use of net.minecraft.server.rcon.NetworkDataOutputStream in project SpongeCommon by SpongePowered.
the class QueryThreadGs4Mixin method impl$basicSendTo.
// @formatter:on
@Redirect(method = "processPacket", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/rcon/thread/QueryThreadGs4;sendTo([BLjava/net/DatagramPacket;)V"))
public void impl$basicSendTo(QueryThreadGs4 query, byte[] param0, DatagramPacket datagramPacket) throws IOException {
final Cause currentCause = Sponge.server().causeStackManager().currentCause();
final QueryServerEvent.Basic event = SpongeEventFactory.createQueryServerEventBasic(currentCause, (InetSocketAddress) datagramPacket.getSocketAddress(), "SMP", this.worldName, this.serverName, this.maxPlayers, this.serverInterface.getPlayerCount());
Sponge.eventManager().post(event);
NetworkDataOutputStream var3 = new NetworkDataOutputStream(1460);
var3.write(0);
var3.writeBytes(this.shadow$getIdentBytes(event.address()));
var3.writeString(event.motd());
var3.writeString(event.gameType());
var3.writeString(event.map());
var3.writeString(Integer.toString(event.playerCount()));
var3.writeString(Integer.toString(event.maxPlayerCount()));
var3.writeShort((short) this.serverPort);
var3.writeString(this.hostIp);
this.shadow$sendTo(var3.toByteArray(), datagramPacket);
}
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