposGoal, FakePlayerFactory.get((ServerLevel) entityObj.level, new GameProfile(UUID.fromString(" e517cf6a-ce31-4ac8-b48d-44b4f0f918a7"), "tropicraftKoa")));
}
entityObj.swing(InteractionHand.MAIN_HAND);
}
}
entityObj.syncBPM();
}
this.entityObj.getLookControl().setLookAt(blockposGoal.getX() + randXPos, blockposGoal.getY() + randYPos + 1D, blockposGoal.getZ() + randZPos, 8F, 8F);
}
} else {
wasClose = false;
entityObj.setSitting(false);
}
if (!isClose) {
entityObj.setDancing(true);
if ((this.entityObj.getNavigation().isDone() || walkingTimeout <= 0) && repathPentalty <= 0) {
int i = blockposGoal.getX();
int j = blockposGoal.getY();
int k = blockposGoal.getZ();
boolean success = false;
if (this.entityObj.distanceToSqr(Vec3.atCenterOf(blockposGoal)) > 256.0) {
Vec3 Vector3d = DefaultRandomPos.getPosTowards(this.entityObj, 14, 3, new Vec3((double) i + 0.5D, (double) j, (double) k + 0.5D), (float) Math.PI / 2F);
if (Vector3d != null) {
success = this.entityObj.getNavigation().moveTo(Vector3d.x, Vector3d.y, Vector3d.z, 1.0D);
} else {
success = Util.tryMoveToXYZLongDist(this.entityObj, new BlockPos(i, j, k), 1);
// System.out.println("success? " + success);
}
} else {
success = this.entityObj.getNavigation().moveTo((double) i + 0.5D, j, (double) k + 0.5D, 1.0D);
}
if (!success) {
repathPentalty = 40;
} else {
walkingTimeout = walkingTimeoutMax;
}
} else {
if (walkingTimeout > 0) {
walkingTimeout--;
} else {
}
}
}
if (repathPentalty > 0) {
repathPentalty--;
}
if (lookUpdateTimer > 0) {
lookUpdateTimer--;
}
}
use of net.minecraft.server.level.ServerLevel in project Tropicraft by Tropicraft.
the class TropicalFertilizerItem method useOn.
@Override
public InteractionResult useOn(UseOnContext context) {
BlockState state = context.getLevel().getBlockState(context.getClickedPos());
if (state.getBlock() == Blocks.GRASS_BLOCK) {
if (!context.getLevel().isClientSide) {
// Logic from GrassBlock#grow, with probability for grass significantly reduced
BlockPos blockpos = context.getClickedPos().above();
BlockState blockstate = Blocks.GRASS.defaultBlockState();
Level world = context.getLevel();
Random rand = world.getRandom();
for (int i = 0; i < 128; ++i) {
BlockPos blockpos1 = blockpos;
int j = 0;
while (true) {
if (j >= i / 16) {
BlockState blockstate2 = world.getBlockState(blockpos1);
if (blockstate2.getBlock() == blockstate.getBlock() && rand.nextInt(10) == 0) {
if (world instanceof ServerLevel) {
((BonemealableBlock) blockstate.getBlock()).performBonemeal((ServerLevel) world, rand, blockpos1, blockstate2);
}
}
if (!blockstate2.isAir()) {
break;
}
BlockState blockstate1;
if (rand.nextInt(8) > 0) {
// Modification here, == changed to > to invert chances
List<ConfiguredFeature<?, ?>> list = world.getBiome(blockpos1).getGenerationSettings().getFlowerFeatures();
if (list.isEmpty()) {
break;
}
// TODO this is so ugly and hacky, pls
ConfiguredFeature<?, ?> pFlowerFeature = list.get(0);
AbstractFlowerFeature<FeatureConfiguration> abstractflowerfeature = (AbstractFlowerFeature) pFlowerFeature.feature;
blockstate1 = abstractflowerfeature.getRandomFlower(rand, blockpos1, pFlowerFeature.config());
} else {
blockstate1 = blockstate;
}
if (blockstate1.canSurvive(world, blockpos1)) {
world.setBlockAndUpdate(blockpos1, blockstate1);
}
break;
}
blockpos1 = blockpos1.offset(rand.nextInt(3) - 1, (rand.nextInt(3) - 1) * rand.nextInt(3) / 2, rand.nextInt(3) - 1);
if (world.getBlockState(blockpos1.below()).getBlock() != Blocks.GRASS_BLOCK || world.getBlockState(blockpos1).isCollisionShapeFullBlock(world, blockpos1)) {
break;
}
++j;
}
}
}
return InteractionResult.SUCCESS;
}
return super.useOn(context);
}
use of net.minecraft.server.level.ServerLevel in project Tropicraft by Tropicraft.
the class ScubaData method onPlayerTick.
@SubscribeEvent
public static void onPlayerTick(PlayerTickEvent event) {
Level world = event.player.level;
if (event.phase == Phase.END) {
// TODO support more than chest slot?
ItemStack chestStack = event.player.getItemBySlot(EquipmentSlot.CHEST);
Item chestItem = chestStack.getItem();
if (chestItem instanceof ScubaArmorItem) {
LazyOptional<ScubaData> data = event.player.getCapability(CAPABILITY);
if (!world.isClientSide) {
underwaterPlayers.add((ServerPlayer) event.player);
}
if (isUnderWater(event.player)) {
data.ifPresent(d -> {
d.tick(event.player);
if (!world.isClientSide) {
d.updateClient((ServerPlayer) event.player, false);
}
});
((ScubaArmorItem) chestItem).tickAir(event.player, EquipmentSlot.CHEST, chestStack);
if (!world.isClientSide && world.getGameTime() % 60 == 0) {
// TODO this effect could be better, custom packet?
Vec3 eyePos = event.player.getEyePosition(0);
Vec3 motion = event.player.getDeltaMovement();
Vec3 particlePos = eyePos.add(motion.reverse());
((ServerLevel) world).sendParticles(ParticleTypes.BUBBLE, particlePos.x(), particlePos.y(), particlePos.z(), 4 + world.random.nextInt(3), 0.25, 0.25, 0.25, motion.length());
}
} else if (!world.isClientSide && underwaterPlayers.remove(event.player)) {
// Update client state as they leave the water
data.ifPresent(d -> d.updateClient((ServerPlayer) event.player, false));
}
}
}
}
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