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Example 1 with EntityHorse

use of net.minecraft.server.v1_11_R1.EntityHorse in project Citizens2 by CitizensDev.

the class NMSImpl method getTargetNavigator.

private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
    net.minecraft.server.v1_8_R3.Entity raw = getHandle(entity);
    raw.onGround = true;
    // not sure of a better way around this - if onGround is false, then
    // navigation won't execute, and calling entity.move doesn't
    // entirely fix the problem.
    final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
    return new MCNavigator() {

        float lastSpeed;

        CancelReason reason;

        @Override
        public CancelReason getCancelReason() {
            return reason;
        }

        @Override
        public Iterable<Vector> getPath() {
            return new NavigationIterable(navigation);
        }

        @Override
        public void stop() {
            stopNavigation(navigation);
        }

        @Override
        public boolean update() {
            if (params.speed() != lastSpeed) {
                if (Messaging.isDebugging()) {
                    Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
                }
                Entity handle = getHandle(entity);
                float oldWidth = handle.width;
                if (handle instanceof EntityHorse) {
                    handle.width = Math.min(0.99f, oldWidth);
                }
                if (!function.apply(navigation)) {
                    reason = CancelReason.STUCK;
                }
                // minecraft requires that an entity fit onto both blocks if width >= 1f,
                handle.width = oldWidth;
                // but we'd prefer to make it just fit on 1 so hack around it a bit.
                lastSpeed = params.speed();
            }
            navigation.a(params.speed());
            return NMSImpl.isNavigationFinished(navigation);
        }
    };
}
Also used : PathEntity(net.minecraft.server.v1_8_R3.PathEntity) LivingEntity(org.bukkit.entity.LivingEntity) Entity(net.minecraft.server.v1_8_R3.Entity) CraftEntity(org.bukkit.craftbukkit.v1_8_R3.entity.CraftEntity) SkinnableEntity(net.citizensnpcs.npc.skin.SkinnableEntity) MCNavigator(net.citizensnpcs.npc.ai.MCNavigationStrategy.MCNavigator) EntityHorse(net.minecraft.server.v1_8_R3.EntityHorse) CancelReason(net.citizensnpcs.api.ai.event.CancelReason) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) NavigationAbstract(net.minecraft.server.v1_8_R3.NavigationAbstract) Vector(org.bukkit.util.Vector) Entity(net.minecraft.server.v1_8_R3.Entity)

Example 2 with EntityHorse

use of net.minecraft.server.v1_11_R1.EntityHorse in project Citizens2 by CitizensDev.

the class NMSImpl method openHorseScreen.

@Override
public void openHorseScreen(Tameable horse, Player equipper) {
    EntityLiving handle = NMSImpl.getHandle((LivingEntity) horse);
    EntityLiving equipperHandle = NMSImpl.getHandle(equipper);
    if (handle == null || equipperHandle == null)
        return;
    boolean wasTamed = horse.isTamed();
    horse.setTamed(true);
    ((EntityHorse) handle).f((EntityHuman) equipperHandle);
    horse.setTamed(wasTamed);
}
Also used : EntityHorse(net.minecraft.server.v1_10_R1.EntityHorse) EntityLiving(net.minecraft.server.v1_10_R1.EntityLiving)

Example 3 with EntityHorse

use of net.minecraft.server.v1_11_R1.EntityHorse in project Citizens2 by CitizensDev.

the class NMSImpl method getTargetNavigator.

private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
    net.minecraft.server.v1_10_R1.Entity raw = getHandle(entity);
    raw.onGround = true;
    // not sure of a better way around this - if onGround is false, then
    // navigation won't execute, and calling entity.move doesn't
    // entirely fix the problem.
    final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
    return new MCNavigator() {

        float lastSpeed;

        CancelReason reason;

        @Override
        public CancelReason getCancelReason() {
            return reason;
        }

        @Override
        public Iterable<Vector> getPath() {
            return new NavigationIterable(navigation);
        }

        @Override
        public void stop() {
            stopNavigation(navigation);
        }

        @Override
        public boolean update() {
            if (params.speed() != lastSpeed) {
                if (Messaging.isDebugging()) {
                    Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
                }
                Entity handle = getHandle(entity);
                float oldWidth = handle.width;
                if (handle instanceof EntityHorse) {
                    handle.width = Math.min(0.99f, oldWidth);
                }
                if (!function.apply(navigation)) {
                    reason = CancelReason.STUCK;
                }
                // minecraft requires that an entity fit onto both blocks if width >= 1f,
                handle.width = oldWidth;
                // but we'd prefer to make it just fit on 1 so hack around it a bit.
                lastSpeed = params.speed();
            }
            navigation.a(params.speed());
            return NMSImpl.isNavigationFinished(navigation);
        }
    };
}
Also used : PathEntity(net.minecraft.server.v1_10_R1.PathEntity) LivingEntity(org.bukkit.entity.LivingEntity) SkinnableEntity(net.citizensnpcs.npc.skin.SkinnableEntity) CraftEntity(org.bukkit.craftbukkit.v1_10_R1.entity.CraftEntity) Entity(net.minecraft.server.v1_10_R1.Entity) MCNavigator(net.citizensnpcs.npc.ai.MCNavigationStrategy.MCNavigator) EntityHorse(net.minecraft.server.v1_10_R1.EntityHorse) CancelReason(net.citizensnpcs.api.ai.event.CancelReason) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) NavigationAbstract(net.minecraft.server.v1_10_R1.NavigationAbstract) Entity(net.minecraft.server.v1_10_R1.Entity) Vector(org.bukkit.util.Vector)

Example 4 with EntityHorse

use of net.minecraft.server.v1_11_R1.EntityHorse in project Citizens2 by CitizensDev.

the class NMSImpl method openHorseScreen.

@Override
public void openHorseScreen(Tameable horse, Player equipper) {
    EntityLiving handle = NMSImpl.getHandle((LivingEntity) horse);
    EntityLiving equipperHandle = NMSImpl.getHandle(equipper);
    if (handle == null || equipperHandle == null)
        return;
    boolean wasTamed = horse.isTamed();
    horse.setTamed(true);
    ((EntityHorse) handle).g((EntityHuman) equipperHandle);
    horse.setTamed(wasTamed);
}
Also used : EntityHorse(net.minecraft.server.v1_8_R3.EntityHorse) EntityLiving(net.minecraft.server.v1_8_R3.EntityLiving)

Example 5 with EntityHorse

use of net.minecraft.server.v1_11_R1.EntityHorse in project Citizens2 by CitizensDev.

the class NMSImpl method getTargetNavigator.

private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
    net.minecraft.server.v1_11_R1.Entity raw = getHandle(entity);
    raw.onGround = true;
    // not sure of a better way around this - if onGround is false, then
    // navigation won't execute, and calling entity.move doesn't
    // entirely fix the problem.
    final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
    return new MCNavigator() {

        float lastSpeed;

        CancelReason reason;

        @Override
        public CancelReason getCancelReason() {
            return reason;
        }

        @Override
        public Iterable<Vector> getPath() {
            return new NavigationIterable(navigation);
        }

        @Override
        public void stop() {
            if (navigation.k() != null) {
                for (Player player : Bukkit.getOnlinePlayers()) {
                    for (int i = 0; i < navigation.k().d(); i++) {
                        PathPoint pp = navigation.k().a(i);
                        org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()).getBlock();
                        player.sendBlockChange(block.getLocation(), block.getType(), block.getData());
                    }
                }
            }
            stopNavigation(navigation);
        }

        @Override
        public boolean update() {
            if (params.speed() != lastSpeed) {
                if (Messaging.isDebugging()) {
                    Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
                }
                Entity handle = getHandle(entity);
                float oldWidth = handle.width;
                if (handle instanceof EntityHorse) {
                    handle.width = Math.min(0.99f, oldWidth);
                }
                if (!function.apply(navigation)) {
                    reason = CancelReason.STUCK;
                }
                // minecraft requires that an entity fit onto both blocks if width >= 1f,
                handle.width = oldWidth;
                // but we'd prefer to make it just fit on 1 so hack around it a bit.
                lastSpeed = params.speed();
            }
            if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
                for (Player player : Bukkit.getOnlinePlayers()) {
                    for (int i = 0; i < navigation.k().d(); i++) {
                        PathPoint pp = navigation.k().a(i);
                        player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), Material.YELLOW_FLOWER, (byte) 0);
                    }
                }
            }
            navigation.a(params.speed());
            return NMSImpl.isNavigationFinished(navigation);
        }
    };
}
Also used : PathEntity(net.minecraft.server.v1_11_R1.PathEntity) LivingEntity(org.bukkit.entity.LivingEntity) CraftEntity(org.bukkit.craftbukkit.v1_11_R1.entity.CraftEntity) SkinnableEntity(net.citizensnpcs.npc.skin.SkinnableEntity) Entity(net.minecraft.server.v1_11_R1.Entity) CraftPlayer(org.bukkit.craftbukkit.v1_11_R1.entity.CraftPlayer) Player(org.bukkit.entity.Player) EntityPlayer(net.minecraft.server.v1_11_R1.EntityPlayer) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) NavigationAbstract(net.minecraft.server.v1_11_R1.NavigationAbstract) PathPoint(net.minecraft.server.v1_11_R1.PathPoint) PathPoint(net.minecraft.server.v1_11_R1.PathPoint) MCNavigator(net.citizensnpcs.npc.ai.MCNavigationStrategy.MCNavigator) EntityHorse(net.minecraft.server.v1_11_R1.EntityHorse) CancelReason(net.citizensnpcs.api.ai.event.CancelReason) Entity(net.minecraft.server.v1_11_R1.Entity) Vector(org.bukkit.util.Vector)

Aggregations

CancelReason (net.citizensnpcs.api.ai.event.CancelReason)4 MCNavigator (net.citizensnpcs.npc.ai.MCNavigationStrategy.MCNavigator)4 NPCHolder (net.citizensnpcs.npc.ai.NPCHolder)4 SkinnableEntity (net.citizensnpcs.npc.skin.SkinnableEntity)4 LivingEntity (org.bukkit.entity.LivingEntity)4 Vector (org.bukkit.util.Vector)4 EntityHorse (net.minecraft.server.v1_10_R1.EntityHorse)2 EntityHorse (net.minecraft.server.v1_8_R3.EntityHorse)2 Player (org.bukkit.entity.Player)2 Entity (net.minecraft.server.v1_10_R1.Entity)1 EntityLiving (net.minecraft.server.v1_10_R1.EntityLiving)1 NavigationAbstract (net.minecraft.server.v1_10_R1.NavigationAbstract)1 PathEntity (net.minecraft.server.v1_10_R1.PathEntity)1 Entity (net.minecraft.server.v1_11_R1.Entity)1 EntityHorse (net.minecraft.server.v1_11_R1.EntityHorse)1 EntityPlayer (net.minecraft.server.v1_11_R1.EntityPlayer)1 NavigationAbstract (net.minecraft.server.v1_11_R1.NavigationAbstract)1 PathEntity (net.minecraft.server.v1_11_R1.PathEntity)1 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)1 Entity (net.minecraft.server.v1_12_R1.Entity)1